Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/09/19 21:09:27
Subject: Best Marine Unit for CC?
|
 |
Neophyte undergoing Ritual of Detestation
|
So my friend told me about the changes to the eldar banshee leader (Zar?) and how she melts your face off in close combat. This got me thinking about what space marines can do in close combat. I remember back in 4th I ran a BA Sanguinary Priest with twin lightning claws for re-roll to-hit/to-wound and honor guard with power weapons....but now everyone has power weapons and ID and shooting is much better ......... but what about for close combat marine units? Are there any that are left?
|
“No one expects the Imperial Inquisition! Our chief weapon is surprise, fear and surprise; two chief weapons, fear, surprise, and ruthless efficiency! Er, among our chief weapons are: fear, surprise, ruthless efficiency, and near fanatical devotion to the God Emperor of Mankind! Um, I'll come in again...”
=][= Silent Guards =][= |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/19 21:12:45
Subject: Best Marine Unit for CC?
|
 |
Longtime Dakkanaut
|
TWC are fantastic CC units.
|
YMDC = nightmare |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/19 21:27:51
Subject: Best Marine Unit for CC?
|
 |
Gargantuan Gargant
|
The new vanguard vets in the SM codex are pretty damn cost efficient given their new PW costs alongside their cheap access to jump packs. Theoretically honor guard are better due to their artificer armour but they pretty much need a land raider to make them worth taking which stacks up the points a lot more.
Blood Angels also have Death Company which kick ass as usual. One of the few things going for them at this point.
As Frozocone has said, for Space Wolves Thunderwolf Cavalry remains a top CC unit.
I'm honestly not sure about DW Knights, they seem decent but I think they suffer from what almost all terminator variants have to deal with which is their lack of mobility without expensive transports or having to stand still for a turn.
Dreadknights are top dog for GK.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/20 01:07:09
Subject: Best Marine Unit for CC?
|
 |
Boosting Space Marine Biker
|
Vanguard vets are fast and have crazy cheap CC weapons and storm shields, Honour guard have a 2+ and power weapon for a decent price but need an assault vehicle, terminators of both kinds will still mulch most things in CC especially with a charaxcter but need an assault vehicle, DW knights hit hard and have T5, dreadknights can be fast and hit hard but have few attacks for the price, assault centurions are now much cheaper will mulch anything they hit and are T5 2W but need a transport.
Thunder Wolf Cavalry are the terminal close combat unit right now, propelling a slightly weak codex to top dog by just multi assaulting everything and killing super heavies with Iron priests
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/20 01:19:18
Subject: Best Marine Unit for CC?
|
 |
Ruthless Interrogator
|
Space marine command squad with bikes, narthecium, company champion, 4 storm shields, power fist, 2 lightning claws, and power maul. 3 melta bombs
Led by Chapter Master Smash-fether( bike, thunderhammer, shield eternal, digital weapons, )
|
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/20 02:04:10
Subject: Best Marine Unit for CC?
|
 |
Mutated Chosen Chaos Marine
|
Does chaos count?
|
Help me, Rhonda. HA! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/20 03:34:34
Subject: Re:Best Marine Unit for CC?
|
 |
Chaplain with Hate to Spare
|
For he most part, each of the Marine Dexes have a pretty good contender for CC.
Space Marines have Honour Guard and Vanguard Vets. Both are cheap and have a boatload of attacks to lay down.
Space Wolves have Thunderwolf Cavalry. Pretty much the premier CC unit of all the Marine Dexes, one of the best in the game.
Blood Angels have Death Company. They can lay down so many attacks and are really hard to put down.
Dark Angels have Deathwing Knights, which are pretty good.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/20 17:50:03
Subject: Best Marine Unit for CC?
|
 |
Neophyte undergoing Ritual of Detestation
|
I'm pretty sure that's heresy....
I did see that Vanguard Vets can have both jump packs and storm shields + (insert your own power weapon there). Seems to be a pretty nice combo (expensive) if you run an assault heavy list.
|
“No one expects the Imperial Inquisition! Our chief weapon is surprise, fear and surprise; two chief weapons, fear, surprise, and ruthless efficiency! Er, among our chief weapons are: fear, surprise, ruthless efficiency, and near fanatical devotion to the God Emperor of Mankind! Um, I'll come in again...”
=][= Silent Guards =][= |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/20 18:12:25
Subject: Best Marine Unit for CC?
|
 |
Wing Commander
|
Black Knights are like genestealers that have a maximum charge radius of what, almost 30 inches? If rolled right they also have a 2++ rerollable cover save, hit and run, and can't be overwatched. 4 rending attacks isn't as deadly as say, an honor guard, but they'll almost definitely make it in, ruin something, and then troll away.
|
Abadabadoobaddon wrote:Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army  so no.
Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/20 22:08:16
Subject: Best Marine Unit for CC?
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
Yeah everyone has basically listed the primary assault units for each marine book, though oddly enough the actual marine book falls behind a bit in the close combat dept. So far we have:
-Space Marines: Assault terminators with hammers and shields (honorable mention for Vanguard vets and honour guard)
-Space Wolves: Thunderwolf Cav
-Blood Angels: Death Company (honorable mention for Sanguinary Guard)
-Grey Knights: Nemesis Dreadknight
Of these, TWC and death co are probably the best.
|
5,000
:cficon: 1,500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/23 01:59:56
Subject: Best Marine Unit for CC?
|
 |
Secretive Dark Angels Veteran
Canada
|
dark angels company veterans became amazing with the new codex.
okay here we go heres the hotness that is hammer of caliban with veterans:
500ish points of hammer of caliban, land raider crusader with three predator's (stock), techmarine with harness and conversion field
10 veterans with 3 power fists and two lcs's
the predators n speeders charge in and mess up whatever their going to charge into using their firepower to make them weak, the veterans charge in and with the techmarine and finish up anything left standing.
thats 13 power fist attacks and two sets of claws not to mention all kinds of chainswords
|
DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/23 02:21:31
Subject: Best Marine Unit for CC?
|
 |
Guarded Grey Knight Terminator
|
th3maninblak wrote:Yeah everyone has basically listed the primary assault units for each marine book, though oddly enough the actual marine book falls behind a bit in the close combat dept. So far we have:
-Space Marines: Assault terminators with hammers and shields (honorable mention for Vanguard vets and honour guard)
-Space Wolves: Thunderwolf Cav
-Blood Angels: Death Company (honorable mention for Sanguinary Guard)
-Grey Knights: Nemesis Dreadknight
Of these, TWC and death co are probably the best.
Dreadknights are respectable, but they're more for catching weaker units and beating up on them, or for Force weapon'ing stuff with no Eternal Warrior. They're not the end-all of assault units, especially not within the Grey Knight codex. In fact, in that context, Draigo with 10 Paladins is the best assault unit in the game (not counting some crazy apocalypse unit, but even then, I can't think of anything).
|
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/23 02:38:31
Subject: Best Marine Unit for CC?
|
 |
Battleship Captain
Oregon
|
Emperor's Champion buried in a squad of Honor Guard with banner.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/23 11:01:18
Subject: Best Marine Unit for CC?
|
 |
Longtime Dakkanaut
|
Silverthorne wrote:Black Knights are like genestealers that have a maximum charge radius of what, almost 30 inches? If rolled right they also have a 2++ rerollable cover save, hit and run, and can't be overwatched. 4 rending attacks isn't as deadly as say, an honor guard, but they'll almost definitely make it in, ruin something, and then troll away.
I've been absolutely crushed by a Ravenwing list in my last two games (playing Necrons).
I mean, they are so utterly broken-good it's unfunny.
The support squadron rules are completely OP.
|
|
 |
 |
|