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Made in us
Longtime Dakkanaut




Northridge, CA

I've been looking over my options from Forge World and am considering a few of them for my Daemonkin army but my budget only allows one to be purchased for September.

http://www.forgeworld.co.uk/en-ES/Legion-Kharybdis-Assault-Claw
The Kharybdis Assault Claw is a drop pod on steroids and one of the only non-Khorne things to be allowed in a Daemonkin formation (the Fist of Khorne). The formation allows charging on the turn the pod comes in from the 20 zerkers inside, so it is a pretty amazing formation. I tried it out last night with a proxy I made from cellfoam and my opponent didn't really understand it so he just marched two rows of smurfs forward. My zerkers ripped through them and them ripped through his warlord unit. The Assault Claw was also only snap firing after it dropped due to having to jink to stay alive, but with Heat Blast it still had potential. This thing is mostly anti-infantry because, even if you gave your champ a power fist, this is not a tarpit so much as a glass cannon.

http://www.forgeworld.co.uk/en-ES/Great-Brass-Scorpion
The Great Brass Scorpion of Khorne is an expensive beast of a Lord of War. It is allowed into the Daemonkin Lord of War slot by the Know No Mercy tournament (due to it being in the Hellforged Hunting Pack formation) so I was considering building an army around one. It's fast, which most of Daemonkin is, and shooty, which is what Daemonkin is lacking. Its WS/BS/I are all pretty pitiful for a Khorne themed lord of war, however it gets a ton of stomp attacks which makes up for it. Again, this guy is mostly anti-infantry and anti-tank but not anti-titan due to no D attacks and weak melee. It can still dish out an absolute ton of damage and explodes like a nuclear bomb when killed.

http://www.forgeworld.co.uk/en-ES/Khorne-Blood-Slaughterer-Impaler
The Khorne Blood Slaughterer is a "better" Maulerfiend. Three of them take up one HS slot, they can deep strike, and their ranged weapon drags in tanks it harms (this allows assaults out of Deep Strike if the models get base to base). The price of three of them is about the same as either of the above models. Their main drawback is they're kind of insane. They must move towards and attack the nearest visible enemy. This allows the enemy to kite you pretty easily if they know what they're doing. Still, they're a pretty scary anti-infantry and anti-tank due to their high WS and front armor.

No Kytan of Chaos Knight because not enough peeps are allowing experimental rules. I'm leaning towards the Assault Claw because not only is it a great distraction but it also packs a punch.
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I would suggest the kharybdis.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in gb
Fresh-Faced New User




The blood slaughterer is not a large model so it is unlikely to fit your centre piece idea, I think it stands about the height of a dreadnought and although it is an amazing model it doesnt have the rules to back it up, the gun is of questionable use as you lose an attack and is only effective against certain targets, it cant move 12 inches like the maulerfiend can, and deepstrike isnt that great for melee units.

I think you should take into account the chaos knight (the khorne version has great rules) or the Kytan daemon engine which is a bigger knight, less points efficient but it doesnt look almost exactly like imperial knights.
   
Made in us
Longtime Dakkanaut




Northridge, CA

The knights and Kytan are out because their rules aren't published in a book. I don't want a model I can only play some of the time.
   
Made in gb
Longtime Dakkanaut




they are all pretty great.

What have you currently got? Blood slaughterers are kinda between a mauler and a grinder, so if you already have those you can pass.

The fist of khorne.. do you have 20 bezerkers ? If yes, then get it sure.

The scorpion has to be my favourite of the bunch tho.


Automatically Appended Next Post:
On another thought, 20 guys is a lot.. could you use the fist of khorne to slingshot a jugger Lord into a combat? Bypassing the no characters due to transport cap restriction..

This message was edited 1 time. Last update was at 2015/08/28 16:45:39


DFTT 
   
Made in gb
Prophetic Blood Angel Librarian




I have a GBS and it is sooooo much fun to play! It is probably 100-150pts overpriced but you aren't really too fussed when you use it. It has the potential to entierly wreck a flank! 12" move plus frenzied charge really catches people out and its stomp attacks are lethal. 14/13/10 9hp 5++ IWND is very durable AS LONG AS YOU PROTECT THE REAR.

It has 3 main downsides (apart from the price):
-Rear armour 10 as mentioned
-I3, which is huge against IKs or other st10 walkers/MCs.
-Its Hellmaw cannons are frikkin useless where they are next to the Soulburner. I think in all the games I've used it, I've managed to actually cover 2 dire avengers, once (well twice, as there are two cannons, but you get what I mean). One of my friends has agreed that next time I use it, I can have the Hellmaws counted as coming from the claws.

Blood slaughterers are excellent for their price. I use 2 Death Co Dreads as stand ins for mine (they aren't going to be getting used as DCDs anytime soon lol), 2 easy converts for Khorne so fits pretty fluffy. The only trouble is that its like a wolf on a leash - you let go and have no control over its actions (apart from choosing whether or not to use its run move and what to assault).

I would never take a Kharybdis when it is 2.6 times the price of a dreadclaw. Still better than a land raider though.
   
Made in us
Longtime Dakkanaut




Northridge, CA

I never thought about trying to slingshot a lord with the claw zerkers. The only problem with that is you have to land in about the middle of no-man's-land and then you give up the chance to D something with the claw. If the opponent is smart they're also keep everything separated and far from you so you can't multi-charge.

SO in a perfect world where the opponent is at the edge of their deployment, you land your claw about 10 inches away from them, zerkers come out and cover 5 inches, our jugger lord moves 12 and links up with the zerkers, zerkers make their 8-10 inch charge and jugger lord challenges.
   
Made in gb
Prophetic Blood Angel Librarian




You can't assault on the turn it arrives due to the drop pod assault rules. You can stay in it, move, disemabark and assault the next turn, but not T1.
   
Made in us
Longtime Dakkanaut




Northridge, CA

The Fist of Khorne formation allows assaulting out of the K Assault Claw on the turn it arrives.
   
Made in gb
Prophetic Blood Angel Librarian




NO WAY!!!! :-o Amazeballs!
   
Made in us
Longtime Dakkanaut




Indeed. Still a but load of points.

I reckon given the size of the pod, and the number of guys, you could get a good 15" + chain going. So your jugger Lord ( or bike sorcerer?) Could be fairly comfortably making a 35" T1 charge.

Ideally you want to only connect with a couple of guys, so you stay locked in combat, finish up in the opponents turn, then T 2 you have 20 bezerkers and a hq in the middle of the enemy's deployment zone

DFTT 
   
Made in gb
Prophetic Blood Angel Librarian




This changes a lot in relation to fast threat overload CSMs. Where are the rules for this found?
   
Made in gb
Longtime Dakkanaut




Blood oath expansion
http://www.bolterandchainsword.com/topic/307722-warhammer-world-exclusive-campaign-blood-oath/

Mine is in the post. Tricky to get without a trip to Nottingham

DFTT 
   
Made in gb
Prophetic Blood Angel Librarian




Cheers once again Captyn_Bob
I live near sheffield close to where the M18 meets the M1 so Nottingham is a reasonably easy trip.
   
Made in no
Dakka Veteran




I would say go for the Kharybdis. It looks like a really cool model and the Fist of Khorne formation seems really fun (unfortunately I haven't tried it yet myself due to a lack of the necessary models).

If you have a chance at picking up the Blood Oath supplement I highly recommend you do it. The Fist of Khorne and the Hell-Forged Hunting Pack (or whatever it's called) are both solid choices for daemonkin, and it's always fun having "rare" publications The fluff is pretty garbage though (in my humble opinion)
   
Made in gb
Longtime Dakkanaut




I can't in good conscience suggest buying the official model for what is essentially a slightly larger drop pod for superheavy prices. Just come up with a conversion for it.

Scorpion looks amazing though.
   
Made in us
Longtime Dakkanaut




Northridge, CA

I have everything else I could want for my army baring actual Zerkers (proxying various marines with pistols and melee weapons), I don't mind blowing my entire month's budget on one model.
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 andysonic1 wrote:
I have everything else I could want for my army baring actual Zerkers (proxying various marines with pistols and melee weapons), I don't mind blowing my entire month's budget on one model.


I believe it's less about what you can afford, more about not promoting that kind of behavior.

And by god is he right. It's a drop pod with some extra bulk and claws added on, but costs right around 200 USD. That's insanity and not the kind of behavior we should be encouraging from GW.

   
Made in us
Longtime Dakkanaut




Northridge, CA

Alright, I'll agree that we should speak with our wallets. Unfortunately the thing is fething enormous and no one has one so it's difficult to nail down a size to create a proxy for it. I linked the Dreadclaw below but even it's dwarfed by the Assault Claw. Also they show a picture of the Assault Claw on the Dreadclaw's page which is super misleading.

http://www.forgeworld.co.uk/en-US/Legion-Anvillus-Pattern-Dreadclaw-Drop-Pod

Assault Claw size: http://www.forgeworld.co.uk/resources/catalog/product/600x620/99590101384_LEGIONDREADCLAW1c.jpg

Dreadclaw size: http://vignette4.wikia.nocookie.net/warhammer40k/images/c/c4/Dreadclaw7.jpg/revision/latest/scale-to-width-down/564?cb=20150105231315

What the heck do I do in this situation?
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

Look through those...

http://www.forgeworld.co.uk/resources/catalog/product/600x620/99590101378_LEGIONKHARIBDYSASSAULTCLAW1c.jpg

This is, to me, the important picture. Look at why the Assault Claw is huge.

Mainly it's just taller due to the claw part, but it has a bit of extra bulk.

Honestly you're looking at a pretty simple conversion there - you could do it fairly easily just with plasticard to bulk out the top of a drop-pod and make the claw portions.

If you're not confident in your abilities, well.. You could use the spine of something like this

http://puppetswar.eu/product.php?id_product=78

To add similar claws at a lower area but give the same over-all elevation. Or you could just think outside the box, forget claws which would sink all the way into the ground and be useless, but simply give the thing servo arms or something? Imagination man.

This message was edited 1 time. Last update was at 2015/08/29 06:10:20


   
Made in us
Longtime Dakkanaut




Northridge, CA

You're right, Mr. Freeman. I should be able to whip something up if I just add a bit to a normal droppod or even the Dreadclaw.

By the way I loved you in Ted 2.
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

Thanks man.

   
 
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