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![[Post New]](/s/i/i.gif) 2015/09/15 17:43:39
Subject: LotD weapon choices (SM codex)
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Battleship Captain
Oregon
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What are the strong options for LotD?
Relentless means heavy weapons are viable and ignore cover bolters seem to push the squad towards anti infantry.
The two flamer options seem somewhat odd considering everything ignores cover, I think the added range of the heavy bolter would make it superior to the heavy flamer.
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![[Post New]](/s/i/i.gif) 2015/09/15 18:18:15
Subject: LotD weapon choices (SM codex)
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Ruthless Interrogator
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I believe that LotD is one of those odd units that can actually benefit from mixed weapons.
For instance I have had pretty good success with a plasma gun, multi-melta, and combi-grav on mine.
BTW unless it changed its Slow & Purposeful not Relentless= no overwatch. FYI.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/09/15 18:19:53
Subject: LotD weapon choices (SM codex)
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Most people go with either Meltas, Plasma, or a mix of both, while the Sergent gets a Grav. Their codex opens up an option to go with Heavy Bolters to take advantage of some special rules that seems neat, but that's not available in the SM codex.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/09/15 18:20:56
Subject: LotD weapon choices (SM codex)
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The Marine Standing Behind Marneus Calgar
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Another option would be to gear for AV work. While the ignore cover is nice for bolters, jinking skimmers tanks can just eat the melta and die.
Frankly there is something to be said for all the options, although I’d steer away from the flamers personally. If I just wanted to do that sort of thing, I’d put 2xHF in a sternguard squad and pod them in. Ignores cover AV/AP2 is a lot harder to get.
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![[Post New]](/s/i/i.gif) 2015/09/15 18:24:38
Subject: LotD weapon choices (SM codex)
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Longtime Dakkanaut
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Plasma cannon is always useful, especially against ravenguard/windriders. I run one squad flamer & heavy flamer, another hvy bolter and plasma gun, and another melta and multi-melta. Have a plasma cannon and 2nd melta to switch around depending on the opposing army.
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![[Post New]](/s/i/i.gif) 2015/09/15 18:31:37
Subject: LotD weapon choices (SM codex)
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Decrepit Dakkanaut
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It's all about Melta. Melta Gun, Multi-Melta, and Combi-Melta/Grav. Ignoring cover for vehicles is a blessing overall. Sternguard can take care of Infantry, and we have Bikes for heavier lifting.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/09/15 18:54:51
Subject: LotD weapon choices (SM codex)
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Battleship Captain
Oregon
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Slayer-Fan123 wrote:It's all about Melta. Melta Gun, Multi-Melta, and Combi-Melta/Grav. Ignoring cover for vehicles is a blessing overall. Sternguard can take care of Infantry, and we have Bikes for heavier lifting.
Seems like there are more cover-reliant targets with a T value vs an AV.
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![[Post New]](/s/i/i.gif) 2015/09/15 19:36:36
Subject: LotD weapon choices (SM codex)
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Fresh-Faced Inquisitorial Acolyte
United States
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for the heavy weapon either plasmacannon or multimelta. having ignores cover on either of those things makes the squad a threat that your opponent has to pay attention to. As far as special weapon, I always go plasmagun. it matches range with the multimelta and matches damage with the plasmacannon.
Make sure to remember though that LotD are 'slow and purposeful' not 'relentless'. it makes a big difference tactically. It also means that I take the plasma cannon more often as it wouldn't get to overwatch anyway. but it also means that I invest in either a power axe or fist for my sgt in the squad.
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![[Post New]](/s/i/i.gif) 2015/09/15 19:58:33
Subject: LotD weapon choices (SM codex)
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Decrepit Dakkanaut
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minigun762 wrote:Slayer-Fan123 wrote:It's all about Melta. Melta Gun, Multi-Melta, and Combi-Melta/Grav. Ignoring cover for vehicles is a blessing overall. Sternguard can take care of Infantry, and we have Bikes for heavier lifting.
Seems like there are more cover-reliant targets with a T value vs an AV.
Which Sternguard can force lots of saves on, and Grav Bikers are a cheaper means to wound easier. LotD have that specific tool to deal with harsher vehicles.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/09/18 08:57:42
Subject: LotD weapon choices (SM codex)
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Battleship Captain
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Agreed. Multimeltas in the hands of the legion ignore all the critical weakness of a multimelta:
accurate deep strike deals with the range issue and means getting inside armourbane range is easy
slow and purposeful turns it into an assault weapon so you don't have to snap fire the thing
ignores cover deals with jinking targets
plasma cannons are also good.
I'd either take a plasma/plasma/plasma squad with plenty of bodies and a melee weapon on the sergeant (because I'm likely to be attacking something bolter fire can hurt) or a minimum sized melta/melta/melta squad to not waste bodies.
In a legion detachment, the other option is a full sized unit with heavy bolter, melee weapons and the animus, which makes for a nice warlord's unit - good crowd control, REALLY hard to kill and with the best potential to take advantage of the armourbane bolt weapons if you get them.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/09/18 09:18:00
Subject: Re:LotD weapon choices (SM codex)
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Fresh-Faced New User
UK
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In the era of the waveserpent, melta-multimelta-combiweapon (grav or melta) was a no-brainer.
These days, with less jinking vehicles in the metagame, the plasma options seem more worth a look, though the melta remains very good. Depends on what the rest of your list does - kit out to fill a niche.
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![[Post New]](/s/i/i.gif) 2015/09/18 23:23:02
Subject: LotD weapon choices (SM codex)
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Boosting Space Marine Biker
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I like mine all melta (born of facing so many wave serpents and guard armour). They land, pop their target, then usually bog something down in assault. My buddy goes all plasma, to mixed results (although I think that boils down to him not having a specific role in mind for them).
Locarno nailed it pretty much.
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![[Post New]](/s/i/i.gif) 2015/09/22 22:50:19
Subject: LotD weapon choices (SM codex)
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Battleship Captain
Oregon
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What about a mixed loadout?
Multi melta, plasma gun and combi grav?
Gives a lot of AP2/1 shots that have similar effective range as your bolters.
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![[Post New]](/s/i/i.gif) 2015/09/23 12:06:41
Subject: LotD weapon choices (SM codex)
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Pious Palatine
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minigun762 wrote:What about a mixed loadout?
Multi melta, plasma gun and combi grav?
Gives a lot of AP2/1 shots that have similar effective range as your bolters.
This sounds like one of the better load outs to me.
D
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