I found this
interesting post on the British Old School Gaming Tumblr:
What if I told you that in WD215 (November 1997) Nigel Stillman published a Warhammer scenario that he’d designed that would ignore points values (pick whichever models you like) where the object was for one side to cross the table rather than defeat the enemy, where scoring is done by models slain and not points values, and where one side could win and end the game immediately via something called “Sudden Death”?
You’d probably think “fething Hell Coop, that sounds just like some modern developments from 2015, and must have been an important ur-document in the development of these modern developments”.
And I’d probably agree with you.
(A chance find this - I was reading the WDs that deal with Gorkamorka as that’s my new British Old School Gaming obsession. WD214 was the GoMo launch issue. I actually had WD215 BITD but didn’t remember this scenario.
Of course really this scenario isn’t unusual, it dates from the first of the Fat Bloke issues of WD and is similar to the sort of scenarios that had been played in wargames since the days of Featherstone. It just struck me as fascinatingly similar to the approach of AoS. Everything old is new again.)