Hello my fellow Dakkanaughts,
I'll start out by saying: Yes, I have seen the 'one page' website. The site helped give me some ways to streamline some of my initial concepts and ideas, but I was not very happy with it being effectively
40k-light, which was not the kind of game I was trying to create.
Current Goals:
-Release rough Alpha Rules for core game (
Success)
-Release rough Alpha Rules for vehicles
(Pending)
-Release rough Alpha Rules for Tactical Assets and Alternate Game Modes
(Pending)
With that out of the way, I would like to introduce a game I have been eagerly creating on and off over the years, and have finally begun to concrete my ideas on paper (and digitally, of course). When I first began to toy (pun not intended) with the first concepts of this game was when I initially got into the tabletop hobby with D&D Minis and Heroclix, which were my baby steps into this wonderful hobby. I'll be honest here, even as a 26 year old man, I still have a genuine joy when it comes to toys. My most favorite toys back in my childhood were my action figures and plastic army men. Hours of imagination was spent making the X-Men fight Magneto and the Brotherhood, or having my mighty and brave green men struggle to defend my bedroom from the vile tan menace. Which was really where this game began to stem from.
I know there are historical games out there, which might give a similar experience to the game I've been working on. Literal plastic men. But I wanted something different. Something that wasn't to be so serious. Something that wasn't quite as rigid army wise as historicals as well. Something that would not only be simple and fun, but easily be 'baby's first wargame' while having enough depth and balance for even a seasoned wargamer to enjoy, all while lightly poking fun at the hobby as a whole in the process.
My biggest gripe with the hobby has always first, and foremost been how
seriously the games can be taken by a lot of players. Even
40k, a game that's a bit too broken and sloppy to take seriously, is a life or death sort of game for some. A loss is unacceptable, and power gaming is all too real when such a mode of play isn't really warranted. Granted, any and all games can have such play styles, and I'm not in any way demeaning or ordering people to play a certain way. But I merely want a game that is made for the simple goals of: Being accessible both financially and comprehensively with the rules and what materials are needed to play.
Thus, Army Men - Tabletop Wars finally began to take shape, and after all these years, finally start to see some ink.
My current task is, with your help, begin to really flush out these rules. I, unfortunately, have been having a hard time getting anyone local to look at the rules and give me some feedback. Even among my local wargaming group. I have found that among them, they find my game a bit of a joke and not worth looking at. So, that's why I am extending my bubble to the interwebs.
I have, so far, gotten what I feel to be the core of the rules to a suitable point where the game functions with just the infantry, with vehicles and a few other concepts to be finished at a later date. I want to give the core rules time to be looked at, play tested, and tweaked before introducing too many things and bloating it right off the bat.
Below is the link to the facebook group I have created for the game. If anyone has the time, I implore you, if you have some free time in your day, to give the base rules a look over and let me know how you feel/what you think?
Sorry for the long wall of text, but I have been very passionate about this project, and would really like to see it become a full reality. Even if it never becomes a 'thing' and gets played. Even if no one ever plays it, at least I put in the effort and materialized an idea I've wanted to do for so long.
https://drive.google.com/open?id=0B-YzD1fkehcLekN0RDZZN3RhbnM
https://www.facebook.com/groups/892318607512010/