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![[Post New]](/s/i/i.gif) 2015/09/15 03:53:03
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Blood Angel Neophyte Undergoing Surgeries
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So, I'm new to flying monsterous creatures, moving from Necrons to Chaos Space Marines!
The flying monsterous creature in question here is a Daemon Prince, of course.
So... a couple of questions because I want to get this right.
1.) Can a flying monsterous creature, swoop first turn 24", drop to glide second turn and jump the 12" inches, and then assault? Or do they have to be in glide for a turn before they can assault?
2.) Can a monsterous creature jink and get a 4+ cover or better (someone in my local store was talking about a 2+ cover and on a side note if that could be explained I would also appreciate that!), and if they can jink, when can they? I would assume that while swooping a jink would work, but in glide mode do they lose that rule?
Thanks!
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![[Post New]](/s/i/i.gif) 2015/09/15 03:58:00
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Longtime Dakkanaut
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1) They have to be in Glide from the precious turn.
2)They can always Jink, even when Gliding. 2+ cover comes from Shrouded, or other bonus modifiers (Stealth and Scatterfield objective for example)
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/09/15 04:04:29
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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One Canoptek Scarab in a Swarm
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Teo wrote:(someone in my local store was talking about a 2+ cover and on a side note if that could be explained I would also appreciate that!)
Daemon princes of nurgle have the shrouded special rule, so combined with jink they get a 2+ cover, or a 5+ when not jinking or in cover.
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3050
4250
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![[Post New]](/s/i/i.gif) 2015/09/15 13:15:03
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Lesser Daemon of Chaos
New England
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You cannot assault the same turn you switch flight modes. If you start swooping on turn 1(move 24") , then switch to gliding turn 2 (move12") - on turn 3 you'll be able to assault...
If you run a Daemon Prince of Nurgle (all daemons of nurgle have shrouded) , the best thing to do is just stay in gliding mode as you will have a 2+ jink save. You could hypothetically assault turn 1 (if you somehow get close enough), but more likely turn 2. Just be aware that you CAN be assaulted while in gliding mode- make sure that you're the one doing the assaulting!
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![[Post New]](/s/i/i.gif) 2015/09/15 13:53:36
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Regular Dakkanaut
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1.) Can a flying monsterous creature, swoop first turn 24", drop to glide second turn and jump the 12" inches, and then assault? Or do they have to be in glide for a turn before they can assault?
1) Turn 1: change from gliding to swooping, can't charge
Turn 2: change from swooping to gliding, can't charge.
Turn 3: you don't change flying mode, can charge.
Turn 1: keep gliding, move 12", can charge.
Turn 2: keep gliding, move 12", can charge.
So, if you want to charge, keep gliding., moving 24" + max12" charge move, it's almost 36", you can charge anything turn 2 if you just jump.
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![[Post New]](/s/i/i.gif) 2015/09/15 17:18:48
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Freaky Flayed One
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Your best bet as previously stated is to glide for a turn or two. If you are looking to assault I recommend the nurgle DP over the others simply because of the durability (you can jink even when not swooping ((flying))) and you can take a balesword (i believe is the name) which is psn 4+ and instant death. A really potent weapon on a DP.
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![[Post New]](/s/i/i.gif) 2015/09/17 01:09:26
Subject: Re:Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Blood Angel Neophyte Undergoing Surgeries
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So could a gliding daemon prince of not-nurgle get a 2+ cover save by jinking in ruins/other forms of cover?
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![[Post New]](/s/i/i.gif) 2015/09/17 01:51:44
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Tzeentch Veteran Marine with Psychic Potential
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Yep. Jink in ruins or cast shtouded on it from telepathy.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2015/09/17 02:03:18
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Fixture of Dakka
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Jink is 4+. Ruins are 4+. They do not stack.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/09/17 07:47:50
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Nurgle Veteran Marine with the Flu
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Indeed. You would need shrouded or something. Then you can get the 2+ by jinking or being in ruins. No point jinking in ruins if you have shrouding up.
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![[Post New]](/s/i/i.gif) 2015/09/17 15:26:19
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Regular Dakkanaut
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No point jinking in ruins at all...
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![[Post New]](/s/i/i.gif) 2015/09/17 23:28:37
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Nurgle Veteran Marine with the Flu
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Indeed. Unless a Warpsmith had shattered its defences. Which is admittedly unlikely.
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![[Post New]](/s/i/i.gif) 2015/09/17 23:53:52
Subject: Re:Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Trigger-Happy Baal Predator Pilot
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1. FMCs may not assault the turn they change from swooping to gliding. So yes, they have to just sit around for a turn
2. FMCs may jink regardless of whether they are swooping or gliding. They receive a 4+ cover by default. To answer your question about the 2+ Jink, that is likely due to cover modifiers. Examples of this would be Be'Lakor & Daemons of Nurgle, who have the "Shrouded" special rule and therefore, receive a 2+ cover save instead of a 4+ cover save when they jink Automatically Appended Next Post: Teo wrote:So could a gliding daemon prince of not-nurgle get a 2+ cover save by jinking in ruins/other forms of cover?
No, ruins provide a 4+ cover save and so does Jinking, these do not stack.
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This message was edited 3 times. Last update was at 2015/09/17 23:57:26
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![[Post New]](/s/i/i.gif) 2015/09/18 12:15:52
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Fireknife Shas'el
Lisbon, Portugal
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If your FMC is a melee one, no reason to not jink ever!
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2015/09/24 14:47:11
Subject: Re:Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Blood Angel Neophyte Undergoing Surgeries
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Can someone find where in the rules it says that they may jink while gliding? When I tried to in a game my opponent said I could not, and after checking the rules it states that a gliding daemon prince acts like a monsterous jump creature, which cannot jink?
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![[Post New]](/s/i/i.gif) 2015/09/24 14:50:46
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Norn Queen
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Pg 68 BRB - special rules mini section.
A DP is a flying monstrous creature so gains jink as a rule.
Just because its gliding does not negate it still being a flying MC.
Hence jink.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/09/24 14:52:15
Subject: Re:Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Lone Wolf Sentinel Pilot
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Teo wrote:Can someone find where in the rules it says that they may jink while gliding? When I tried to in a game my opponent said I could not, and after checking the rules it states that a gliding daemon prince acts like a monsterous jump creature, which cannot jink?
FMCs have jink. Period. It does not specify that they only have it while in Swooping mode like Skyfire.
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![[Post New]](/s/i/i.gif) 2015/09/24 14:53:59
Subject: Re:Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Blood Angel Neophyte Undergoing Surgeries
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Just going to throw out the argument that was used against me;
"The rules for wings state that when gliding, the Daemon Prince is treated exactly like a Jump Monsterous Creature, and therefor is not a flying monsterous creature."
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![[Post New]](/s/i/i.gif) 2015/09/24 14:56:45
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Norn Queen
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He is still a FMC.
He just behaves like a jump mon creature i.e can hop 12", charge, run if he likes etc.
Imagine a tree. At the top are the rules for FMCs.
Two branches come off that - one for swooping, one for gliding.
But the trunk of the tree (FMC rules) still apply.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/09/24 15:41:19
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Preacher of the Emperor
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If you go further up the tree, are FMCs MCs?
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![[Post New]](/s/i/i.gif) 2015/09/24 15:49:56
Subject: Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Norn Queen
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A spanner in the works.....
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/09/24 15:55:34
Subject: Re:Flying Monsterous Creatures, Glides, Jinks, and Assaulting?
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Executing Exarch
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Teo wrote:Just going to throw out the argument that was used against me;
"The rules for wings state that when gliding, the Daemon Prince is treated exactly like a Jump Monsterous Creature, and therefor is not a flying monsterous creature."
The actual rules: Rulebook, page 68, Gliding wrote:If a Flying Monstrous Creature is Gliding, it moves, Runs and charges exactly like a Jump Monstrous Creature.
Jinking is not anything to do (directly) with moving, running or charging, If it actually stopped being a FMC and became a JMC, it would never have the ability to change back (since choosing a flight mode is part of the FMC rules).
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