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Made in us
Courageous Silver Helm





so I'm really looming to finish out the points for my SW i have 1600 but need help finishing the next 400 also help deciding if what i have now is good or not


Wolf Lord
-Runic Armour
- Frost Axe
-Storm Shield
-Thunderwolf

3 units of 10 Grey Hunters in drop pods all with chainswords and 2 melt guns in each

2 units of long fangs 2 lascannons 2 missile launchers each

Thundercav pack Leader
-TH/SS
2 Thunderwolves with SS/Chainsword
1 Thunderwolf with TH/SS
1 Thunderwolf with pair of wolf claws
1 Thunderwolf with Frost Axe/SS


so i like th units i have but would appreciate all help and advice that y'all may give me
   
Made in us
Regular Dakkanaut




A unit of 6 thunderwolves,
-) great push towards their side of the table; tough and mean. Seems like the only other units that'll keep them from being focused down are the meltapods, essentially boltermarines, so I'd say something else to share their threat would be great.

3x 10man GH melta drops,
-) nothing exactly wrong with this, tho I'd consider putting a touch of CC viability into them either with CC weapons &/or powerweapon(s)/fist(s) - just enough to assault with and still keep the advantage. Enough to hide in combat then emerge at the end of their turn, rinse repeat (pistols are assault weapons, and the extra CC weapon means similar rolls as rapidfiring; something tac squads lack). This'll give them better threat for people to waste their shots at, and take some threat off your TWC.

2x longfang units.
-) Go 3 and 1 for loadouts, IMO. Capitalize on that Split Fire. 48" is great tho. I hear that missiles aren't exactly the best way to fill the slots tho, typhoons speeders are more cost effective. Perhaps plasma? S7 and ap2... gets hot is brutal (more so that it doesn't fire than in wounding), but idk if mp's are as brutal as other options.

-) antiair will be needed... rolling for 6's can make an entire turn count for nothing but a few Jinks...

TWC
-) is it wrong to go wolf claws for S6 AP3 shred instead? You'd be better off having the LF's & meltapods eliminating AV and the TWC's assaulting the gooey wounds that spill out, instead...
Keeping your initiative 4 is a very good thing xD




   
Made in us
Courageous Silver Helm





im not exactly sure what your saying
   
Made in us
Dakka Veteran




Take out the grey hunters.
   
Made in us
Courageous Silver Helm





do you have a reason
   
Made in us
Regular Dakkanaut




I'm not exactly sure what you're not exactly sure of...

   
Made in us
Courageous Silver Helm





what would be the something else to share the threat

what air support would you suggest

all grey hunter squads have chainswords and bolt pistols so 3 attacks always so idk what you mean by CC effectiveness

are the wolf claws bad or good on the TWC??

is the wolf lord a good setup??
   
Made in gr
Regular Dakkanaut





For 2000 points the most efficient Build is the following (my opinion)

The Drop Poding grey hunters are good but the best setup is 10-man 2 melta, 1 combi-melta wolfguard and ONLY if you have the spare points give the 5 of them cc weapons and 1
a power weapon. If you give all of them cc weapons, you'll definately loose some of them in the alpha strike (definately the melta cause they are in front for melta range most of the time) so put the non cc weapon guys on the front.

Your thunderwolves are overloaded, I prefer to take 2 squads of 4 (always 2 squads for survavability) all with stormshields and one with shield and powerfist.
The most cost efficient and effective build.

As for organisation take champions of fenris primary and a spacewolves CAD as secondary so you can utilize the relics and warlord traits of the supplement.

The best wolf lord build is thunderwolf, Felclaws teeth relic, runic armour, krakenbone sword relic, stormshield

Take a runepriest on a bike (to join thunderwolves) mastery level 2 with biomancy for the CAD HQ choice so your grey hunters and drop pods can have objective secure (otherwise are not worth it)
if you spare the points give the priest runic armour for ap3 shot tanking and psychic hood for deny the witch on 4+ for offensive spells.

For elite slots for the champions of fenris take 5 terminatos in a pod with combi weapons, wolfguard with combi meltas for tank busting or cover 1 or 2 of them with just servitors.

Stromwolf is also good if you spare the points

LIST CORE

Company of The great wolf

HQ
240 WolfLord (TWM,KS,FCT,SS,RA) (warlord)

ELITES

225 5x terminatos (2xShield/combi-plasma or melta, 3x Power Axe/Combi plasma or melta) + Fast attack DROP POD or 6xWG (6xCombiMelta,POD) + 20 spare points

1@ 1xServitor

FAST ATTACK

245 4xTWC (3xSS,1xSS/PF)

245 4xTWC (3xSS,1xSS/PF)

SPACEWOLVES CAD

HQ

runepriest (bike,ML2 biomancy, runic armour (or armour of russ), psychic hood)

TROOPS

215 10xGH (2x melta, 1xCombi melta, POD)

215 10xGH (2x melta, 1xCombi melta, POD)

215 10xGH (2x melta, 1xCombi melta, POD)

FAST ATTACK

empty POD to have a total of 5 (3 GHs, 1 Terminatos or WG, 1 Empty)

HEAVY SUPPORT

185 6xLF (4xLC,1xML)

40 points spare for upgrades (+20 if you choose the WG drop pod +10 if you take runic armour and not armour of russ)

This message was edited 3 times. Last update was at 2015/08/24 11:33:06


 
   
Made in us
Courageous Silver Helm





How do the shield combo melta terminators fight?? Do they have power fists or do the just attack at strength 4???
   
Made in gr
Regular Dakkanaut





They are there for survavability 2+,3++ tanks. They ll keep the fire of your ap2 guys. They fight with str4 init4 ap- attacks

 
   
Made in us
Steadfast Grey Hunter






I get the point of the servitor, now, Lonewolf, but it still seems like that strategy is likely to lose you First Blood against any opponent who's any good... Why not simply drop a GH unit from the CAD and add another Wolf Guard unit to the CotGW for the second Elite slot?

I still think you're over-building your Wolf Lord, too... If you want/need the re-rolls, keep Fellclaw's Teeth and drop the Krakenbone Sword. A regular old Frost Axe or Frost Sword saves you 30 points. The Frost Sword makes the AP worse by one. The Frost Axe bumps your strength up one and makes it Unwieldy. Those are the only differences, and you're saving 30 points. Or you can just save 50 points and take Harald. The differences there seem to pretty much balance themselves out.

The TWC don't need Storm Shields for every model - 2/4 is fine, though you can go 3/4 if you're worried. This build has both a Character and an Independent Character in each unit. Between model placement and Look Out, Sir!, the a Storm Shield on every model just wastes points.

I think, as well, saving points by making the Long Fangs 3 LC & 2 ML doesn't weaken the unit at all...

This message was edited 2 times. Last update was at 2015/08/25 18:09:57


 
   
Made in gr
Regular Dakkanaut





The tactic was to pay 10 points servitor tax to gain the benefits of the company of the great wolf and also have 2 objec sec Grey hunter squads with pods.
the servitor can hide out of LOS (to deny first blood) and possibly sit on a objective depending on the enemy's list.

From my experience

The krakenbone sword is the best choice always, str 6 hits on init 5, not many can take that, paying 15 points extra for ap2 at init5 instead of frost sword/axe, i would do it anytime.

reroll all hits in close combat with a dedicated close combat unit for 15 points relic is also a steal.

As for the storm shields in TWC, i regreted every time i left one TWC without a SS, because the two front SS may die quickly and then you are exposed to ap1-2 fire power

This message was edited 1 time. Last update was at 2015/08/26 07:24:09


 
   
 
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