Switch Theme:

[1850] - Daemonkin & CSM  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Nurgle Veteran Marine with the Flu






Just sharing a list that did well for me the other day. My aim was to fit Kharn in there to see how well it worked. Any advice welcome from Daemonkin players on potential refinements

Daemonkin CAD

HQ
Chaos Lord, Juggernaut, Goredrinker, Lightning Claw, Combat Familiar, Sigil of Corruption, Melta Bombs 210

Elites
3x Terminators, Combi-melta, Power Axe 119

Troops
9x Bloodletters inc Bloodreaper 95
8x Cultists 58

Fast Attack
1x Spawn 32
1x Spawn 32
Heldrake, Baleflamer 170

Heavy Support
Soul Grinder, Baleful Torrent 155

Daemonkin Gorepack Formation
3x Bikes, 1x Plasma 91
3x Bikes, 1x Plasma 91
5x Flesh Hounds 80
5x Flesh Hounds 80
5x Flesh Hounds 80
5x Flesh Hounds 80

CSM Allied Detachment

HQ
Kharn the Betrayer 160

Troops
10x Cultists 50

Heavy Support
Chaos Land Raider, Combi-bolter, Daemonic Possession, Dirge Caster, Dozer Blades, Warpflame Gargoyles 265

Kharn joins the Bloodletters and takes the Land Raider, this seemed like a great unit to be coming out of an assault vehicle which prevents Overwatch. Juggerlord joins a group of hounds, with a second unit of hounds in close attendance for support/another unit to switch the lord to. The Goredrinker/LC/Combat Familiar combo can be very effective. Single Spawn units can be very useful for eating Overwatch before a main attack unit charges.

This message was edited 1 time. Last update was at 2015/09/13 20:53:12


 
   
Made in us
Nurgle Predator Driver with an Infestation




Take some stuff off the land raider. Warpflame Gargoyles are terrible and I think Daemonic possession is dangerous with kharn inside. Just give it extra armor, dozer blades, and dirge caster.

Then swap the 2 plasma on the bikes for 4 meltas. You lack any real anti-tank guns so this will do you well I think.

This message was edited 1 time. Last update was at 2015/09/14 03:02:08


 
   
Made in us
Lesser Daemon of Chaos





For sure on the Warpflame Gargoyles, drop them first and foremost. Rarely will the Soulblaze do anything worthwhile for those points. Combi-bolter could probably be dropped for better spent points elsewhere as well, I would be surprised if the Combi-bolter ever makes a noticeable difference in a game.

I can't recall, but is 5 Hounds the maximum squad size? If you can take more, max out at least one squad that the Juggerlord is on. More ablative wounds the better to get that beast into CC.

Also agree with the dropping of plasma for x2 melta. Double melta bikes are super threatening and mobile, and it would be your only dedicated anti-tank option. I would also drop the Melta Bombs on the Juggerlord, since hitting rear armor on the charge should deal with most any vehicle. And if you're looking at a AV14 Land Raider or equivalent, your Juggerlord would be best to avoid it in either case. Save it for the Melta Bikers.
   
Made in gb
Nurgle Veteran Marine with the Flu






Thanks for the ideas. I knew some of the little extras were probably not worth it; I think I'll drop some of them, definitely the combi-bolter and melta bombs. Probably the warpflame gargoyles too although the soul blaze did actually kill a biker last game. Daemonic possession is a bit of a risk but I didn't want the raider to get stuck somewhere for a turn from being stunned and lowering chances of making an assault.

The termicide squad were my main anti-tank unit but given they are a one-shot option and a potential deep strike scatter/mishap, it probably makes sense to take at least one melta bike squad.

I don't think I'd max out a hound unit as I'd lose blood tithe points but maybe one unit of 10 for the juggerlord and two other units of 5 could be a good idea.
   
Made in us
Nurgle Predator Driver with an Infestation




Extra armor will work in place of Daemonic possession. It let's you treat stunned results as shaken. It's more reliable than the Daemonic possession since there's a 1 in 6 chance the possession won't ignore. The only advantage is if you are shooting you can ignore the shaken with Daemonic possession , but since it's mainly a transport shooting is only a secondary thought.
   
Made in gb
Nurgle Veteran Marine with the Flu






Hmm that's a pretty good idea. Like you say a stunned result isn't really too bad. Chances are it would be moving at cruising speed and possibly flat out anyway in any turn when the occupants aren't going to try assaulting. So it would be snap shots anyway. Plus the lascannons are alwaysttwin-linked. It's a shame the extra armour is only 5 points cheaper but every point counts I suppose.
   
Made in us
Nurgle Predator Driver with an Infestation




Indeed. Plus then you won't start crying when the land raider eats Kharn.
   
Made in us
Lesser Daemon of Chaos




New England

id get rid of some of those Land Raider upgrades and drop the Bloodletters to 8 w/ a reaper.. Then I'd see what else I could cut to throw a Herald w/Hatred in the Land Raider with Kharn and the Bloodletters.
   
 
Forum Index » 40K Army Lists
Go to: