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![[Post New]](/s/i/i.gif) 2015/09/11 13:03:45
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Rampaging Carnifex
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This is a list idea revolving around everything having extreme mobility and firepower.
CAD Eldar: 770
Skyrunner Farseer
Skyrunner Farseer
3x Scatbikes
3x Scatbikes
3x Scatbikes
3x Scatbikes
3x Scatbikes
5x Scatbikes
Aspect Host Eldar: 730
4x Warpspiders 1x Exarch
4x Warpspiders 1x Exarch
4x Warpspiders 1x Exarch
Destroyer Cult Necron: 730
Destroyer Lord, Nightmare Shroud, Warscythe, Phase Shifter
3x Heavy Destroyers
2x Destroyers 1x Heavy Destroyer
2x Destroyers 1x Heavy Destroyer
2x Destroyers 1x Heavy Destroyer
All the loses I've had with my Necron army have been against objective secured and the relic. The Destroyer Cult always performed well so I figured I'd try taking them with objective secured Eldar. This seems like a pretty annoying list. Everything can move after shooting and there's enough firepower to take on almost anything. Maybe I'm going a little overboard on the scatbikes? Do I need Crimson Hunters?
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![[Post New]](/s/i/i.gif) 2015/09/11 14:20:34
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Loyal Necron Lychguard
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Looks extremely fluffy and not at all game breaking.
/sarcasm
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/09/11 14:26:57
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Frightening Flamer of Tzeentch
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Destroyer cult is great, but they really come unto their own in a decurion, because the 4+ reanimation and the move through cover are especially good on them. So it doesnt actually synergize as well with your list as you would think.
Also, you arent actually as mobile as you think because large bubbles of the board are unmaneuverable to your force due to one eye open.
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Aftermath can be calculated.
Dark humor is like food, not everyone gets it. |
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![[Post New]](/s/i/i.gif) 2015/09/11 14:46:03
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Brainy Zoanthrope
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Lord Commissar wrote:Destroyer cult is great, but they really come unto their own in a decurion, because the 4+ reanimation and the move through cover are especially good on them. So it doesnt actually synergize as well with your list as you would think.
Also, you arent actually as mobile as you think because large bubbles of the board are unmaneuverable to your force due to one eye open.
One Eye Open is actually almost completely negated in this list as everything having thrust moves lets you move where you need and then bounce out at the end of the turn before you have to check in your next.
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![[Post New]](/s/i/i.gif) 2015/09/11 14:55:57
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Lesser Daemon of Chaos
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Mmmmm yup, that there is a strong list all right... I mean you will probably win most all games, at the expense of having a happy opponent. Is this for a tournament or pickup games?
The only weak spot I could see is the lack of dedicated AA. Although with that many Scat-bikes it probably would not be that big of an issue. Dropping a few Scat-bikes for a Crimson Hunter might round the list out a bit, leave you ready for any situation/list.
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![[Post New]](/s/i/i.gif) 2015/09/11 15:03:20
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Frightening Flamer of Tzeentch
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FTGTEvan wrote: Lord Commissar wrote:Destroyer cult is great, but they really come unto their own in a decurion, because the 4+ reanimation and the move through cover are especially good on them. So it doesnt actually synergize as well with your list as you would think.
Also, you arent actually as mobile as you think because large bubbles of the board are unmaneuverable to your force due to one eye open.
One Eye Open is actually almost completely negated in this list as everything having thrust moves lets you move where you need and then bounce out at the end of the turn before you have to check in your next.
You have to think about it in the scale of the game board with the amount of units you have. If you consider your units should all be in a bubble of 24-42 inches away from your opponent, with the amount of units you have, combined with limited space and the bubble, you are limited JSJ or not.
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Aftermath can be calculated.
Dark humor is like food, not everyone gets it. |
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![[Post New]](/s/i/i.gif) 2015/09/11 15:18:38
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Rampaging Carnifex
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Oh I know it's a fluff killer list. It's meant for competitive play where one can expect many death stars and other fluff killer lists. My opponents should know what they're getting into.
I am probably overrated the Destroyer Cult and would be better off just running Taudar. Automatically Appended Next Post:
Honestly, this list would probably still lose to some of the stuff I ran into at NOVA.
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This message was edited 1 time. Last update was at 2015/09/11 15:21:06
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![[Post New]](/s/i/i.gif) 2015/09/11 19:27:20
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Furious Fire Dragon
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I'd be curious about board control as well. I suppose terrain density would be a huge factor, but it does feel like you'd be touching butts on the majority of your army which could be problematic.
Have you had any experience running against dedicated FMC with this list? I'd want to know how much suffering there is or is not with your lack of dedicated anti-air.
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"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." |
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![[Post New]](/s/i/i.gif) 2015/09/11 20:12:48
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Focused Fire Warrior
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Aren't the Eldar and Necrons ancient enemies? What the hell are they doing fighting alongside each other?...
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This message was edited 1 time. Last update was at 2015/09/11 20:13:01
The Devil Hides in You |
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![[Post New]](/s/i/i.gif) 2015/09/11 20:48:50
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Focused Fire Warrior
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You're probably right that you're better off running Taudar. Just run XV8s with plasma/fusion blasters, and maybe a riptide with skyfire.
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![[Post New]](/s/i/i.gif) 2015/09/13 13:39:31
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Powerful Phoenix Lord
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I just obliterated a local tourney with an Eldar/Necron unholy alliance.
Eldar CAD:
Farseer on Jetbike
4 Scatter Bikes
4 Shuricannon Bikes
4 Shuricannon Bikes
3 Scatter Bikes
3 Scatter Bikes
Crimson Hunter Exarch
Night Spinner w/ Holofields & Crystal Targeting Matrix
WraithKnight
Necron Canoptek Harvest Formation (x2):
5 Wraith w/ Whip coils
3 Scarabs
1 Spider
5 Wraith w/ Whip coils
3 Scarabs
1 Spider
----------------------------------------------------------1846 pts total
I got full points in every game and tabled my first 2 opponents. I won the tourney with 105 pts. The second place player barely got 80 total pts
My first opponent was fielding a Decurion with a Judicator battalion and 2 Canoptek Harvest formations. There was a HUGE Wratih battle that took most of the game, until I killed his Spyders and gained the advantage of Reanimation protocols.
My Second opponent had lots of Thunderwolves, a Knight and a Plasma Obliterator. I kept my bikes in reserve so I could kill the Plasma Obliterator first. His Knight had taken a few hull points from my WraithKnight before charging some scarabs. He failed to kill all the scarabs and they managed to take out the last few hull points.
My last opponent had what he called "Psy-Gaurd". Which was a large blob of guard with Cipher, a BA Sang Priest and tons of minimum Inquisitor psyker squads. He managed to kill all my Wraiths...in COMBAT. But by that time most of my army was in his deployment zone and I comfortably had the Primary, Secondary, Tertiary and bonus objectives for the mission.
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Even though I dominated the tourney, I felt that my opponents still had fun, so I used my $50 store credit to buy them each a $10-$15 item of their choice.
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This message was edited 3 times. Last update was at 2015/09/13 13:44:23
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![[Post New]](/s/i/i.gif) 2015/09/13 19:37:45
Subject: [1850] - Eldar/Necron - Jump Shoot Jump
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Brainy Zoanthrope
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Lord Commissar wrote: FTGTEvan wrote: Lord Commissar wrote:Destroyer cult is great, but they really come unto their own in a decurion, because the 4+ reanimation and the move through cover are especially good on them. So it doesnt actually synergize as well with your list as you would think.
Also, you arent actually as mobile as you think because large bubbles of the board are unmaneuverable to your force due to one eye open.
One Eye Open is actually almost completely negated in this list as everything having thrust moves lets you move where you need and then bounce out at the end of the turn before you have to check in your next.
You have to think about it in the scale of the game board with the amount of units you have. If you consider your units should all be in a bubble of 24-42 inches away from your opponent, with the amount of units you have, combined with limited space and the bubble, you are limited JSJ or not.
Well, I played 7 games with MSU Neurons and Aspect host warp spiders and only needed to roll for one eye open once. Speaking from experience.
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