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Made in de
Dakka Veteran




Eacute cole Militaire (Paris)

A question occured to me

Aun'Va, Master of the Undying Spirit: Roll equal to or over a weapon's AP to ignore wounds? Auto-pass against AP1? And since it technically doesn't count as a save, even fething Destroyer weapons are ignored!

Is this realy a correct interpretation of his Rule?!?

Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace.
For if you do, one day you will look behind you and you will see us And on that day, you will reap it,
and we will send you to whatever god you wish.  
   
Made in us
Auspicious Daemonic Herald





Yes. Its not a save so it isn't even affected by a 6 on the D table

Although almost all D weapons are ap2 so you aren't completely immune to them
   
Made in us
Shas'ui with Bonding Knife





Also, since Aun'Va isn't an independent character, for super cheese you can attach O'vesa to Aun'Va so you have a Riptide with a 2+ armor, 5+/3+ invuln, 5+ FnP, and AP+ saves to discard a wound.

Makes no sense in the fluff and the other guy will hate the invincible Riptide, but it is a good way to protect Aun'Va while he does his space magic.

This message was edited 1 time. Last update was at 2015/08/25 12:45:34


 
   
Made in us
Grey Knight Purgator firing around corners




Boston, MA

 winterwind85 wrote:
A question occured to me

Aun'Va, Master of the Undying Spirit: Roll equal to or over a weapon's AP to ignore wounds? Auto-pass against AP1? And since it technically doesn't count as a save, even fething Destroyer weapons are ignored!

Is this realy a correct interpretation of his Rule?!?


Nope.

"...exactly as if a cover save had been passed"

Roll of a 6 on the Destroyer chart still kills you.

0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX. 
   
Made in us
Lord Commander in a Plush Chair






 Nilok wrote:
Also, since Aun'Va isn't an independent character, for super cheese you can attach O'vesa to Aun'Va so you have a Riptide with a 2+ armor, 5+/3+ invuln, 5+ FnP, and AP+ saves to discard a wound.

Makes no sense in the fluff and the other guy will hate the invincible Riptide, but it is a good way to protect Aun'Va while he does his space magic.


Even if Aun'va was an IC you could join O'vesa to him(just not necessarily the other way around depending on how you are reading/applying the IC rules relic wording)

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Shas'ui with Bonding Knife





 Kommissar Kel wrote:
 Nilok wrote:
Also, since Aun'Va isn't an independent character, for super cheese you can attach O'vesa to Aun'Va so you have a Riptide with a 2+ armor, 5+/3+ invuln, 5+ FnP, and AP+ saves to discard a wound.

Makes no sense in the fluff and the other guy will hate the invincible Riptide, but it is a good way to protect Aun'Va while he does his space magic.


Even if Aun'va was an IC you could join O'vesa to him(just not necessarily the other way around depending on how you are reading/applying the IC rules relic wording)

While it can be argued, I feel it makes it a little better that there isn't any rules contention with O'vesa joining due to how cheesy it can be since it makes it effectively immune to low AP weapons, which usually also have high strength.
   
 
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