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Made in us
Screaming Shining Spear





Northern California

 DarknessEternal wrote:
Charge them with a unit that can kill at least 3 of them. Sure, they'll hit and run away, but every casualty stacks up quickly in hindering their effectiveness.

Also, don't shoot them before you charge.

Warp Spiders do not have Hit and Run. What they do have is Our Weapons Are Useless due to only being S3.

Don't shoot them if you plan on charging them, and charge them with something they can scratch.
Made in us
Screaming Shining Spear





Northern California

AtoMaki wrote:
 TheNewBlood wrote:
 DarknessEternal wrote:
Charge them with a unit that can kill at least 3 of them. Sure, they'll hit and run away, but every casualty stacks up quickly in hindering their effectiveness.

Also, don't shoot them before you charge.

Warp Spiders do not have Hit and Run. What they do have is Our Weapons Are Useless due to only being S3.


They do have Hit and Run. And they can use their Flickerjump ability to avoid an infinite amount of separate shooting attacks (including witchfire powers and even Overwatch), so pincer-attacking won't work. Neither will flamers or any other shooting attack that has a range of <12-18" or relies on blast/teardrop templates.

As others said, the best way to defeat Warp Spiders is to catch them in cc. It is going to be extremely hard because of their crazy mobility, and they can do some pretty crazy Overwatch, but there is really no other way to deal with them.

Dammit. Chalk that up under "Special Rules I Forget During Games".
Made in us
Screaming Shining Spear





Northern California

chaos0xomega wrote:
Correct me if Im wrong, as Ive been mostly playing Warmachine/Hordes for the past year or two, but couldnt you theoretically line up a shot with flame template weapons, wherein you're targeting a unit behind them or on the other side of the table, but the template is only over the warp spiders themselves, thereby maximizing your damage against them while bypassing the flickerjump?

No. You may only target units initially in range. Template weapons are a terrible idea to use against Warp Spiders, as they can easily jump away. You have to trap them in a corner and lock them in CC. Otherwise they'll just jump away.
Made in us
Screaming Shining Spear





Northern California

 Big Blind Bill wrote:
Bikes and pods.

These are more necessary against the inevitable jetbikes that will be hanging around the edges of the board and/or behind cover, but should still get the job done vs warpspiders too.


Bikes would be better. as they can chase Warp Spiders down and charge them. Pods are a bad idea, as you can't charge out of them and the Warp Spiders will just jump away from the shooting, and thanks to Battle Focus they will quickly run back and close to shooting range on the podded units.
 
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