Solid list. You can also just use the 3rd Pod as an empty weapons platform... Having it there still allows the 2-Pod Alpha Strike, and your Terminators can Deep Strike in a different place from the Pod (not necessarily hugely helpful, but still a possibility). With a Locator Beacon in one of the GH Pods, you can bring them in to shoot up whatever's about to be engaged by the GH unit, too, or shoot up a unit that your opponent has moved in after that GH unit in the opponent turn between the GH's entry and the WGT's entry. You definitely don't need 4 Storm Shields on your TWC unit... Since your Pack Leader is a Character and you're adding ICs to each unit, you can lose at least one SS from each unit, and Look Out, Sir! and model placement will be enough for Invulnerable saves. If you're just whittled down out of volume of fire, then the extra Invulnerable saves won't help anyway. That extra 30 points gets you a Locator Beacon for one Pod, a Cyberwolf for your Iron Priest, one Melta Bomb for one unit, and then allows either a Bolt Pistol or a CCW for 2 TWC, giving you extra attacks with each of those two models. (plus the extra attacks from the Cyberwolf, it's wound, and its ability to both give and receive Look Out, Sir! And, given the CotGW rules, you can even make or accept your required challenges with the Cyberwolf, if you want). In general, though, there's always a better use for points and weapons options in a TWC unit that putting Storm Shields on all of them. 2 SS for every 3 models or so is going to be as safe as 3/3. If you're feeling bold, you can even go 1 SS for every 2 models.
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