As you know, the buildings in the Operation: Icestorm box come with a wall running around the roofs. This has very often lead to very counter-intuitive situations in demo games and I feel that the rules are not specific enough and do not come with the specific examples required to get the rules right despite what seems logical. What I always explained is this:
1. Walls on roofs (or other scenery elements) are 4 (or more) single pieces of terrain for the purposes of defining Partial Cover/
LoF.
I.e. if you are standing on a rooftop, in basecontact to the left wall, you still get no Partial Cover bonus when someone is shooting at you from the right side, the back side or the front side, even though you are a.) touching the scenery element "wall" and b.) less than two thirds of your miniature/silhouette can be seen from the attackers point of view (unless you are in Total Cover from one of these angles, of course).
Is my understanding here correct or have I gone around telling
BS?
If so, then the Cover rules are a bit lacking in the specification of the direction of Cover/
LoF. They are not wrong and also in themselves coherent but they should stress more the
LoF.
The first and second requirement should maybe specify "Partial Cover
from the attacking model". I.e. it is not enough to touch any part of the wall going around the roof top, it needs to be the one facing the attacker.
Also, the terrain rules should have included a specification of scenery along the lines of "For the assessment of Partial Cover, a scenery item can only grant cover if it stands between the target and the attacking model" , including a picture example of said situation.
What are your thoughts?