Hey there dakkadakka
Voidraven here, with a list hoping to get even more critical feedback from the forum.
Just so you know, i am under restriction to not use fliers or maulerfiends for this particular fame, so please keep that in mind for your suggestions.
Other than that, here goes:
Crimson Slaughter primary detachment
Lord (warlord) 155
-->Bike
-->Sigil of corruption
-->Blade of the relentless
-->Slaughters horns
Marines x2 units 280 (140 each)
-->Melta
-->Champion combi melta
-->Rhino
-->Combi melta on rhino
Khorne daemonkin gorepack formation
Fleshhounds 80
Bikes x2 units 192 (96 each)
-->X2 melta guns
Renegade and Heretics, IA:13, allied detachment
Command 80
-->Autocannon team
-->command vox
Deciples 45
-->Autocannon team
Infantry squad 1 50
-->Autocannon team
-->Militia training
Infantry squads 2 and 3 210 (95 each)
--> x2 grenade launchers
-->Chimera
----> militia training
----> hull mounted flamer
5x sentinels 180
-->+2 models (grand total of 5 sentinels)
-->Heavy armor
Everybody has heavy flamers
field artillery battery artillery 120
-->4x guns/crews
--> quad gun
1372
The lord runs with the hounds to target troops and dedicated shooting squads, they have the wounds to just shrug it off and can close the distance by turn 2. The lord with horns of the slaughterer gives him that extra edge in the first round to hopefully pusg him into having 3 kills and thus an extra Strength for further rounds.
The marines run up to midfield and take out what comes their way in between center table and table edge, as two pillars.
Bikes run along the inside lines along with the marines, doing the same thing, just behind the lord and hounds to intercept any enemy tanks.
The various heavy weapons teams sit in the back in cover and knock out light vehicles and protect the artillery teams. The command vox lets units in a 12 inch bubble to use that units LD for tests, so what i was thinking was with said bubble, and that the unit of command Deciples have a rule that lets them roll 2 dice and take the highest when setting their LD value, and the arch demagogue has that rule AND independent character that i wiuld instead get to roll for both the squad AND the demagogue and go with the highest for the bubble's AoE and keep everyone safe. (If someone could double check that for me that would be great, thank you in advance)
The artillery sits on the table edge dead center of the board, they have the range to hit the corners in the opponent deployment zones and have enough fire pire to wipe out an entire squad of power armored enemies each shooting phase
The sentinels intercept any enemy dedicated close combat squad or close combat HQ squad and tie it up for the entirety of the game. The flamers are just to give them a chance to burn whatever they go into assault with.
In my meta, every army has at least ONE dedicated close combat unit regardless of the army, thus, the sentinels will put a grinding halt to them.
And as always, Any questions and comments are more than welcom!
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