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Made in us
Regular Dakkanaut




Cincy, OH

I have a pretty good collection of Tyranids at may disposal. That being said I am looking for some good advice in facing a Infantry Heavy IW's List.

It will have tons of Reaper Autocannon Termy's, probably 6 Obliterators, and plenty of Lascannon and Heavybolter Havoc Squads.

I have been using a Godzilla list lately and he is probably expecting the Big 'Uns. We will probaly play between 1,500-2,000pts. Random mission, Random Alpha, Gama, Omega. The board will be 6'x4' (Maybe 4'x4' if I am lucky and a bunch of people show up),and we will roll to set up terrain according to the Rulebook.

So all you Master Dakka Tacticians... Help me out... we game tonight. What are some sure fire Tactics to waste this IW scum.

Thanks in advance.

burp. 
   
Made in us
Dakka Veteran




I would still go with the bigunz. The only other possibility would be to use a stealer horde, and with the autocannons and heavy bolters you speak of, that would be a very dangerous proposition.

I would reccomend the standard zilla list, with a dozen or two dozen stealers, depending on the points level. Get the raveners too, but make sure they are hiding. If you are at the 2,000 points level, it may be worth it to include some Lictors, as he is mostly infantry and can be tied up by them, and to hedge the bet against escalation. However, they are still very iffy.

Just stalk up the field, firing with MCs all the way, stealers tucked safely behind them, in cover as much as possible. Get close enough and disgorge the stealers while your MCs continue to fire.

I think that would be your best option.
   
Made in us
Dakka Veteran





Plano, Texas

I think taking genestealers against this lis would be foolish, and you would basically be handing your opponent lots of easy victory points. The godzilla shield wall walking up to protect the genestealers is viable, but relies on not getting escalation. It is also sometimes tricky.. terrain could slow down on of your units, and suddenly you have a gap in the wall. It also means moving your gunfexes up really close to the enemy... pretty risky, if they get within charge range of obliterators, or a hidden powerfist squad.

I think I'd go with lots of MCs, and cheap troops. Maybe just some minimum size gaunt broods, or some rippers. Gaunt broods you could hide until the late game to try and grab objectives, or move into table quarters for cleanse. 3 gunfexes will be table to take care of any armor he *does* bring, and can then start laying down pieplates each turn. Dakkafexes can move up and start chewing through his small chaos marine squads, and the flying tyrant can clean up the remains.
   
Made in us
Dakka Veteran




Well, the Demon Prince can carve up your flyrant, and the rest of the army has to do nothing but outshoot you, as there is 1 shooting weapon in your entire list that can deal with 3+ saves,
while the Iron Warriors are spoilt for choices to gun down MCs.

You could try to outshoot them, but really, there are very very few armies that can outshoot the Iron Warriors.

As for the MC wall, the Gun Fexs do not even have to be a part of it.
2-3 Dakkafexes, plus Hive Tyrant and 2-3 guard make for a pretty wide wall. The stealers can sit a couple of inches back of the wall, (make sure to target Defilers for death as soon as possible. They have to be taken down) and if parts of the wall are slowed up, that is not as major of an issue. You will be trading fire, with a slow loss until you get within 12" with the stealers, then your wall breaks and the stealers charge.

This will be a tough battle hands down, but I really don't agree with any strategy that contains outshoot the Iron Warriors, if it is the traditionally taken nasty list.

This list has a heaping helping of 2+ save heavy weapon carrying models. Of course, in your favor is the fact that the termies have reapers instead of asscans. Stealers can still put a big hole in them that the rest of you army simply cannot do.
   
Made in us
Regular Dakkanaut




Cincy, OH

Well, the Demon Prince can carve up your flyrant,

Really, I thought this may be a good fight. I would most likely tie up his DP with some sucker guant squads and let the Flyrant charge things it can definately kill. His Terminators likely will not have PF's to save him some points so they may be a good target for the flyrant.
Will Raveners be effective against Obliterators?
(make sure to target Defilers for death as soon as possible. They have to be taken down)

He will not take any vehicles for fear of escalation. In fact I think he only owns a Bassie, Pred, and Dread for his Iron Warriors.
It will be all Terminators, Obliterators, and Havoc Squads for sure.

I am thinking a small wall of Dakkafex's and Walking Tryant to sheild a squad of Stealers and the Flyrant. Some Cheap Fleshborerguants simply to tie up the Terminators as he usually slowmarches them down the middle of the table. I almost want to bring some Warpblast Zoanthropes just to take his attention away from the elite Fex's for a turn. He is going to focus on my MC line as he knows how tuff it is when it gets close, he also does not want the Flyrant or Stealers anywhere near his lines.

The more I think about it, the more I think it is going to be a really tough game. He is gonna put his wall of lascannons on the back edge of his deployment zone and shredd the little stuff with his Termy's.

Come on, let me here some tips from the heavyweights, Yak... Vsurma?

burp. 
   
Made in ca
Fresh-Faced New User




192 Spinegaunts.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


This is tough. I actually think that taking a Non-Godzilla list here might be your best option. It doesn't sound like he uses any vehicles (?), so this could be a time where leaving the Gunfexes at home could actually work for you.

I think your best option here would be to pray for non-escalation and take a few gigantic hordes of fully pumped up Hormagaunts (+1WS, +1I, +1S), a flying Tyrant, and 3 Raveners in seperate units. Use this fast moving force to hit them hard and fast tying up or killing as many units as you can.

In the center take a huge swathe of Spinegaunts backed up by 3 Dakkafexes, 3 Zoanthropes and a Walking Tyrant (Venom/Devourer) with guard (to protect your Synapse). You'll need a LOT of Spineguants and you probably want to give at least one of the Zoanthropes Synapse (and take 3 Guards for the Walking Tyrant).

If you get Escalation you're totally dead, but if not and you have some decent terrain you should have a devestating turn 2 charge that should rip the heart out of his army.



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Made in fi
Regular Dakkanaut




Hmm no dates I can see, wonder if he played already...well either way

Personally I like to be the bigger fish! My winged tyrant costs 194pts (you can drop scream against Iron warriors)
Now statistically it should be killing 9/10 Demon Princes at init 6 before they even get to strike (course this never happens in real games)

Still I tend to play the tyrant assuming it can kill the DP and as such don´t have to fear it too much, normally I try to hunt the enemies DP with the Flyrant. A very important rule to remember though is that you can only attack 1 unit per turn with the tyrant, meaning if the enemy charges a DP and oblit squad or 2 at you you cannot split attacks.

Last game I was against 3 oblits in 2 different squads and a 1 wound demon prince, I could have likely killed all 4 with a little luck but no splitting of attacks meant I was doomed.

The Flyrant with implant eats oblits for breakfast though which is great.

Zoans...well honestly not that great as your opponent is likely to keep the oblits over 24" away so you cannot instakill them, they are nice for instakilling Demon Princes though but generally against Iron warriors they will have a hard time getting into focused blast range, atleast they live longer for their points than MCs (slightly) so they are still not bad.

Not like your elite fexs will get to shoot unless the mission is favourable or untill the enemy is backed against the table edge.

Against Iron warriors you really want to be playing the mission from turn 1.

Ravaners are great against oblits IF you can keep them in synapse range! you don´t want them instakilled.
Personally I always prefered the ravaners to stealers as the leaping ability gets them into CC a turn faster and also allows them to better choose their next target, also hiding ravaners (same base size as a stealer iirc) is easier as they are essentially 2 stealers put into 1 model. They are a tad weaker but the speed makes up for it IF you can keep them in synapse range.

Your best bet really would be alot of scuttling spinegaunts, at 7pts a piece you could tie up your enemy rather fast. keep a tail to keep them in synapse and fearless. He will not have the guns to take out alot of small troops, he is tooled up with lascannons....ever see oblits morph heavy bolters....its hilarious.

If the mission is something along the lines of escalation recon then your best bet is to make sure he does not get any scoring units onto your area, not too hard really, just hide behind terrain if possible untill he gets close then take him out. If its secure and control and there are 4 or 5 objectives, 2 of which will be very hard to get to then dont try, you dont always have to try for a massacre win, one of my shortcomings is I rarely try for a tie.

Though ravaners are not bad for 40pts for last turn objective runs.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Regular Dakkanaut




Cincy, OH

Game got delayed. I showed up and ended up using my Templars in a cleanse.

I wrote a list using some suggestions you guys made. I will post it here when I get home for you guys to critique.

burp. 
   
Made in us
Regular Dakkanaut




I'm a total newbie so I have nothing useful to add, but I'm interested in bugs and I wanted to run something by the more knowledgeable posters. How would a stealer horde perform here? Could you have six packs of stealers and maybe a flying tyrant and gargoyles to draw fire/get to the IW lines first?

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Made in us
Regular Dakkanaut




Cincy, OH

I'm a total newbie so I have nothing useful to add, but I'm interested in bugs and I wanted to run something by the more knowledgeable posters. How would a stealer horde perform here? Could you have six packs of stealers and maybe a flying tyrant and gargoyles to draw fire/get to the IW lines first?

Unless the entire board was size 3 area terrain it would get destroyed. Gargoyles would not draw fire as you can choose any tyranid unit to target unless it is out of LOS.

burp. 
   
Made in gb
Fresh-Faced New User





Gargoyles would not draw fire as you can choose any tyranid unit to target unless it is out of LOS.


Not any more you can't... the Shoot the Big Ones (aka shoot whatever the hell you want) rule died when the new codex came out.
   
 
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