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Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

... Blizzard's setting is stolen from Warhammer. You must be on drugs.
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Redcruisair wrote:
Wonderwolf wrote:
 Tinkrr wrote:
Warcraft was originally supposed to be a a Warhammer Fantasy Battle game, and the only reason it wasn't, was because Blizzard wanted more control over their product. Though they ended up breaking up with GW, and then taking their work on that game and turning into their own franchise.


This.

Blizzard walked away 20 years ago because they didn't want to be tied to somebody elses franchise after same early 90s troubles with Dune-based games and DC comics.

I see no reason why Blizzard would want to get back in.

This is just a myth. No one has of yet managed to provide evidence for this fictive "deal and breakeup" between Blizzard and GW. And since no one will ever be able to provide for the said evidence, I think everyone here would be better off just forgeting about this fairytale all together.



http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

We should also note that, based on WoW, Blizzard shares GW's love for Big Pauldrons. Big Pauldrons and Big Beards as ways of knowing how powerful/important a given person is.

... but, yes, feth Blizzard and feth anything Blizzard produces until we have Starcraft: Ghost. When that game was pulled, Blizzard became dead to me. I won't even pirate their products.
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

WoW always catered to casuals. Always. People looked at games like EQ, UO, DAoC and the other "first gen" (not really, but that is what they were called) MMOs of the era and said "You know, this is fun, but I hate camping for 18 hours waiting for this one rare mob to spawn so I can get that Phat Lewt".

Thus, WoW did away with Camping, and true XP Grinding, and a lot of the stuff that made those first-gen MMOs such time-sinks. They also were fortunate to have built-in brand awareness, and went on to create one of the most-popular MMOs ever. Of course, that actually had seriously detrimental effects on the MMO industry as a whole, because investors and studios have not yet realized that no one will ever create another WoW, not even Blizzard.
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

If you think buying GW would be the end of 40k, you must be a fool.
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Redcruisair wrote:
Izural wrote:
I know this has probably been said, but GW did allow Blizzard to make a Warhammer game.

It was called Warcraft (Don't believe me? Look it up http://www.mmo-champion.com/threads/1166551-Finally-confirmed-Warcraft-was-intended-to-be-a-Warhammer-RTS) Patrick Wyatt confirms it in an interview with Kotaku, he was the Producer for WC1&2.

No, they did not. The article that you (among others) have brought up several times by now, is fake.



Just because you keep repeating that doesn't make it true.
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

It does when you bother to look past to first few link that show up when you search for info. The rumor has been around since Warcraft was realsed doesn't make it right. How much did they pay for the rights to use GW IP and not attach the IPs me to the title. If you are not going to bother doing real research for they the truth that little tidbit should start you on the right path.


Financial terms of a deal brokered 20 years ago are not likely to be found on the internet, mainly because A) the internet then was not what it is now and b) Those details are probably considered trade secrets, and so would not be publicly available anyway. Especially considering the deal never came to pass, it doesn't matter what the offer was.

But, again, follow Wyatt's words to the source:

http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1

Here, he again discusses the potential deal with GW, which never came about, and directly states that Warhammer was one of the definitive inspirations for Warcraft in terms of looks and appearance. While the core gameplay and mechanics were taken from Dune2 and other, previous RTS games, the fact that it's Orc(k)s vs Humans, and not factions based on other fictional groups (Monochromia Empire vs Desert Farmlandia), *also* coupled with the funny-sounding Orcs posits that WC was, in its intent, designed to be a Warhammer project that just never came to be.

After all, walking into the business meeting with GW, it helps to have a product they can easily identify with, and recognize where it fits into their own product line. WFB was a big deal at the time, so having Humans (Empire) vs Orcs (Orks) only makes sense, your team has already built it and would not (ideally) need to change much if the GW deal went through.
 
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