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![[Post New]](/s/i/i.gif) 2015/09/06 03:41:22
Subject: How many missiles can an Flyer shoot in a turn?
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Flashy Flashgitz
Clarksville, TN
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I have heard from multiple sources that an Air Plane can only fire 2 missiles in a shooting phase.
However, I can't find this this rule in the Rule Book.
Am I overlooking this rule or is that from a previous edition?
If it is current can you please post the book and pg number.
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FASTA, DAKKA, WAAAGH, KRUMP, ORKS WIN AGAIN!!!
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![[Post New]](/s/i/i.gif) 2015/09/06 03:52:28
Subject: Re:How many missiles can an Flyer shoot in a turn?
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Trustworthy Shas'vre
california
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If I remember correctly they can shoot up to 6? Weapons. I don't ever remember there being a restriction that explicitly pertained to the number of missiles fired
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![[Post New]](/s/i/i.gif) 2015/09/06 03:59:52
Subject: How many missiles can an Flyer shoot in a turn?
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Krazed Killa Kan
Homestead, FL
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This has been a very hotly contested point. The rule book says a Flyer can fire 4 weapons at Full BS. It DOES NOT state that the plane may not fire snap shots. so the issue is can it fire more then 4 weapons.
So for all intents and purposes you may fire 4 missiles at full BS and then snap fire everything else. If anyone tells you that you can not I would simply ask them where in the rule book it specifies that flyers can't fire snapshots. and after 30 minutes of arguing over it they either accept that you can or you play someone else because they are to busy being a rules lawyer.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/09/06 04:27:04
Subject: How many missiles can an Flyer shoot in a turn?
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Hellish Haemonculus
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I've read this before. Perhaps last edition?
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![[Post New]](/s/i/i.gif) 2015/09/06 06:06:16
Subject: How many missiles can an Flyer shoot in a turn?
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Shrieking Traitor Sentinel Pilot
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6th ed had a rule that fliers could only fire two missile type weapons.
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![[Post New]](/s/i/i.gif) 2015/09/06 08:00:23
Subject: How many missiles can an Flyer shoot in a turn?
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Jinking Ravenwing Land Speeder Pilot
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Ghazkuul wrote:This has been a very hotly contested point. The rule book says a Flyer can fire 4 weapons at Full BS. It DOES NOT state that the plane may not fire snap shots. so the issue is can it fire more then 4 weapons.
So for all intents and purposes you may fire 4 missiles at full BS and then snap fire everything else. If anyone tells you that you can not I would simply ask them where in the rule book it specifies that flyers can't fire snapshots. and after 30 minutes of arguing over it they either accept that you can or you play someone else because they are to busy being a rules lawyer. 
It's not rules lawyering to insist you show permission, as opposed to accepting "it doesn't say i can't"
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2015/09/06 12:51:39
Subject: How many missiles can an Flyer shoot in a turn?
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Krazed Killa Kan
Homestead, FL
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jokerkd wrote: Ghazkuul wrote:This has been a very hotly contested point. The rule book says a Flyer can fire 4 weapons at Full BS. It DOES NOT state that the plane may not fire snap shots. so the issue is can it fire more then 4 weapons.
So for all intents and purposes you may fire 4 missiles at full BS and then snap fire everything else. If anyone tells you that you can not I would simply ask them where in the rule book it specifies that flyers can't fire snapshots. and after 30 minutes of arguing over it they either accept that you can or you play someone else because they are to busy being a rules lawyer. 
It's not rules lawyering to insist you show permission, as opposed to accepting "it doesn't say i can't"
Nowhere in the rulebook does it say you can play your Dark angels against my orks so therefore if we ever were to play we couldn't because the rules dont say so.
Every model in the game can snap fire unless they have a specific rule telling them they may not snap fire. Why would flyers be any different?
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/09/06 13:09:43
Subject: How many missiles can an Flyer shoot in a turn?
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Witch Hunter in the Shadows
Aachen
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jokerkd wrote: Ghazkuul wrote:This has been a very hotly contested point. The rule book says a Flyer can fire 4 weapons at Full BS. It DOES NOT state that the plane may not fire snap shots. so the issue is can it fire more then 4 weapons.
So for all intents and purposes you may fire 4 missiles at full BS and then snap fire everything else. If anyone tells you that you can not I would simply ask them where in the rule book it specifies that flyers can't fire snapshots. and after 30 minutes of arguing over it they either accept that you can or you play someone else because they are to busy being a rules lawyer. 
It's not rules lawyering to insist you show permission, as opposed to accepting "it doesn't say i can't"
Well, it's a vehicle and vehicles may fire as many weapons as they like. They're limited in the number of weapons they can fire at full BS, though.
Vehicles, BRB wrote: A vehicle that remained Stationary can fire all of its weapons (remember
that pivoting on the spot does not count as moving).
• A vehicle that moved at Combat Speed may fire a single weapon using its
Ballistic Skill. The vehicle can also fire Snap Shots with other weapons if it
wishes, though, of course, it cannot fire any weapons that cannot be fired as Snap
Shots.
• A vehicle that moved at Cruising Speed can only make Snap Shots, as above
So a vehicle by default may shoot any weapon as snapshots, the speed dictates how many of those are are to use full BS.
Flyers, BRB wrote:
Flyers have sophisticated targeting systems designed to work at the fastest speeds.
Zooming Flyers can fire up to four of their weapons using their full Ballistic Skill if they
have moved at either Combat Speed or Cruising Speed that turn.
Since it does not replace or overwrite the previous rules (no such thing is mentioned anywhere in the flyer section, or i missed it), it simply adds to them - so you may fire 4 weapons at full BS and treat it as a normal vehicle otherwise (=may snapshot any other weapon).
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![[Post New]](/s/i/i.gif) 2015/09/06 20:01:38
Subject: How many missiles can an Flyer shoot in a turn?
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Jinking Ravenwing Land Speeder Pilot
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Ghazkuul wrote: jokerkd wrote: Ghazkuul wrote:This has been a very hotly contested point. The rule book says a Flyer can fire 4 weapons at Full BS. It DOES NOT state that the plane may not fire snap shots. so the issue is can it fire more then 4 weapons.
So for all intents and purposes you may fire 4 missiles at full BS and then snap fire everything else. If anyone tells you that you can not I would simply ask them where in the rule book it specifies that flyers can't fire snapshots. and after 30 minutes of arguing over it they either accept that you can or you play someone else because they are to busy being a rules lawyer. 
It's not rules lawyering to insist you show permission, as opposed to accepting "it doesn't say i can't"
Nowhere in the rulebook does it say you can play your Dark angels against my orks so therefore if we ever were to play we couldn't because the rules dont say so.
lol. actually, it kinda does.
I don't disagree with you about the flyers. I'm just pointing out that it is reasonable to ask you to show where you have permission in the rules.
"It doesn't say i can't" is never a valid argument
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2015/09/07 00:16:38
Subject: How many missiles can an Flyer shoot in a turn?
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Krazed Killa Kan
Homestead, FL
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jokerkd wrote: Ghazkuul wrote: jokerkd wrote: Ghazkuul wrote:This has been a very hotly contested point. The rule book says a Flyer can fire 4 weapons at Full BS. It DOES NOT state that the plane may not fire snap shots. so the issue is can it fire more then 4 weapons.
So for all intents and purposes you may fire 4 missiles at full BS and then snap fire everything else. If anyone tells you that you can not I would simply ask them where in the rule book it specifies that flyers can't fire snapshots. and after 30 minutes of arguing over it they either accept that you can or you play someone else because they are to busy being a rules lawyer. 
It's not rules lawyering to insist you show permission, as opposed to accepting "it doesn't say i can't"
Nowhere in the rulebook does it say you can play your Dark angels against my orks so therefore if we ever were to play we couldn't because the rules dont say so.
lol. actually, it kinda does.
I don't disagree with you about the flyers. I'm just pointing out that it is reasonable to ask you to show where you have permission in the rules.
"It doesn't say i can't" is never a valid argument
Where in the rules does it specifically state you can play Dark angels against orks? it doesn't exist, it says something that is vague and can be interpreted to mean you can play any army against any army but it doesn't specifically state "Dark Angels can fight Orks in this game".
The reason I used such a blatantly stupid argument is that that is how people try to say Flyers can't snap shot. Nowhere in the rule book does it state "Flyers can snap shot" but if everyone else can and nowhere does it say you cant...common sense right?
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/09/07 00:23:43
Subject: How many missiles can an Flyer shoot in a turn?
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Longtime Dakkanaut
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But all Flyers are vehicles and vehicles can fire Snapshots so there is no need for 'A Flyer is allowed to make Snapshots'.
Some missiles are blasts though (Burnabomba, Razorwing) so you could fire four a turn. That's more to do with Blasts and Snapshots, not Flyers.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/09/07 00:50:09
Subject: How many missiles can an Flyer shoot in a turn?
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Regular Dakkanaut
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Well I know my group has never really thought about firing additional weapons in this way. It's not like a snap shot of a dark lance will do anything, but firing 4 missiles, PotMS a multimelta, and snapshooting a twinlinked autocannon? That will work.
I don't see anything preventing you from firing additional weapons in the rules:
"A vehicle that moved at Combat Speed may fire a single weapon using its Ballistic Skill. The vehicle can also fire Snap Shots with other weapons if it wishes, though, of course, it cannot fire any weapons that cannot be fired as Snap Shots."
And we know that the cruising speed for a zooming flyer is 18".
"Flyers have sophisticated targeting systems designed to work at the fastest speeds. Zooming Flyers can fire up to four of their weapons using their full Ballistic Skill if they have moved at either Combat Speed or Cruising Speed that turn."
This is worded the same way as before, detailing the number of shots it can fire at full Ballistic skill. The flyer is still a vehicle, and therefore can snapshooting the rest of its weapons.
One last thing to look at: don't let anyone fire more weapons than they are allowed!!
"If a Flyer is Hovering, it is treated exactly as a Fast Skimmer. This makes it more manoeuvrable, but often limits the number of weapons it can fire."
A Hovering vehicle CANNOT fire 4 weapons at full BS.
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![[Post New]](/s/i/i.gif) 2015/09/07 02:43:02
Subject: How many missiles can an Flyer shoot in a turn?
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Longtime Dakkanaut
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Ghazkuul wrote: jokerkd wrote: Ghazkuul wrote:This has been a very hotly contested point. The rule book says a Flyer can fire 4 weapons at Full BS. It DOES NOT state that the plane may not fire snap shots. so the issue is can it fire more then 4 weapons.
So for all intents and purposes you may fire 4 missiles at full BS and then snap fire everything else. If anyone tells you that you can not I would simply ask them where in the rule book it specifies that flyers can't fire snapshots. and after 30 minutes of arguing over it they either accept that you can or you play someone else because they are to busy being a rules lawyer. 
It's not rules lawyering to insist you show permission, as opposed to accepting "it doesn't say i can't"
Nowhere in the rulebook does it say you can play your Dark angels against my orks so therefore if we ever were to play we couldn't because the rules dont say so.
Every model in the game can snap fire unless they have a specific rule telling them they may not snap fire. Why would flyers be any different?
its not quite that simple.
every model can fire snap fire instead of shooting normally under certain circumstances up to the max # of shots they can fire. the way you say it implies a model with a bolt pistol, boltgun, and flamer can fire the flamer and snap fire the rest, even though it is only allowed to fire 1 shot at full b.s.
vehicles of course have different rules, which you are leaving out
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![[Post New]](/s/i/i.gif) 2015/09/07 04:37:15
Subject: How many missiles can an Flyer shoot in a turn?
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Flashy Flashgitz
Clarksville, TN
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So to sum up there isn't a rule in 7th Ed that limits a plane to firing 2 missiles in a shooting phase.
Ignoring the Snap Fire argument.
My plane can fly on and fire all 4 missiles.
Do I have to choose if I am shooting all of them at 1 time or can I fire 1 and then decide to fire more if my target is still there?
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FASTA, DAKKA, WAAAGH, KRUMP, ORKS WIN AGAIN!!!
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![[Post New]](/s/i/i.gif) 2015/09/07 04:51:43
Subject: Re:How many missiles can an Flyer shoot in a turn?
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Trustworthy Shas'vre
california
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Each one is it's own weapon with its profile. You resolve the one missile before choosing n declaring more
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![[Post New]](/s/i/i.gif) 2015/09/07 04:55:53
Subject: How many missiles can an Flyer shoot in a turn?
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Longtime Dakkanaut
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Once a model has fired a weapon, it can't use an identically named weapon again in the same phase - so you would have to declare how many missiles you are using before rolling to hit.
EDIT: I actually got my rulebook out and checked it - you have to fire all of your missiles at the same time. Not firing selected weapons applies to models in units (because if you choose not to shoot with the currently selected missile, then RAW you can't fire any missiles)
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This message was edited 1 time. Last update was at 2015/09/07 04:58:19
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/09/07 05:19:06
Subject: How many missiles can an Flyer shoot in a turn?
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Not as Good as a Minion
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Frozocrone wrote:But all Flyers are vehicles and vehicles can fire Snapshots so there is no need for 'A Flyer is allowed to make Snapshots'.
Yes, and no. Fast Vehicles are the only other Vehicle Type which allows for a specific number of Weapons to be fired at full BS instead of All or the standard. They do note that when Cruising all the rest of the Weapons besides the 2 are Snap Shot.
It's not a hard and fast rule when applying it to Flyers, but it can be used as a precedent. But applying only precedent to a rule is nothing more than House Ruling.
Sick Bag wrote:Do I have to choose if I am shooting all of them at 1 time or can I fire 1 and then decide to fire more if my target is still there?
As with any other weapon set, it depends if they operate under the same name or not.
Take the Dark Eldar Razorwing. It can have 3 different types of Missiles on it. If all are the same, they would fire at the same "time" and be resolved just as much as a unit of Warriors firing only Splinter Rifles.
However, if you mix the Missiles, than it would be the same as Tactical Squad of Space Marines with Bolters, Combi-Plasma, Plasma Gun and Grav-Cannon. The Bolters fire and resolve together. The Combi-Plasma would contribute to either the Bolters or Plasma Gun depending on the mode it was being used with. The Grav-Cannon would resolve by itself.
Pain4Pleasure wrote:Each one is it's own weapon with its profile. You resolve the one missile before choosing n declaring more
You should review the Shooting Sequence rules.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2015/09/08 03:35:57
Subject: How many missiles can an Flyer shoot in a turn?
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Regular Dakkanaut
chicagoland
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It was 6th ed that only allowed flyers to shoot 2 missiles. Not anymore you can shoit all you have but after 4 you hace to snap fire.
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