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Made in gb
Fresh-Faced New User




Hello friends!

Some friends and I are planning a HUGE narrative campaign. We each bring 10,000pts, 30,000 in total, and we fight against loads of daemons, contolled by two other players. We have a DnD style XP system, and for killing special daemons we get stuff of boon table, so at the end of the campaign, we'll probably have 50,000+pts, with 20,000+pts gained in upgrades.

Now we're looking for an awesome climax to the campaign, originally we would just all fight against each other, but then I thought, The campaign is set in the warp, so the biggest climax would be actually fighting a Chaos God.

So this is my question.

Are chaos gods too unimaginable powerful to be attacked, or would a force of 50,000pts just about have a chance against them?

Any help appreciated,
Thanks
   
Made in us
Hellish Haemonculus






Boskydell, IL

Attacked, yes. Defeated, no.

Maybe one of the Daemon primarchs?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

This could be done, but it would have to be done carefully. It would be impossible for you to come up with Rules for a Chaos God, however you could integrate him/her/it into the scenario.

A good example is when Battle Fleet Gothic includes a fight with a Craftworld, the Craftworld is far to big to have rules so instead they use it as an entire edge of the board, bristling with guns and having points of importance to destroy.

You could copy this kind of thing by having a specific goal in mind, Gaze into the Well of Eternity, Find the Elixir of full and total health from Nurgles safe, Draw Khornes attention away from the battle at Cadia (A battle for the Black Gate kinda thing) or some such. Obviously the god you will face is the one you have the models to best represent their faction. With this in mind careful scenario goals could leader to harder or easier objectives the next game. For example one game is to create and protect a few binding circles of Psykers, and if you are successful you can calm the warp next game, if you fail then all your Psykers will peril's every time they cast/

Whatever happens, you can't kill a Chaos God. You shouldn't even defeat it, just achieve your goal and escape.

 
   
Made in nl
Longtime Dakkanaut






Anihilator wrote:

Are chaos gods too unimaginable powerful to be attacked, or would a force of 50,000pts just about have a chance against them?
Thanks


Gods are all powerful and wear plot armour you can't kill them. Those who try and fail will not only be killed but will most likely also be risen and cursed to serve some sinister purpose for the rest of eternity.
As a game master you should never give them stats so that players can never actually kill them.

Inactive, user. New profile might pop up in a while 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

Gods should be on a completely different level than their underlings. 500 million points of models should not even be able to understand the complexity of higher beings, same way that we are not even able to understand 5 dimensions. For any kind of model ever printed, gods should be omnipotent and beyond any limit their mind can reach.

That is unless GeeDubs decides to create something as stupid as Kaldor Draigo.

14000
15000
4000 
   
Made in nl
Longtime Dakkanaut






You could create a minor god without plot armour or use a gw minor god that will never be used again by GW. They might be killed, but it should be really hard and preferably include deals with other more powerful gods.

This message was edited 1 time. Last update was at 2015/09/18 11:28:12


Inactive, user. New profile might pop up in a while 
   
Made in ca
Monstrously Massive Big Mutant





Canada

How strong are the chaos gods you ask? Khorne bathes and revels in war within the universe. When he was told a solar systems war within the imperium had reached a ceasefire and all the hundreds of millions of lives started celebrating, he decapitated every living soul within the system..

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in ca
Twisting Tzeentch Horror




Canada

Fluffwise the Eldar god Khaine lead almost the entire eldar race into the warp to try and kill a Chaos god.

They were completely wiped out, khaine was smashed into millions of pieces (avatars) and Khorne was born immediately after (rumoured to be khaine as now a Chaos god).

Since the Chaos gods feed on various aspects of suffering and death narritevly speaking the only way to damage or hurt one would be to trick them or perform a ritual that would hinder their power.

Depending on the forces being used you could do something like you need at least 10 librarians all acting together as a conclave to summon the avatar of the Emperor which is a wc 15 power and will cause an enemy unit to do nothing for the rest of the game... Or thousands of years.

Thus disabling a Chaos god for a few thousand years.

Maybe a combination of these concepts? First a trick, then a distraction, then a heavy hitting psychic power.

Make a hidden rule that if the power fails to cast a single librarian is turned into a Chaos spawn each time to add intensity.

3000 Points Tzeentch 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

10 Librarians couldn't summon the "Avatar of the Emperor" (assuming he has one) if they wanted to. Warp Gods don't exist in the material realm and, if they do, they bring the Warp with them.

Rather Lovecraftian in a sense...

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Longtime Dakkanaut





Canada

^^^ There sort-of is, there's various avatars of the Astronomicon that can manifest, which are more or less an extension of the Emperor's psyche, not his actual conscious will that could maybe be summoned?

I mean, the main issue is that I don't think any of the Chaos gods can be defeated within their own realms.

If they manifested into realspace, or in eyespace then yes, hypothetically they could be banished. But otherwise it's more like fighting a concept than an actual being.

There are however daemons much, much more powerful than the ones that are translated to the table top. You could use one of those, channeling the will of one of the gods directly, as a gate-keeper of sorts.

 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

... the Astronomican is nothing more than the manifestation of His Will. It's a lighthouse, nothing more. It's also supported by physical apparati currently sitting on Earth. The Emperor just directs it with his mind... sort of like getting a beam of light from a lighthouse, rather than just a more-diffuse glow.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Krazy Grot Kutta Driva





UC Irvine

Why not find a big nasty model and call him the strongest champion of that God? Maybe multiple? GW has some pretty solid LoW for the Daeomns codex. Take one of these and turn it up to 11.

An'ggrath, Scabeiathrax, Zarakynel, Aetaos'Rau'Keres.
How you would make them stronger than they are to withstand that many points? No idea.... I imagine you'd be fighting in the warp for the final show down (if not consider it) the rules of reality don't apply in the warp. That could be turned to the advantage of the Champion of Chaos. Night fighting, warp storms, warp portals taring chunks of your forces away, or teleporting daemons without scatter. Maybe the champion can teleport in and out of the battlefield? I like the idea of the final wound having to be given in combat, as narrative wise... Could you imagine being the guy who put down the strongest champion of Chaos with your bayonet? Sly Marbo might even materialize and high five you.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Nothing. You might kill some daemons but even a 50k list would be casually blown away by a Chaos God, especially on their home turf where they can literally play "the floor is lava".

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Locked in the Tower of Amareo




I find it amusing when gods get killed in their own genres. I personally think the chaos gods are pretty stupid, so the idea of taking them out sounds funny to me.
   
Made in ca
Longtime Dakkanaut





Level 21+ in 5th Edition.

   
Made in gb
Fresh-Faced New User




The following is based on the theory that the Hive Mind is equivalent to a chaos god in the way it functions.

Being the combine consciousness of all Tyranid organisms the only way to kill it would be to kill every nid down to the last ripper.
Working on that the only way to kill a chaos god would be to kill every one of that gods daemons, or at least down to the last few thousand in order to make it weak enough to kill.
   
Made in ca
Longtime Dakkanaut





Canada

 Psienesis wrote:
... the Astronomican is nothing more than the manifestation of His Will. It's a lighthouse, nothing more. It's also supported by physical apparati currently sitting on Earth. The Emperor just directs it with his mind... sort of like getting a beam of light from a lighthouse, rather than just a more-diffuse glow.


Talon of Horus has a scene contrary to that (Possibly, they leave it open ended, you can't trust manifestations of psychic power really).

 
   
Made in us
Shas'ui with Bonding Knife




The Internet- where men are men, women are men, and kids are undercover cops

In my experience, praying to Khorne before rolling dice will result in you remembering good results far after you've forgotten similar matches.

 Jon Garrett wrote:
Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.

"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."

"Right. Well, did you at least use the burnas?"

"We tried, but the gits was already on fire."

"...Kunnin'."
 
   
Made in us
Longtime Dakkanaut





You could always fight some of a Chaos god, as in a bunch of giant warp gate things open all over as the god tries to basically crash into the world, and you stomp their tendrils back into the warp. Maybe something to do with the warp rifts spreading and slowly trying to connect into one massive one, and the players try to keep them from joining together, while the Chaos forces try to stop the others, with something like if enough of them connect and the god enters reality everyone dies.

I'll pluck you like a flower.

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Made in nl
Pragmatic Primus Commanding Cult Forces






AtraUnam wrote:
The following is based on the theory that the Hive Mind is equivalent to a chaos god in the way it functions.

Being the combine consciousness of all Tyranid organisms the only way to kill it would be to kill every nid down to the last ripper.
Working on that the only way to kill a chaos god would be to kill every one of that gods daemons, or at least down to the last few thousand in order to make it weak enough to kill.

Daemons are immortal, so that is not going to work. Daemons are small pieces of a Chaos god given free will. They can't die unless the god is killed or they get reabsorbed by the god.
In that way the Hive Mind is similar to a Chaos god because every individual Tyranid is in fact a part of the larger organism that gets created and reabsorbed at will. The difference is that where daemons have free will, most Tyranids have not and still share a single mind.

Error 404: Interesting signature not found

 
   
Made in us
Locked in the Tower of Amareo




 Gamgee wrote:
Level 21+ in 5th Edition.



They should be easy punks, then, because that game has a very swallow power curve.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

How powerful are Chaos Gods? Well... they are Gods... what do you think?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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