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![[Post New]](/s/i/i.gif) 2015/09/25 14:31:25
Subject: [1850] - Khorne Daemonkin - Highlander
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Krazed Killa Kan
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Working on a highlander daemonkin list and looking for some pointers. Here is what i am thinking so far. Note it is highlander. HQ Bloodthirster of Insensate Rage 275 Chaos Lord - jugger, goredrinker, LC, sigil 190 Troops 8 Cultists - champ has shotgun (2 points leftover) 60 8 Bloodletters - 80 Fast Heldrake 170 15 Flesh Hounds 240 (lord goes here) LOW Chaos Knight Errant - Dirge caster, DKoK 425 Heavy Maulerfiend 130 Soul grinder, torrent 155 Skull Cannon 125 Total 1850 let me know, thanks
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This message was edited 6 times. Last update was at 2015/09/28 19:14:24
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![[Post New]](/s/i/i.gif) 2015/09/25 15:24:16
Subject: [1850] - Khorne Daemonkin - Highlander
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Wicked Canoptek Wraith
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"3.2.1.2 Lords of War, Super Heavy Vehicles, Gargantuan Creatures You may select a Lord of War where allowed within Detachment construction rules. That said, you may NOT select a unit with the “Super Heavy” or “Gargantuan” unit types." I don't think you're allowed to take the Knight Errant choice in a Highlander.
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This message was edited 1 time. Last update was at 2015/09/25 15:24:31
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![[Post New]](/s/i/i.gif) 2015/09/25 15:35:52
Subject: [1850] - Khorne Daemonkin - Highlander
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Krazed Killa Kan
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Thanks for the comment but this particular highlander is allowing Knights both imperial and chaos as the only exception to the rule. I should have mentioned that.
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![[Post New]](/s/i/i.gif) 2015/09/25 17:04:30
Subject: [1850] - Khorne Daemonkin - Highlander
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Wicked Canoptek Wraith
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Ahh, got ya. Can you link the rules? I'd love to read through your version.
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![[Post New]](/s/i/i.gif) 2015/09/25 17:40:02
Subject: [1850] - Khorne Daemonkin - Highlander
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Blood-Raging Khorne Berserker
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Not sure your taking advantage of the blood tithe - you don't have a lot of units to die, or champions to die in challenges. And don't have a lot of typical easy blood point (but still useful units) like rhinos or 1-man spawn.
Are you allowed duplicated dedicated transports?
Also since you don't have invisibility for your bloodthirster, you may want to consider taking a wrath version so he can fly around breathing fire, whipping and vector striking until it is safer to land - reason being I found that the insensate one is pretty easy to kill since he is on the ground and always attacks last in combat.
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![[Post New]](/s/i/i.gif) 2015/09/25 17:54:11
Subject: [1850] - Khorne Daemonkin - Highlander
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Krazed Killa Kan
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The tournament is for da boyz. Link below.
http://daboyzgt.com/40k/
Ya I've realized it's tough to do small units in a highlander style since khorne really rely on multiples of small units to gain tithes. Taking a slaughtercult seems like a big tax to gain a tithe so I have put that idea on hold and trying other ideas. I know I will see other knights at this tourney and the khorne knight seems to be the best of all knights.
A small melta bike unit could be good but also love the idea of getting a grinder and a mauler in this list.
I agree, I am not 100% on the D Thirster but seems like a lot of points to fly around Vstriking and breathing fire for up to 4 turns before I could land and assault.
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![[Post New]](/s/i/i.gif) 2015/09/25 18:36:33
Subject: [1850] - Khorne Daemonkin - Highlander
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Blood-Raging Khorne Berserker
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Set yourself up for turn 2 charges and land him turn 2 (the nice thing with the wrath one is even on the turn he lands he can still do damage) then there won't be enough things not in combat left to kill him turn 3.
Hide him behind LOS blocking terrain when you deploy him (remember his weapons and wings don't count for los).
For your fast attack I'd take a unit of 3 spawn or 3 melta bikers.
For your heavy a maulerfiend and a soul grinder.
Troops add an 8 man squad of zerkers + melta bombs + power axe (I also like taking 2 plasma pistols (not on champ) but most people don't) and givem a rhino
For your elites 3 melta terminators might be fun...
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