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Balance in Infinity comes from the fact that any model can kill another model with Crits.
If anything, the terrain you bring to the table is going to matter just as much (if not more) than the models you bring. The terrain will dictate how you maneuver your models, and also how you react to different missions (if you decide to go ITS).
Friendly missions between friends? No big deal. You can have a 'kill'em all' scenario if you like, but understand that the dice will impact how things go as well.
If you're going for ITS, though, make sure that you have a minimum of 2 Specialists (Doctors or Engineers) on hand to complete them. Some people like to run 3 or 4 for redundancy, and that's fine.
Right now, your purchases are spread out.
You have all you need to play USAriadna.
You have 1 PanO model.
Mercs can be placed in most any army you want (there are exceptions).
You also have some Haqqislam.
Buying Icestorm will get you 6 PanO and 6 Nomads. The actual capabilities of the two forces are pretty similar, but they do have differences, predicated on the styles that those two factions go for.
PanO is basic shooter. Very specialized models with high tech but low Willpower (impacts whether they can hold up to a Guts roll when their Armor saves occur, and also impacts whether you get to choose Initiative or Deployment in the first roll off). All in all, their Ballistic Skill gets a bump, so that's what they do best. Shoot.
Nomads are sneakier, electronic specialists abound, and big on Hackers. Hacking in N3 has gotten a boost in some ways. A Hacker within its Zone of Control can bust a Heavy Infantry model or TAG model and freeze it completely in its tracks, or attack it and damage it.
My advice would be that if you want to start off, start small, with 6 models. Some people go with even less (3 or 4 models), but that's entirely up to you.
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