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Made in us
Devious Space Marine dedicated to Tzeentch




i've been away from the game for a while and am just curious what people may think of this list.
how could it be more competitive without being ? does it have a casual feel? can it keep up with various new formations and factions?
plus, i have 82 points left over…. what would be a good use for them? maybe drop something and add daemonettes?

--daemons CAD:
fateweaver
herald of tzeentch, ml3, disc, exalted reward
herald of tzeentch, ml3, disc
herald of nurgle, ml2, locus of fecundity, greater reward (balesword?)
11 pink horrors
11 pink horrors
6 plague drones, plaguebringer w/ greater reward (aetherblade?), venom sting
8 screamers

--khorne daemonkin allies:
'thirster of insensate rage
8 cultists, autopistols
heldrake

40K: | |

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Looks pretty solid, but a few tweaks could make it better.

First I'd suggest dropping 1 unit of Horrors down to Nuglings and use the remaining points to grab a second Nurgle Herald. The stars really need 2 Heralds to function.

Second I'd reconsider the Thirster. While very Killy he's not that durable. Even if you buffed him to a 2++ a loy of armies eill be able to focus him down once he lands.



"Backfield? I have no backfield." 
   
Made in us
Devious Space Marine dedicated to Tzeentch




huh, what does the second nurgle herald bring?

what would be a good substitute for the thirster? my group didn't seem all that happy about be'lakor…

40K: | |

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





The additional Herald doesnt cost you any warp charges (and actually protects them better since he's nestled in the star) and makes your odds of getting useful biomancy powers much better. Endurance to make the unit much tougher (especially against S10) or Iron Arm or Warp Speed to help you chew through units faster. He's also additional AP2 attacks which it really needs if you dont want to get bogged down against tougher units.

The choice between aetherblade or balesword is matchup dependent but I find myself going with aetherblade more often. ID only matters if you can get wounds through and that can be tough with ap- One tip to remember is to always generate your powers before rolling your rewards. That way if you roll Iron Arm choose the balesword with that herald for the best of both worlds.



"Backfield? I have no backfield." 
   
Made in us
Frightening Flamer of Tzeentch






Plaguedronestar wasnt what it used to be. In the past I ran a small one with 5 guys and a herald to give it FnP. It was mostly a cheap third star/support unit that didnt require psychic ability to be resilient against most armies due to shrouded. Worked well with my armies and its primary purpose was to wreck wraithknights/act as a deterrant against more wily opponents.

However, it can no longer do that job anymore, and is thus overshadowed in its role. It can still be effective as a support unit, but to be frank a unit of 5 nurgle spawn can fulfill the same role, cheaper. And against some armies, arguably better.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in us
Devious Space Marine dedicated to Tzeentch





hmmm….
i only have limited telepathy in this list (since be'lakor is frowned upon in my group), so it will be hard to protect more than two of my units per turn. plus, i'd prefer to play without heavy reliance on malefic demonology.

i'd imagine the thirster would play like a double edged sword, either give it a great deal of respect and leave my other units alone, or don't and let it run amok. i've never run the insensate version, so i'm not entirely sure how to best use it, and i'm not sure the gimmick would hold up after a game or two.

it would make sense to have a unit like the dronestar that can be more or less self sufficient, has the flexibility to deep strike (though not sure if that's the best way to run them). can glance out vehicles, and can be protected if need be since they are all daemons. though again, i've never tried this unit before.

swapping to spawn could happen, but i wouldn't really be able to protect them and i'd have to reorganize my list. plus, all of my units here can hit vehicles harder than spawn or maybe even hounds could.

but then, i haven't played a game since just after the new craft worlds dex was released.
what do daemon lists look like these days?

40K: | |

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Lord Commissar wrote:Plaguedronestar wasnt what it used to be. In the past I ran a small one with 5 guys and a herald to give it FnP. It was mostly a cheap third star/support unit that didnt require psychic ability to be resilient against most armies due to shrouded. Worked well with my armies and its primary purpose was to wreck wraithknights/act as a deterrant against more wily opponents.

However, it can no longer do that job anymore, and is thus overshadowed in its role. It can still be effective as a support unit, but to be frank a unit of 5 nurgle spawn can fulfill the same role, cheaper. And against some armies, arguably better.


Maybe it's not top tier, but I still think it has it's place. I mean, hell, there were two PlagueStar lists (granted they were the same list ) in the top 16 at NOVA. It seems like a Nurgle Herald with Iron Arm can still go toe-to-toe with a WK as long as it's not the sword and shield variant. And what in the Daemons codex CAN go toe to toe with the melee variant? An invis D Thirster is about all I can think of.

Not really sure that Plague Drones with Heralds and Nurgle Spawn are an apples to apples comparison. The Spawn hit harder in CC, but without Shrouded are going to be a lot easier to remove.

slamma wrote:
hmmm….
i only have limited telepathy in this list (since be'lakor is frowned upon in my group), so it will be hard to protect more than two of my units per turn. plus, i'd prefer to play without heavy reliance on malefic demonology.

i'd imagine the thirster would play like a double edged sword, either give it a great deal of respect and leave my other units alone, or don't and let it run amok. i've never run the insensate version, so i'm not entirely sure how to best use it, and i'm not sure the gimmick would hold up after a game or two.

it would make sense to have a unit like the dronestar that can be more or less self sufficient, has the flexibility to deep strike (though not sure if that's the best way to run them). can glance out vehicles, and can be protected if need be since they are all daemons. though again, i've never tried this unit before.

swapping to spawn could happen, but i wouldn't really be able to protect them and i'd have to reorganize my list. plus, all of my units here can hit vehicles harder than spawn or maybe even hounds could.

but then, i haven't played a game since just after the new craft worlds dex was released.
what do daemon lists look like these days?


From what I've seen nearly all of them have Be'lakor. Not sure why you're group frowns upon him so much. He's no harder to kill than a Nurgle Prince to most weapons, he's just got that sweet sweet auto Invis. Yes, it's annoying but it greases the gears for a lot of Daemons builds. If you don't want to tie their panties in knots, however, I think you're double star list can do well. It's also worth noting that you don't HAVE to cast Endurance on the Drones. You can always throw it on the D Thirster to help him survive to see combat or have a chance to hold up against nastier CC stuff like a WolfStar.

Only other tweak I would consider making is to find points for an Exalted Locus on one of the Tzeentch Heralds. If you don't want to summon too much then throwing out a ML2 or 3 FF at S6 can be quite useful at times.

"Backfield? I have no backfield." 
   
 
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