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Made in us
Decrepit Dakkanaut






Omadon's Realm










Well hello Parametalic and Unimatrix cards...


Automatically Appended Next Post:
Now... Really... with the delta flyer having the same attack value, could we please have a D'D 'refit' card to up the attack value for minimal pts... ???

This message was edited 1 time. Last update was at 2015/09/24 14:54:56




 
   
Made in us
Abel





Washington State

I want this ship for one thing and one thing only:

Seven of Nine. She will become the most taken crew on Romulan ships, followed closely by Klingon players. Heck, I'll even use her on Species 8472 ships. I'll use her on so many ships that... OK, let's not go there.

Playing faction pure? No problem. Officer Exchange Program takes care of that, and if worse comes to worst, Romulan Hijackers. Wow. Seven of Nine just became one of the strongest crew cards in the game. I believe that would make her a "game changer".

For a fleeting second, I considered Immersion Shielding and/or Unimatrix Shielding out of faction for +6/+10 points. Yeah, I think they are that good. Heck, Interphase Generator and Parametallic Hull Plating means you would take ZERO damage from one attack while you are cloaked. And you can use them both after the "Compare Dice" step. Wow. Just... wow.

Heck, even the Delta Flyer is a good ship!

Good job Wizkids! You have created another "Must Have" ship for every player in the game.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

 Tamwulf wrote:
I want this ship for one thing and one thing only:

Seven of Nine. She will become the most taken crew on Romulan ships, followed closely by Klingon players. Heck, I'll even use her on Species 8472 ships. I'll use her on so many ships that... OK, let's not go there.

Playing faction pure? No problem. Officer Exchange Program takes care of that, and if worse comes to worst, Romulan Hijackers. Wow. Seven of Nine just became one of the strongest crew cards in the game. I believe that would make her a "game changer".

For a fleeting second, I considered Immersion Shielding and/or Unimatrix Shielding out of faction for +6/+10 points. Yeah, I think they are that good. Heck, Interphase Generator and Parametallic Hull Plating means you would take ZERO damage from one attack while you are cloaked. And you can use them both after the "Compare Dice" step. Wow. Just... wow.

Heck, even the Delta Flyer is a good ship!

Good job Wizkids! You have created another "Must Have" ship for every player in the game.


She would look sweet on the scimitar... perhaps lounging on the arm of my command chair...



 
   
Made in us
Dakka Veteran




California

Immersion shielding isn't bad for a 3SP card, especially if you play a game with lots of obstacles. I love that Harry allows you to basically have Starter Set Data on two ships.

My problem with Parametallic hull plating is that its isn't as good as the Romulan drone ship's Reinforced Hull Plating (disable, not a discard, 1 point more, for a total of 4 points cross faction).

Paris's ability is nice for surprising you opponent, but only once or twice. Tuvok is mildly disappointing to be honest, I was hoping for something a little better.

Belana is a surprisingly useful card, especially on most larger fed ships (which average higher shields than Hull).

Seven's ability is a very cool card as well.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

 Tamwulf wrote:
I want this ship for one thing and one thing only:
Seven of Nine. She will become the most taken crew on Romulan ships, followed closely by Klingon players. Heck, I'll even use her on Species 8472 ships. I'll use her on so many ships that... OK, let's not go there.


I see what you did there Yeah, Seven is going to be real popular. Think about it Mendak and Seven, each one on a Reman Warbird Klingons could use her for their 3rd ship, to go along with Drex and N'Garen. It also wouldn't surprise me to see her on a Cardassian ship, Dukat on one ship, Someone on the Reklar, and Seven on the third.



 Tamwulf wrote:

I think they are that good. Heck, Interphase Generator and Parametallic Hull Plating means you would take ZERO damage from one attack while you are cloaked. And you can use them both after the "Compare Dice" step. Wow. Just... wow


Again I am the bearer of bad tidings. Interphase Generator was WORFed, though I think originally it was Parks and WORF carried it over, any who. Interphase Generator takes effect during the deal damage step. So it negates everything in the compare results step and modify dice step and deals exactly one damage. They specifically did this so people could not use evade tokens to negate the 1 damage.


Tuvik and Paris aren't bad. Torres is dissapointing, and again Kim is terrible. If you really feel like spending the points for Systems Upgrade, Immersion Sheilding, and Unimatrix Shielding you can add 4 shields to a ship. That could be fun sometime


The Flyers is also a prime candidate for Type 8 Phasers and Upgraded phasers. Now I want to run a 5 attack Defiant and a 5 attack Delta Flyer


It might be fun to try Parametalic Hull Plating on the Bellerophon with Torres to cancel 4 hits a turn, throw Riker or Paris on that and you have one slippery ship

This message was edited 1 time. Last update was at 2015/09/24 18:33:13


It's time to go full Skeletor  
   
Made in us
Abel





Washington State

That... will be some very bad news for the local Romulan player that uses Interphase Generator all the time. Sigh. Ah well. I'm still looking forward to it. I don't know how many times I wished I could negate just one more point of damage...

Yes, Seven of Nine is THAT good of a card.

Corpeman913- The shield cards in this set, when added to the other shield cards the Fed have access to, and the extra shields you can get from the Reinforced Shields upgrade means a Fed ship could potentially be rolling around with an extra 7 (I think 7? Maybe 6) extra shields for 25 points (again, not sure, at school atm). So yeah, you are paying over 3 points per extra shield, but each shield card has extra's to go with it. And you can always throw a card that requires you to discard another card for later game hi-jinks. Yes, we are getting up there in points, but let's say you make a Delta Flyer Dreadnought: Type 8 Phasers, Upgraded Phasers, extra shields, Tom Paris, heck, why not Montgomery Scott? Then your Delta Flyer would be looking like a 5/3/2/7 ship? With a possible 7 attack dice after disabling two shields or repairing shields?

It's the Delta Flyer, so it's top speed will be 3, but it has a sick maneuver dial with no red on it at all. And it will cost about 45 points. The Dreadnought as returned!

I'll review and edit this post a little later about the points costs and shield thing when I get home. Should be studying for my Math 360 Stats exam in like, 2 hours. But I'd rather gush about the "Delta Dread" and Seven of Nine!

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Regular Dakkanaut





I think The trade off of Harry vs Data is worth it since Starter Data subtracts 2 from you attack dice. Belanna and Harry and Seven on the same ship still allows for your attack to have some quality and guarantee anything rolling less than 6 attack dice against you will not do very much damage
   
Made in us
Dakka Veteran




California

I have some issues with this kind of shenanigans!

First and Foremost being that I tend to look at thinks as straight forward, and I tend to miss the subtler synergy side of things...

Which is why I won't sell my X-Wing stuff just yet, lol

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

skiman94 wrote:
I think The trade off of Harry vs Data is worth it since Starter Data subtracts 2 from you attack dice. Belanna and Harry and Seven on the same ship still allows for your attack to have some quality and guarantee anything rolling less than 6 attack dice against you will not do very much damage


You're going to have to have some Doctor/Phlox shenanigans going on to keep using those three every turn. Big problem with Harry is you CANNOT roll any defense dice, so you may survive the first ships attacks, but not looking good on the 2nd.


Automatically Appended Next Post:
 Tamwulf wrote:
That... will be some very bad news for the local Romulan player that uses Interphase Generator all the time. Sigh. Ah well. I'm still looking forward to it. I don't know how many times I wished I could negate just one more point of damage...


A lot of people took it hard when it was first announced, but IG is still an awesome card. Turn a roll full of crits to 1 damage, turn a defense roll of all blanks to 1 damage, oh you have 7 hits with your transphasics IG turns it to 1 damage. I'll take it for 3 pts, 2 if I have my favorite fleet captain around.

This message was edited 1 time. Last update was at 2015/09/24 21:39:50


It's time to go full Skeletor  
   
Made in us
Dakka Veteran




California

Is Interphase Generator a discard?

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

 Corpsman913 wrote:
Is Interphase Generator a discard?


Yup, but they are cheap at 3points. 2 points if you tKe the tech fleet captain.

It's time to go full Skeletor  
   
Made in us
Dakka Veteran




California

I was wondering why that card had never popped up on my personal radar, even though I have it. My local meta is very anti-discard. We all tend to dislike those kinds of cards in favor of re-usable ones. Interphase generator is limited to one per ship, right?

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

Oh no, you can put as many on a ship as you have tech slots. A Scimitar with 2-3 Interphase Generators is a big pain to deal with. It came out in wave 0 before they started limiting those kind of upgrades. My standard Scimitar load out is:

Scimitar
Salatrel
Interphase Generator
Interphase Generator
Romulan Helmsman

Someone else in the fleet usually has the indy fleet captain so they are 2 points.

You may not see too much of them because they only come in the Apnex. A lot of people don't like to buy a pack for just one card. I did get a couple Apnex myself, but at the time I was trying to make multiple EM pulses work.

It's time to go full Skeletor  
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

IG needs to be limited. IMO

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stubborn Prosecutor





USA

Multiples on a ship can be annoying but if you focus fire on it they go quickly. I don't see more than one per ship most of the time. The big thing that keeps them limited is tech slots. There are ways of adding tech slots, but the points add up fast. The ship you have to watch out for is the Scimitar because it naturally comes with two techs.

There fun ways of dealing with IG and other annoying things. Jen Sisko and Odo (DS9) can be fun. If you have Impulse Overload from the S'Gorn that can be really useful for getting rid of unwanted tech. You have to get in close, but the prize Impulse Overload is cheap.

It's time to go full Skeletor  
   
Made in us
Stubborn Prosecutor





USA

I'm not the first to think of this, but the Equinox is being talked about on other forums with these shield upgrades. So I thought I would bring it up here.

So lets think about it.

20 Equinox
02 Systems Upgrade
03 Immersion Shielding
05 Unimatrix Shielding

At 30 points so far but we have a ship that can take 6 damage a turn and regenerate all of its shields. So where do we take it from here? It needs a captain and a weapon because 2 attacks won't do much. If you want to stay faction pure there is torpedoes, meh. There is the Type 8 & Upgraded Phasers for 4 attacks. If you are mixing it up you could go Disruptor Beams and maybe Improved Deflector Screens.
What do you guys think How do we make the Equinox work

It's time to go full Skeletor  
   
Made in us
Dakka Veteran




California

MOD IT!

Seriously though, it can be just as useful as the Reliant I feel.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

ehh it has a worse dial than the reliant

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stubborn Prosecutor





USA

 Rune Stonegrinder wrote:
ehh it has a worse dial than the reliant


Yeah it does, and it has worse front arc, but the Equinox was a cool ship in the show it would be cool to find a way to make it work The prospect of getting back 6 shields a turn is an interesting possibility especially if you can get down to a 1 on 1 fight. For me it is more of a fact that it was a cool ship in the show and it would be neat to have it be able to do something in the game.


I'm thinking the best way to save the action economy for the shields and have it fight is probably give it type 8 Phasers and Upgraded Phasers to get it up to 4 attacks. Torpedoes would be more thematic but, they will suck up the actions that are needed elsewhere. You need two weapon slots for that so Sakonna is the best way to do that.

20 Equinox
02 Systems Upgrade (crew slot)
03 Immersion Shielding (Tech granted by Systems upgrade)
05 Unimatrix Shielding (Equinox Tech slot)
03 Sakonna
00 Type 8 Phasers
01 Upgraded Phasers

33 points and that leaves a captain. I would like to say Picard, but personally I would like to have someone else and others might want him on their other ship. So hmmmm

It's time to go full Skeletor  
   
Made in us
Dakka Veteran




California

Could the time token torpedoes fit the thematics and not suck up the Action economy? especially with some one like Spock as captain.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

Spock, Time Token Quantums, and Rapid Reload isn't a bad idea. That's 42 points I think. Spock, regular Quantums, and Lojur is the same cost. As long as you are not up against claokers it is some good fire power.


hmmm

20 Equinox
04 Spock
04 Computer Analysis
02 Systems Upgrade
03 Immersion Shielding
05 Unimatrix Shielding
04 Tactical Stations
06 Quantums
02 Lojur

It's 50 points but you can fire the quantums 4 turns in a row. This is faction pure and I think a good way to make the Equinox work. Now in a mixed faction enviroment, I might trade out the Quantums for Disruptor Beams, same cost w/penalty but you can fire at range 1-3 and use the TL for rerolls. The Disruptors can't fire backwards so it is a toss up. A fleet captain on another ship could help shave some points off too.

With another ship and in a good scenario this could be fun.

It's time to go full Skeletor  
   
 
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