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I want to maximize my use of my influx of Obliterator models, and came up with the following list to do just that:
BLACK LEGION CAD
HQ
-Termie Chaos Lord - Sigil, Lightning Claw, Chainfist, Sigil, Blight nades, Gift of Mutation, MoN, Skull of Ker'Ngar
TROOPS
-Cultists x10 (zombified)
-Cultists x10 (zombified)
HEAVY SUPPORT
-Obliterators x3 - MoN, VOTLW
-Obliterators x3 - MoN, VOTLW
-Obliterators x3 - MoN, VOTLW
CSM CAD
HQ
-Typhus
TROOPS
-Zombies x10
-Zombies x10
HEAVY SUPPORT
-Obliterators x3 - MoN, VOTLW
-Obliterators x2 - MoN, VOTLW
-Obliterator x1 - MoN
-1849 points
The Skull is to give my warlord some invulnerability against the proliferation of str10 weapons. He can throw down with most heavy hitters, but is slow. The zombies are the best, bare-bones fearless troops I can muster, and will either sit on a back obj or just get in front and act as a speed bump/sandbag for turn 1 forces. Four barebones squads might not be worth the Typhus tax, but he is fun to play and can help out against hordes. The termie lord (and oblits) can counter stuff that gives Typhus sleepless nights. The smaller Oblit squads will be deepstriking in as needed.
It is definitely a slow, rather methodical list, but the firepower helps to offset this...And oblits truly are one of the most versatile units in the codex insofar as offering up options for countering many armies. That being said, perhaps it is better to work in a mobile biker lord instead of the termie lord? That probably calls for some sort of entourage (Spawn, most likely), and I don't know if I want to sacrifice the loss of the chainfist.
Any feedback is appreciated.
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