|
Yup, that's accurate - no matter the size of the unit, it still follows the normal rules for units in CC.
So, if 100 boyz are engaged in CC with 6 wraiths, and only 20 are close enough to attack, the rest can't attack. It's worth noting that your models get a 3" pile in move, and can move a further 3" pile in if they didn't get to attack, which helps a bit.
But yes, all models of a green tide engaged in CC can't charge, move, shoot, or be shot at - they can only pile in toward an enemy unit they're in CC with.
I'm honestly not in love with the green tide formation. It's a massive PITA to use, and its efficacy is questionable, imo.
At the very least, use rules that affect entire units - noteworthy examples are da lucky stikk, to give the entire tide +1 WS, da big bosspole for fearless, because you're going to feel silly if the entire tide succumbs to fear, and a painboy for FNP. KFFs are probably not recommended, because your tide should be spread out enough that it won't be very useful.
|