1) A few hypotheticals... Let's say I have a Tervigon and two squads of 12 Termagants in an Incubator Node. I roll 3d6 to birth Termagants and happen to roll a 15. Does this mean that I can only bring 12 to the table as I can only bring one unit? Or can I bring all 15 to the table and have one unit of 12 and one unit of 3? If so, are the remaining units of the second squad discarded, or can I roll to bring them in? Also, since units have to stay within a certain distance of each other, if I advance the three Termagants but not the Tervigon and decide to roll to see if I can bring the second set in, can I bring those 9 into the game even if they aren't close enough to their unit per the rules? I don't think Termagants have something like Combat Squads, so I don't know if they can split units into two equal sized units if needed.
2) This question is about the roll of the dice itself. The Incubator node forces rerolls of all dice results of 1. Very advantageous as you can bring in more gants that way. But, how do the exhaustion rules work... on the first roll or final roll? If I roll snakeyes on (disregarding the third die), but I'm allowed to reroll results of 1, does that mean that I can reroll those dice and hope not to get doubles to exaust the Tervigon? Or is the original roll where the exhaustion rule comes into play? For example, let's say I roll two 5, 1, 1 for my 3d6 roll. Does the exhasution rule come into play on this roll or after the reroll of the 1 results?
Thanks
SG
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