Kholzerino wrote:But the main thing is: can the Armourbane kill the knight before stomp...
Is this a rules question or is it hypothetical mathammer? Armourbane doesn't cause the wielder to strike at I1, so the Council definitely attack before Stomp goes off.
As to the mathammer: A Knight has 6 hull points, and a S3 Witchblade / Singing Spear needs at least a 10 to damage it {4+6, 6+4, double 5, 5+6, 6+5, 6+6 = six chances out of thirty six} = 1 hull point for each 6 Witchblade hits. Each Warlock / Farseer gets 3 attacks (1 base, +1 for 2
CCW's, +1 for charging) - a Farseer will hit on a 3+ regardless of blind, Warlocks on a 4+ (3+ if Knight is blinded).
So assuming two farseers, 4 hits = 0.666666 hull points. This means you need
twenty-one and-a-third Warlocks to
on average take out a full
HP Knight that hasn't been blinded.
Obviously you can improve things with Blind, Prescience, Enhance, Empower, Hammerhand or Doom (at which point the math becomes beyond my ability to keep up with).