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We have been playing it as they can simply be chosen to activate twice in that combat phase. So, this would provide the following answers to your questions:
1) You just nominate the unit a second time sometime during the combat phase, this forces your opinion to continue to consider that unit a threat, rather than jumping to activate one of their units in another combat (the Standard A1-A2 and B1-B2 play, where I activate A, then you activate B because your A is already "safe")
2) It counts as a second activation, so you can distribute the attacks differently.
3) As long as the second unit is within 3"+weapon range you can, but if it isn't you can waste the second pile in.
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