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Made in us
Blood Angel Neophyte Undergoing Surgeries




So, I'm new to flying monsterous creatures, moving from Necrons to Chaos Space Marines!

The flying monsterous creature in question here is a Daemon Prince, of course.

So... a couple of questions because I want to get this right.

1.) Can a flying monsterous creature, swoop first turn 24", drop to glide second turn and jump the 12" inches, and then assault? Or do they have to be in glide for a turn before they can assault?

2.) Can a monsterous creature jink and get a 4+ cover or better (someone in my local store was talking about a 2+ cover and on a side note if that could be explained I would also appreciate that!), and if they can jink, when can they? I would assume that while swooping a jink would work, but in glide mode do they lose that rule?

Thanks!

 
   
Made in gb
Longtime Dakkanaut





UK

1) They have to be in Glide from the precious turn.

2)They can always Jink, even when Gliding. 2+ cover comes from Shrouded, or other bonus modifiers (Stealth and Scatterfield objective for example)

YMDC = nightmare 
   
Made in us
One Canoptek Scarab in a Swarm




Teo wrote:
(someone in my local store was talking about a 2+ cover and on a side note if that could be explained I would also appreciate that!)

Daemon princes of nurgle have the shrouded special rule, so combined with jink they get a 2+ cover, or a 5+ when not jinking or in cover.

3050
4250
 
   
Made in us
Lesser Daemon of Chaos




New England

You cannot assault the same turn you switch flight modes. If you start swooping on turn 1(move 24") , then switch to gliding turn 2 (move12") - on turn 3 you'll be able to assault...
If you run a Daemon Prince of Nurgle (all daemons of nurgle have shrouded) , the best thing to do is just stay in gliding mode as you will have a 2+ jink save. You could hypothetically assault turn 1 (if you somehow get close enough), but more likely turn 2. Just be aware that you CAN be assaulted while in gliding mode- make sure that you're the one doing the assaulting!
   
Made in ar
Regular Dakkanaut




1.) Can a flying monsterous creature, swoop first turn 24", drop to glide second turn and jump the 12" inches, and then assault? Or do they have to be in glide for a turn before they can assault?


1) Turn 1: change from gliding to swooping, can't charge
Turn 2: change from swooping to gliding, can't charge.
Turn 3: you don't change flying mode, can charge.

Turn 1: keep gliding, move 12", can charge.
Turn 2: keep gliding, move 12", can charge.

So, if you want to charge, keep gliding., moving 24" + max12" charge move, it's almost 36", you can charge anything turn 2 if you just jump.
   
Made in us
Freaky Flayed One





Your best bet as previously stated is to glide for a turn or two. If you are looking to assault I recommend the nurgle DP over the others simply because of the durability (you can jink even when not swooping ((flying))) and you can take a balesword (i believe is the name) which is psn 4+ and instant death. A really potent weapon on a DP.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




So could a gliding daemon prince of not-nurgle get a 2+ cover save by jinking in ruins/other forms of cover?

 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Yep. Jink in ruins or cast shtouded on it from telepathy.

7500 pts Chaos Daemons 
   
Made in us
Fixture of Dakka





AncientSkarbrand wrote:
Yep. Jink in ruins


Jink is 4+. Ruins are 4+. They do not stack.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Nurgle Veteran Marine with the Flu






 DarknessEternal wrote:
AncientSkarbrand wrote:
Yep. Jink in ruins


Jink is 4+. Ruins are 4+. They do not stack.


Indeed. You would need shrouded or something. Then you can get the 2+ by jinking or being in ruins. No point jinking in ruins if you have shrouding up.
   
Made in ar
Regular Dakkanaut




 Tonberry7 wrote:
No point jinking in ruins if you have shrouding up.


No point jinking in ruins at all...
   
Made in gb
Nurgle Veteran Marine with the Flu






Wallur wrote:
 Tonberry7 wrote:
No point jinking in ruins if you have shrouding up.


No point jinking in ruins at all...


Indeed. Unless a Warpsmith had shattered its defences. Which is admittedly unlikely.
   
Made in au
Trigger-Happy Baal Predator Pilot





1. FMCs may not assault the turn they change from swooping to gliding. So yes, they have to just sit around for a turn
2. FMCs may jink regardless of whether they are swooping or gliding. They receive a 4+ cover by default. To answer your question about the 2+ Jink, that is likely due to cover modifiers. Examples of this would be Be'Lakor & Daemons of Nurgle, who have the "Shrouded" special rule and therefore, receive a 2+ cover save instead of a 4+ cover save when they jink


Automatically Appended Next Post:
Teo wrote:
So could a gliding daemon prince of not-nurgle get a 2+ cover save by jinking in ruins/other forms of cover?


No, ruins provide a 4+ cover save and so does Jinking, these do not stack.

This message was edited 3 times. Last update was at 2015/09/17 23:57:26


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

If your FMC is a melee one, no reason to not jink ever!

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Can someone find where in the rules it says that they may jink while gliding? When I tried to in a game my opponent said I could not, and after checking the rules it states that a gliding daemon prince acts like a monsterous jump creature, which cannot jink?

 
   
Made in ie
Norn Queen






Dublin, Ireland

Pg 68 BRB - special rules mini section.

A DP is a flying monstrous creature so gains jink as a rule.
Just because its gliding does not negate it still being a flying MC.
Hence jink.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Teo wrote:
Can someone find where in the rules it says that they may jink while gliding? When I tried to in a game my opponent said I could not, and after checking the rules it states that a gliding daemon prince acts like a monsterous jump creature, which cannot jink?


FMCs have jink. Period. It does not specify that they only have it while in Swooping mode like Skyfire.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Just going to throw out the argument that was used against me;

"The rules for wings state that when gliding, the Daemon Prince is treated exactly like a Jump Monsterous Creature, and therefor is not a flying monsterous creature."

 
   
Made in ie
Norn Queen






Dublin, Ireland

He is still a FMC.
He just behaves like a jump mon creature i.e can hop 12", charge, run if he likes etc.

Imagine a tree. At the top are the rules for FMCs.
Two branches come off that - one for swooping, one for gliding.
But the trunk of the tree (FMC rules) still apply.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

If you go further up the tree, are FMCs MCs?

 
   
Made in ie
Norn Queen






Dublin, Ireland

A spanner in the works.....

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Executing Exarch






Teo wrote:
Just going to throw out the argument that was used against me;

"The rules for wings state that when gliding, the Daemon Prince is treated exactly like a Jump Monsterous Creature, and therefor is not a flying monsterous creature."
The actual rules:
Rulebook, page 68, Gliding wrote:If a Flying Monstrous Creature is Gliding, it moves, Runs and charges exactly like a Jump Monstrous Creature.
Jinking is not anything to do (directly) with moving, running or charging, If it actually stopped being a FMC and became a JMC, it would never have the ability to change back (since choosing a flight mode is part of the FMC rules).
   
 
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