Switch Theme:

Is the WK op only in double D form?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




I was looking at it and most people prefer sword because of the invul save, but if you think about it its exactly like the IK that's got the sword and gauntlet the only difference is really GC vs walker and initiative- not that op, so is it just that cannon form can kill 2 squards? When you think about it I feel like its more of a stereotype than actual opness
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Yeah... no.

If you had to guess, what would you say is the heavy hitting powerhouse of the Khorne Daemonkin Codex?

Would you say the Bloodthirster of Insensate Rage? AKA the D Thirster?

You would? Oh that's interesting. See he's just like the Wraithknight. Except he's Toughness 6 instead of 8. Not too bad considering he costs less and has a much higher WS.

Well it wouldn't be too bad if he didn't strike at Initiative ONE compared to the Wraithknights FIVE. Oh yeah and he's not Gargantuan so no Feel no Pain, Poison and Sniper still work, and he doesn't get stomp.

So the Wraithknight is significantly better in every single manner compared to the D Thirster, for just a few more points.

/rant
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

The initiaitive five and getting an invulnerable save in CC is why it is so much better than a Knight, on top of being cheaper.

The cannons are one shot each. If you get tanks or IKs to shoot, they can be great. If the only other thing they have to shoot is infantry, well, then they are doing a whole lot of diddly, and will probably want to charge in to stomp things anyways.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

T8 monsters with 12" move, Str : D attacks and initiative 5 should not cost so little. It's not underpriced by 40 pts, it is underpriced by 100 pts. This is an actual thing.

14000
15000
4000 
   
Made in gb
Longtime Dakkanaut





UK

Not to mention tournaments nerf ranged D weapons

YMDC = nightmare 
   
Made in us
Shadowy Grot Kommittee Memba






Initiative 5.

That means the WK can take on 385 point knights, D-thirsters, 770 point stompas, heck anything he wants he's got a D weapon, whoever strikes first has a HUGE chance to win by default.

The odds of anyone remaining standing after a d weapon exchange is low. It is statistically unlikely for any Superheavy to survive 4-5 D attacks. Therefore whoever strikes first usually wins.


And who strikes first? The derpknight. Every time. At 300 points it has the highest initiative of anything holding a D-weapon.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Loyal Necron Lychguard





Virginia

Wraithknights are OP anyway you cut the cake. Regardless of weapon options, you have a sub-300 point Gargantuan Creature with Stomp, 12" move, T8, borderline immunity to poison and sniper weapons, S10/D in CC, Stomp, access to ranged D weapons, and don't forget Stomp.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Khorne Veteran Marine with Chain-Axe




Bodt

the_scotsman wrote:
Initiative 5.

That means the WK can take on 385 point knights, D-thirsters, 770 point stompas, heck anything he wants he's got a D weapon, whoever strikes first has a HUGE chance to win by default.

The odds of anyone remaining standing after a d weapon exchange is low. It is statistically unlikely for any Superheavy to survive 4-5 D attacks. Therefore whoever strikes first usually wins.


And who strikes first? The derpknight. Every time. At 300 points it has the highest initiative of anything holding a D-weapon.

The Kytan is also I5 with it's big ol' D-Axe. It's 200 points more and will probably also go down, but it has a decent chance if it gets into CC.

4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir

St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. 
   
Made in us
Longtime Dakkanaut




The wraithknight is 100 points undercosted when compared to every other gargantuan creature in the game. Gargantuan creatures also shouldn't have resistance to poison and sniper, superheavy vehicles don't have any innate resistance to haywire, melta, or lance so it's only fair that the counter weapons for gargantuan creatures shouldn't be penalized.

   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

 Crazyterran wrote:
The initiaitive five and getting an invulnerable save in CC is why it is so much better than a Knight, on top of being cheaper.

The cannons are one shot each. If you get tanks or IKs to shoot, they can be great. If the only other thing they have to shoot is infantry, well, then they are doing a whole lot of diddly, and will probably want to charge in to stomp things anyways.


Still blows my mind that it is cheaper.
   
Made in us
Longtime Dakkanaut




Actually, the reason it is more expensive than the knight is actually the jump classification (35 points) than the initiative 5 (10 points) toughness 8 3+ is as survivable as av 13/13/12 so there is a 20 point survivability difference there as well.

If you want to see where these points are comming from, you can check out the work I've done updating the old vehicle and monstrous creature design rules from 4th ed (link in sig)

   
Made in ca
Monstrously Massive Big Mutant





Canada

I relish the day things like Bloodthirsters and Greater Daemons become Gargants, and things like Soul Grinders become Super Heavies, so that I may pwn tournaments while watching scrubs on my Iphone and fiddling with my bonnet as my opponents contemplate climbing a clock tower.

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Wraithknight and Tau Supremacy suit are way too cheap, no matter the configuration

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in ca
Cog in the Machine



Delta BC

 Lobukia wrote:
Wraithknight and Tau Supremacy suit are way too cheap, no matter the configuration


then you can throw the Imperail knight into that mix. 370 points, but it is a walker and that is itès only downfall

3500
4000
2500
2000
RoS 35
Adeptus Mechanicus 30k 1750
Harlequins 1100
 
   
Made in us
Longtime Dakkanaut




The ta'unar is SUBSTANTIALLY undercosted, somewhere to the tune of 430 points.

A riptide as a walker would av 12/11/10 and be 25 points cheaper if it was a 5hull point walker (loss of points due to losing smash for the most part). Would you be OK with that tradeoff of survivability for the bonus of having the same firepower but being able to field 75 points of other things when you field three?

   
 
Forum Index » 40K General Discussion
Go to: