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Made in us
Snivelling Workbot





Blacksburg, VA

Title says it all. I love Flash Gitz in every way... I know they're not the best on the table but I'd like to field them all the same. My Orks tend to stray away from vehicles... they're footsloggers.

So, what is the best way to kit out Flash Gitz on foot? I like the idea of a squad of 10 with a Big Mek with KFF, Lucky Stick and Mega armor to tank the wounds. Is there something better/alternative?

Have any of you run Gitz on foot with success?

Note: I recognize SNP does not help with gitfindas, just using the Mega armor to tank wounds.
   
Made in us
Flashy Flashgitz





I feel like this may require not only the MFF and big boss pole, from Waaagghh Ghazkul supplement, but also a pain boy. And I would only run them foot slogging if I was playing a low point game, or really wanted to run them as a 21 man unit with Badrukk using his formation from the "Storm Claw" supplement "Hour of the Wolf." This would give them Master Crafted Snazzguns and make them to big for a battlewagon.

It's a ton of points, but it's your best chance at survival. If you take a CAD also and tack on a mega armored lukky stikk, you've got all the possible protection you can have.

Hell throw in a weirdboy for Da Jump, and I can't imagine more... But the points man... So many points!

Warboss Troil
"Less chat, more splat!" 
   
Made in ca
Crazed Spirit of the Defiler






I like the idea of a squad of 10 with a Big Mek with KFF, Lucky Stick and Mega armor to tank the wounds.

Personally, I don't think you need KFF. (KFF is beast, but I never really use it without vehicle, so since your flootslogging, not sure it's super relevant)

I would do Warboss, MegaArmour, Stikk and Painboy, with 10 Gitz.

Not sure what the rest of your army is like, but maybe running them behind a blob of boyz would be good, so you have your cover save anyway (another reason not to need KFF here).
Or behind a wall of Kans maybe. I can see it working.


Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in gb
Longtime Dakkanaut





UK

You're gonna want a tank for them. Big Mek w/ MA works well. Maybe a Warboss might be better since you'll be closer and can make use of the S10 AP2.

If you're not totally opposed to vehicles, then a Gunwagon would work well for them. Blitz Brigade too, you can Scout them into position and starting making use of BS3 but that takes up a lot of points.

YMDC = nightmare 
   
Made in us
Krazed Killa Kan






Roll the strategic warlord traits for infiltrate and/or stealth in ruins, camp them in ruins, DAKKA DAKKA DAKKA!!!. Think of Flash Gitz as bigger shoota boyz with guns that potentially melt MEQs and TEQ. The price of 10 Flash Gitz isn't all that more than 20 shoota boyz with nob, PK, BP and they operate in a somewhat similar manner. I almost always use my GItz in a Battlewagon with a Killkannon so any footslogging they do is later in the game when they are looking to charge wounded units or need to leave behind their immobilized or destroyed battlewagon.

I wouldn't throw a bunch of HQs into the unit as they aren't really worth investing the slots into a fire support unit. They are sorta like lootas but at least lootas benefit greatly from slow and purposeful via mega armored warboss or big mek. Painboy is decent for a unit of gitz but everything else is overkill (I did play a game with my finkin cap warboss who rolled rerolling 1s for shooting on the command tree, that was rather fun for the gitz).

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Fully-charged Electropriest






Running them on foot can turn into a huge point sink but its a fun unit to use. I recently tried the Badrukk's Flash Gitz formation, with a Mega Force Field Big Mek wielding a power klaw and with an attached Painboy. Makes them very durable against small arms fire and the 4++ is great against any S8+ large blasts that will inevitably be aimed at them. I do play quite large games though so I ran this unit alongside 4 x 30 Shoota Boyz mobs with some extra Painboys

A MA character would be good for tanking but a unit this large is pretty unwieldy so its hard to get that 2+ save in all the right places while your opponent tried to get better firing angles. It also ahas the massive downside of conferring Slow and Purposeful to the unit so all those precious Snazzguns can't Overwatch, and don't underestimate how powerful they are on Overwatch if you roll the right AP.

Alternatively you could try lots of small units of Flash Gitz on foot for target saturation alongside an army of MSU. However you do it they are a fun unit but very expensive and fairly easy to kill outside of a Battlewagon
   
Made in us
Nasty Nob





United States

Small units of five. If you don't like vehicles then all strength eight fire will be shot at them first. So no point in painboys. MA warboss is 100 plus points and five more flash gitz is like 90.

Your enemy might not shoot them until whatever you have for his FMCs, MCs, or Heavy AV is destroyed first.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Snivelling Workbot





Blacksburg, VA

Thanks for all your input folks, I appreciate it! It's certainly given me something to think about. Maybe some smaller units in ruins is what I'll try... or perhaps I'll break down and run that battlewagon...

Thanks again!
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

If you are going to run 10 gitz... use the flash gitz formation with kaptin badrukk. master-crafted snazz guns is is nice to have

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

If a MA IC is attached to a unit in a vehicle that moved 12", does the unit use full BS (of 2) or fire snap shots?

Fighting crime in a future time! 
   
Made in us
Flashy Flashgitz





@dakkalance
You mean 20. Because it requires two units of ten models each. So... Yeah...
It's honestly the only thing keeping the formation from being bad ass!

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

FratHammer wrote:
@dakkalance
You mean 20. Because it requires two units of ten models each. So... Yeah...
It's honestly the only thing keeping the formation from being bad ass!


Oh im sorry, yes that is what I meant.

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Longtime Dakkanaut





if your running flash gits on foot, bunkers/buildings with escape hatches are pretty interesting, because you can pop out some good distance from them which is probably within shooting range of something worth shooting...
   
Made in us
Krazed Killa Kan





Denver, Colorado

I'd go with vandraken's suggestion and hope to infiltrate them somewhere useful. They're arguably the only ork unit that gets any real utility out of the infiltrate rule.

But footslogging LD7 6+ armor save guys with 24" range, reasonably scary guns is like putting a big sign on them that says "shoot me first".

And I absolutely wouldn't waste slots or points trying to buff them with things like MA/KFF/DLS. If you're just dead-set on footslogging, I suppose you can put them behind the front line for a 5+ cover save. Doing so is going to give your opponent a 5+ cover as well, and their poor range coupled with being in the back line isn't going to very effective either.

Honestly, if you just have to have them on foot, and don't want to count on the infiltrating rule, then probably your best bet is to give them a trukk, get it out of LOS, zoom it 24" turn 1, pick a good position to start shooting and be ready disembark ( or, more likely, get out of a wrecked trukk). It's not technically footslogging, I know, but it's cheap, effective, and the end result is similar.

Also, pipealley, S&P conferred from MA does nothing to help with snap firing after being in a vehicle that moves cruising speed. Nor would it help from shaken/stunned tests on inhabitants.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ru
!!Goffik Rocker!!






Megaboss is your best bet.
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

I actually think the Flashgitz formation is a total of 10 models instead of 20. The box for the formation is only 10, and I cant find anywhere saying 20, am I missing something?

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Krazed Killa Kan






 DaKKaLAnce wrote:
I actually think the Flashgitz formation is a total of 10 models instead of 20. The box for the formation is only 10, and I cant find anywhere saying 20, am I missing something?


Its 2 units of Flash Gitz + the Badrukk but its restricted to needing 10 models per unit so its 20 gits, 1 Badrukk plus any dedicated transports you take.

FratHammer wrote:
@dakkalance
You mean 20. Because it requires two units of ten models each. So... Yeah...
It's honestly the only thing keeping the formation from being bad ass!


Rolling the 20 sets of 3 shots due to how master crafted works is a huge pain in the squig.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Flashy Flashgitz





Yeah, but I was obviously referring to the amount of Flashgitz...
[Thumb - WP_20150902_008.jpg]


Warboss Troil
"Less chat, more splat!" 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Flash Gitz need to be meched up. Either in fortifications or in Wagons. If you want to run them on foot run squads of 5, and hope you opponent doesn't shoot at them.

For their price point they should have a 4+ save. The fact that you can't give the 'eavy Armor is silly.


You can run the formation in the Battlewagon formation to good effect. You don't need to combine them into 1 unit. Keep them separate and fill 2 wagons. The formations work well together because Scout gets them into range on turn 1 without losing the Gitfinda bonus.

This message was edited 1 time. Last update was at 2015/09/03 02:57:02


 
   
Made in us
Flashy Flashgitz





You're talking about running a blitz brigade and Badrukk's Flashgitz!? That's a minimum of...575+550!? Did you just recommend 1125 pts for 26 models that don't have a real armor save?

And for their price point they should have heavy armor?

I agree except that it would require nobs to drop in points. Because if you math or a Flashgit their Snazzguns cost -6 points. Because a Nob bp gitfinda is 28. You give him a Snazzgun and suddenly he's only 22ppm... So yes, GW lower out nobs to 12ppm give Flashgitz heavy armor at 22ppm and I'm happy as a clam. But in this edition, 4pts over a nob is not enough to buy all 3 of those pieces of war gear plus heavy armor.

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

Cant believe I missed that lol Man ive been doing it wrong. But run 10 in a BW is still not a bad idea. And a house rule me and my friends do for MC weapons, is we roll all hits, and just take 20 misses and reroll them. Makes things go by faster.

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in ru
!!Goffik Rocker!!






 DaKKaLAnce wrote:
Cant believe I missed that lol Man ive been doing it wrong. But run 10 in a BW is still not a bad idea. And a house rule me and my friends do for MC weapons, is we roll all hits, and just take 20 misses and reroll them. Makes things go by faster.


Faster but not correct. Correct is to roll git by git.
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

Im aware of this. Hence a house rule. it honestly wont make a huge difference. When you play swarm armies, finding faster ways to play is a must.

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in ca
Gargantuan Gargant






 DaKKaLAnce wrote:
Im aware of this. Hence a house rule. it honestly wont make a huge difference. When you play swarm armies, finding faster ways to play is a must.


It's a lot easier if you have 5 sets of 3 different coloured dice. You just roll it twice for the unit.
   
Made in us
Krazed Killa Kan





Denver, Colorado

 DaKKaLAnce wrote:
Im aware of this. Hence a house rule. it honestly wont make a huge difference. When you play swarm armies, finding faster ways to play is a must.


I'd support this. it might technically not be correct, but It's certainly fair to assume that each git will miss once, especially if their gitfindas aren't active (my flash gits are almost always on the move).

You MIGHT pick up an extra reroll or two if you're stationary and BS3, but even with 3 dice at BS3, odds are good one will be a miss. But a couple extra rerolls when you're firing 60 times doesn't make a world of difference, and it's going to save a boatload of time.

This message was edited 1 time. Last update was at 2015/09/03 21:17:34


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ru
!!Goffik Rocker!!






You have 3.7% with BS2 and 12.5% with BS3 to not miss 3 shots with one git. For BS2 it is insignificant indeed - 0.37 out of 10 - but for bs3 it's 1.25 less rerolls for 10 gits. So, you'll be somewhat fine rerolling only 9 times with bs3 if you want to cut edges without giving yourself any unfair advantage.

But we've moved away from the topic

I've heard some good stuff about dls warboss + gits. They seem to be doing more damage than dls warboss + shootaboyz both at range and in close quarters due to better range, higher str, volume of shots/attacks and smaller footprint. They're not as durable, ofc, since look outs are now going into expensive nobz and not 7 pt boyz and they're much more afraid of being flanked. But in mellee you can allocate wounds to dls boss if there's no ap2 coming your way nevilating lack of armor.

It's an interesting combo. They usually spend their time footslogging towards the enemy making potshots at what's in sight and denying ground. They can chop down most mellee threats and are mediocre at range which is fine for orks.

This message was edited 5 times. Last update was at 2015/09/04 05:57:32


 
   
Made in gb
Stealthy Grot Snipa





Yeh imo its either taking them in a scouting BW; which you can then put into some ruins. Putting them with a DLS warboss as a bodyguard with a painboy. otherwise they suffer as everyone has mentioned.

Other choice is badrukk formation, but even that isn't perfect. Badrukk goes better with lootas and they can't fit in 1 transport (facepalm)

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
 
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