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![[Post New]](/s/i/i.gif) 2015/08/23 18:56:04
Subject: [2000] - Harlequins & Seer council - Never played harlies. Please help me laugh again....
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Agile Revenant Titan
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Harlies :
Cegorach's Revenge. 1510
Solitare - Cegorach's rose, haywire grenades
3x death jester - 3x haywire grenades
3x shadowseer - 1 with the mask, 2 with neuro disruptors, 1 haywire grenades, all level 2
Troupe - Master with crescendo, haywire grenades and caress, 5 additional players 2x embrace
Troupe - Master with neuro, haywire and kiss. 5x additional players with kisses
Troupe - Master with neuro, kiss. 4x additional players with 4x neuro and 4x caress.
2x skyweaver with zephyrglaives
2x skyweaver with haywire cannons
2x voidweavers.
Eldar allies. 490
2x farseers. Bikes. Spears.
5x warlocks.
Why d'ya think? It's the troupe loads that I'm not sold on. I've tried to specialise them to specific roles....ish. But I'm tempted to Make them all equal in kit and weapons. Or make 2 minimum sized squads with kit and one much larger squad with the fearless seer. I also don't have to add the seer council. But thought they'd work will with adding 8 more warp charge and very mobile psychic shriek.
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This message was edited 1 time. Last update was at 2015/08/24 06:15:32
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/08/24 06:40:23
Subject: [2000] - Harlequins & Seer council - Never played harlies. Please help me laugh again....
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Regular Dakkanaut
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Well, while it looks solid, it's a bit un-optimized. I've played something similar before, but used a Masque detachment, seer council, and then either an Eldar cad for Baharroth or a Dark eldar Cad for a webway portal archon.
You'll get more shadowseers with just a masque detachment and get the ever crucial no scatter via deepstrike, which is fantastic when combined with Gate of Infinity.
As for your troupes, keep them cheap. I usually run 3 kisses total, one on the troupe master. Others swear by caresses on the master, but I'm not sold on it. No need for them to have the special guns, as they will most likely be camping objectives or running & charging soft units.
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ITC 2016 - Best of Harlequins |
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![[Post New]](/s/i/i.gif) 2015/08/24 13:07:47
Subject: [2000] - Harlequins & Seer council - Never played harlies. Please help me laugh again....
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Agile Revenant Titan
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So I've switched them around a bit. I now have 5 additional players in each squad, 2 kisses per squad, a caress on each master and an embrace in each. There is a small smattering of neuro. I very much doubt I'll spend any time camping. I have opponents who play mechanicus, tau and grey Knights. There's a lot of monstrous creatures about.....flesh bane ap2 is mega.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/08/24 13:19:11
Subject: [2000] - Harlequins & Seer council - Never played harlies. Please help me laugh again....
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Furious Fire Dragon
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I agree with the posts above, you've got a great army concept but you're going to have to fight the optimization problem. Inherently this is hard in Harlequins lists as their formation-only style leaves a little to be desired, but if you narrow in on the Troupes you can get a lot more results. If you play any games I'd be curious to hear how they went.
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"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." |
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![[Post New]](/s/i/i.gif) 2015/08/24 13:37:38
Subject: [2000] - Harlequins & Seer council - Never played harlies. Please help me laugh again....
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Screaming Shining Spear
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The best way to run Harlequins in my experience so far is lots of the smaller detachments. The requirements of the Revenge formation are no where near offset by the reroll 1's to save.
The Solitaire should only get haywire grenades - anything else just adds to his cost for little benefit. If you must take the DJ - take them naked.
The shadow seers should always be level 2, never take the neuro disruptors (they have 2 shooting weapons already!) but all should get haywire and one must have the mask.
Your troupes feel really all over the place. So far - I am running the Master with the Caress and haywire in every game now. Its just to good and its price is very nice. For the players, I am running an average of 1 in 3 bare as ablative wounds and then a mix of 2:1 kiss to Caress on the players. Something like 9 players is 3 bare, 2 caress, 4 kiss. The guns are always wasted as you will be running and charging in most cases.
I would also suggest buying them star weavers even if they can't ride in them - the DJ can embark turn 1 and use them as mobile platforms.
The sky weavers I like Glaives on all of them. In your list I think they should all have haywire as well as you are lacking in AT.
For the void weaver - I actually rate it but prefer to split them up across multiple detachments to get the best use out of them.
The eldar seer council is cool but don't they all need bikes if the farseers have them?
I actually found the reliance on psychic powers hard for harlies as you never have enough dice and any of the offensive powers are useless against any decent psychic army as the deny so easily. You can read my blog (in the signature) if you want more info on that specifically.
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![[Post New]](/s/i/i.gif) 2015/08/24 15:47:47
Subject: [2000] - Harlequins & Seer council - Never played harlies. Please help me laugh again....
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Swift Swooping Hawk
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Khaine's Wrath wrote:Harlies :
Cegorach's Revenge. 1510
Solitare - Cegorach's rose, haywire grenades Waste of points for Rose. The bonus Shred only applies to your Kiss of Death attack. The rose is better used on a model with no backup weapon such as a Troupe master.
3x death jester - 3x haywire grenades
3x shadowseer - 1 with the mask, 2 with neuro disruptors, 1 haywire grenades, all level 2 Avoid the neuro disruptors on your Shadowseers. I know it is tempting but they need to fire their grenade launchers which is much more useful in this scenario. The only time a Shadowseer should have a neuro disruptor is when he is fielded alone in the Hero's Path formation.
Troupe - Master with crescendo, haywire grenades and caress, 5 additional players 2x embrace Embraces are rarely worth it. Better to mix Caress and Kisses
Troupe - Master with neuro, haywire and kiss. 5x additional players with kisses
Troupe - Master with neuro, kiss. 4x additional players with 4x neuro and 4x caress.
2x skyweaver with zephyrglaives
2x skyweaver with haywire cannons
2x voidweavers.
Eldar allies. 490
2x farseers. Bikes. Spears.
5x warlocks.
Why d'ya think? It's the troupe loads that I'm not sold on. I've tried to specialise them to specific roles....ish. But I'm tempted to Make them all equal in kit and weapons. Or make 2 minimum sized squads with kit and one much larger squad with the fearless seer. I also don't have to add the seer council. But thought they'd work will with adding 8 more warp charge and very mobile psychic shriek.
I would swap one Farseer for an Autarch on a Skyrunner with Banshee Mask and Laser Lance to team up with your Skyweaver/Glaives. Allowing your bikes to assault without taking Overwatch is a huge boost.
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![[Post New]](/s/i/i.gif) 2015/08/24 15:52:40
Subject: [2000] - Harlequins & Seer council - Never played harlies. Please help me laugh again....
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Agile Revenant Titan
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Yeah, the warlocks are all on bikes too. I forgot to write it. I actually think the jesters are that bad. But then I haven't played with them yet. I also think the re roll of a 1 is pretty good considering survivability is an issue. I do like the idea of adding a skyweaver in as a transport for the jesters. I could have them as a squad of three riding in one then.
To be honest it was a first attempt. This is exactly the kind of help I was looking for. I thought I may have to re think the troupe weapon options. Would you really drop all the neuro disruptors though? Especially with so many riptides, wraithknights etc about?
I see your point on the solitare. Just thought that shred on him could be real nice.
Keep the suggestions coming. I'll keep working. Automatically Appended Next Post: I love the Autarch idea Erik, unfortunately the seer council doesn't allow me to do that.... Automatically Appended Next Post: Also, I'm pretty sure the rose gives the solitare's close combat attacks shred, not just the kiss of death attack. If you read the rule for the relic.
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This message was edited 2 times. Last update was at 2015/08/24 15:56:10
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/08/24 19:29:14
Subject: [2000] - Harlequins & Seer council - Never played harlies. Please help me laugh again....
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Swift Swooping Hawk
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Khaine's Wrath wrote:
Automatically Appended Next Post:
Also, I'm pretty sure the rose gives the solitare's close combat attacks shred, not just the kiss of death attack. If you read the rule for the relic.
This is a big can of worms that was discussed and there is no consensus yet.
The Rose is a Mastercrafted Kiss with Shred but the Solitaire also has a Caress.
There are two camps.
Camp A says the Solitaire has two weapons and must pick which one he attacks with. In that case, keep the Rose and only fight with the Kiss.
Camp B says The Harlequin's Kiss mentions that the model needs to be "equipped" with one in order to perform a Kiss of Death attack. This grants you Shred on that attack. All the attack are made with the Caress in hopes of getting more AP2 hits. The Caress does not have Shred and the Kiss does not grant auto-wounding AP2 hits.
The way the rule is written in the Codex, I am more of the Camp B variety. The model has a weapon that grants a special rule when "equipped" but makes all of his attacks with his other weapon.
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