It does when you bother to look past to first few link that show up when you search for info. The rumor has been around since Warcraft was realsed doesn't make it right. How much did they pay for the rights to use GW IP and not attach the IPs me to the title. If you are not going to bother doing real research for they the truth that little tidbit should start you on the right path.
Financial terms of a deal brokered 20 years ago are not likely to be found on the internet, mainly because A) the internet then was not what it is now and b) Those details are probably considered trade secrets, and so would not be publicly available anyway. Especially considering the deal never came to pass, it doesn't matter what the offer was.
But, again, follow Wyatt's words to the source:
http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1
Here, he again discusses the potential deal with
GW, which never came about, and directly states that Warhammer was one of the definitive inspirations for Warcraft in terms of looks and appearance. While the core gameplay and mechanics were taken from Dune2 and other, previous
RTS games, the fact that it's Orc(k)s vs Humans, and not factions based on other fictional groups (Monochromia Empire vs Desert Farmlandia), *also* coupled with the funny-sounding Orcs posits that
WC was, in its intent, designed to be a Warhammer project that just never came to be.
After all, walking into the business meeting with
GW, it helps to have a product they can easily identify with, and recognize where it fits into their own product line. WFB was a big deal at the time, so having Humans (Empire) vs Orcs (Orks) only makes sense, your team has already built it and would not (ideally) need to change much if the
GW deal went through.