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![[Post New]](/s/i/i.gif) 2015/10/04 11:22:10
Subject: Rotarran preview up (take a deep breath now)
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Stubborn Prosecutor
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You know when I first saw the Rotarran preview I had been up for about 21 hours so I was hoping it was a dream. After getting some sleep, sadly it was a reality
I try to see the bright side to every release, but I have to say hands down this is the most disappointing release since the Defiant. This is just a bad pack. What where they smoking when they designed this
Rotarran - the ship ability is a last ditch desperate maneuver, that probably won't save you. I just don't see it being used that often. The only bright side I can see here is it has two crew slots. So if you pur Kor 8 on it with 2 schmucks and drex you have some good quality. But a ship that really only works with one captain is terrible, and there are more durable ships you can do that with.
Martok - Yes when compared to Martok 8 & 9 he is disappointing, but he could have youses. Once fleet captains go away, the ability to shave off points will come in handy. Also, lets face it, this guy will only ever be put on a Klingon ship so his other ability wouldn't be terrible if it wasn't an action. You are basically taking an action to set a die. He is better suited for the Ch'Tang then the Rotarran.
The really crappie part is skill 7. We already have a skill 7 Martok that is terrible. This Martok should have been skill 9, because
1)Something for those that didn't get the Ch'Tang,
2)for a real reason to consider this guy over Martok 8,
3)for a reason to consider Martok 7 from the Ning'Tao over this guy
Jadzia - awful, just awful. This card makes no sense at all. She can't even be used on the ship she comes with. At 5 points she is about as useless as Defiant Dax. The only real conclusion I can come to with this card is, there might have been working on a Klingon tech to perform a scan action and forgot to include it in the pack. Other than that someone was just not thinking on this card.
Worf - The shining star of this pack  . A bargain for 2 points. There is nothing bad to say here. A good ability at a fair cost.
Leskit - He's OK. 3 points is good, a great ability. But why the  is he a discard:what:? I don't recall him being thrown out the air lock on the show. Romulan Helmsman is a disable. If Leskit were a disable is stead he would have been balanced on the fact that he is unique and one more point. But sadly he is a discard so that makes him, "nice, not thrilling, but nice".
Tavana - Terrible. Konmel is better for repairing shields and cheaper. For repairing Hull, Bu'Kah hands down is better and cheaper. Honestly I would take Tritium Intermix over Tavana any day. For the same action you can flip down crits, repair a damage, and get an evade.
Tavana is crap, right down at the bottom with Defiant O'Brien. When will WK get it through their  heads that the game DOES NOT NEED TRIPLE PENALTY CARDS. Action + Disable + Attack reduction = CARD NEVER GETS USED. Any one of these would be fine, but all three penalties makes a card useless. They finally got repair cards right with Glin Daro and for some reason stuck their heads back in the same hole, try and guess where that is.
Kornan - CRAP, just like his Parma Kai above. WAY too many points for a discard. There are better ways in a Klingon fleet to get a free action that don't require a 5 point discard, umm... Martok 8, Kargan, Fleet Captain. Just awful, wast of paper.
The Day is Ours - probably the next best card in the pack after Worf. Could be good paired with Kunivas to add a hit and a crit to someone. I would like it better if it were 3 points but 4 is OK.
Alert Status One - Nice for 3 points, but lets remember that the Feds get have a reusable Seven of Nine for 4 points. Come on WK would it have been too hard to make Kornan a Klingon version of Seven of Nine?:what:
Supreme Commander - eh, as mentioned above there are better ways to get a free action.
Ranking the cards I would say
1)Worf
2)The Day is Ours
3)Leskit
4)Martok
5)Alert Status One
6)the rest in the box forgotten
In all just a disappointing pack. Players have waited so long for this one and  sums it up.
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This message was edited 2 times. Last update was at 2015/10/04 11:28:50
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/10/04 15:04:35
Subject: Re:Rotarran preview up (take a deep breath now)
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Decrepit Dakkanaut
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I actually saw it a day ago and was so nonplussed by it I couldn't be bothered to share it over to dakka.
I was totally boggled and infuriated by Dax. They really phoned this one in. Automatically Appended Next Post: and taking worf removes a lot of potential from other worf cards... Automatically Appended Next Post: I wonder if the designers have a hateon for DS9...
Jadzia Dax is one of my all time favorite characters and had huge amounts of skills and resources yet the cards for her are all bloody awful.
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This message was edited 2 times. Last update was at 2015/10/04 15:08:44
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![[Post New]](/s/i/i.gif) 2015/10/04 15:14:32
Subject: Rotarran preview up (take a deep breath now)
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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I do like the way they are using the stills from the series and seem to have more of a focus on crew, rather than pilots just upping the stats, allowing access to the odd card in X-Wing.
Been tempted more than once, almost brought Tactics a while back, but didn't as it seems to literally be Heroclix with spaceships, pretty much with the same power terms, which would be odd, and not a lot of point when I have so much Marvel/DC stuff.
This though, this is tempting. Shame really, if I was still back in Cornwall, my old mate would probably have a large Klingon force to my Romulan, up here in the East I'd need to teach it to my two lads, and they've not really watched Star Trek.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2015/10/04 15:29:14
Subject: Re:Rotarran preview up (take a deep breath now)
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Decrepit Dakkanaut
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Hey MDS, have you tried any of these? http://www.dakkadakka.com/dakkaforum/posts/list/550439.page
Given how each ship is about a tenner, perhaps set out to join up at these clubs, see if theres any interest and get folks into running faction pure lists.
3-4 ships is a totally viable mix of cards and choices to run. That's a low cost buy-in.
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![[Post New]](/s/i/i.gif) 2015/10/04 15:48:18
Subject: Rotarran preview up (take a deep breath now)
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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Hmm, that's a thought, I'm always so pre occupied with the 'could my boys play/be interested' I often forget the club option. There is a club that runs two or three times a month about 15mins away. If I can get some interest there, it would open up an avenue to play.
Might require me to set up two small forces to trial it a couple of times, but that's not a bad thing, extra faction choice is always a bonus.
On the likelihood I'd focus on Romulan and Klingon forces for said trial, any ships for beginners, good match ups that are worth recommending?
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2015/10/04 21:27:26
Subject: Re:Rotarran preview up (take a deep breath now)
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Decrepit Dakkanaut
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Well, I'm no expert, but I'd suggest one of the two factions be Federation, just because it will snag people's interest more readily if you let them play familiar characters.
Perhaps to start up, go with all 'next gen' era ships as well, I think they look better lined up against each other.
Starter set Captain Picard is a nasty card. Should give your opponent a nice edge for you to go up against.
If twere me, I'd go with 3 moderately large ships, you get a reasonable D'D and the Ent D in the boxed set, I'd add the Thunderchild and the Phoenix perhaps, along with the Haakona and the Valdore for the Roms, to avoid fighters and the scimitar just for now as they're both quite powerful.
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![[Post New]](/s/i/i.gif) 2015/10/05 14:17:29
Subject: Re:Rotarran preview up (take a deep breath now)
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Abel
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Oh look! Another B'rel! Hahahaha <snort> hahahah.
That Martok captain would have been awesome if it wasn't Martok. I don't understand why Wizkids is forcing you to make a choice for a Captain spot. Have they done this with any other faction? No. There are three versions of Picard, and one is so obviously better then the rest that you would only ever take the other two for special fleets or themes. So why make the Klingon's choose? I could buy the argument that the Ch'Tang was a prize ship, and not everyone would have access to it, but it still doesn't make any sense.
Spot on about Dax. A Federation crew that adds nothing to the pack? WTF?
The Day is Ours is kinda meh. 4 points is a steep price to pay for a discard to add a [crit] to an attack roll. I just started laughing when I read Alert Status One. 3 points for a discard that gives you a BS? Supreme Commander.. I... umm... WTF?
That Worf card would be a perfect card if it wasn't Worf. Again, see Martok.
The nice thing about Tavana is that she repairs both a shield and hull. Comes at a high cost though (action, disable, and -2 attack dice). Kornan is situational at best. A "free" [Target Lock] for 5 points so your ship can do... what? Recloak? Evade? Sensor Echo? Klingon cards (much like Romulan) have a "defensive" status bar, while Fed/Dom have an "offensive" status bar. You can spend 5 points elsewhere and get more out of it then Kornan.
I like the Photon Torpedo card. That's looking at the bright side, right?
It's like Wizkids is giving Klingons the Romulan treatment. Which means sometime around wave 23 Klingon's should get a "Scimitar" release.
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2015/10/05 16:11:16
Subject: Rotarran preview up (take a deep breath now)
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Dakka Veteran
California
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Making these cards all disable instead of time cards would bring this pack back fairly quickly, but as it stands... I think this ship is going to sell fairly poorly comparatively to the other Klingon ships. You'd think with the Koraga being almost consistently sold out that they would get the hint and actually produce another K'vort for retail release.
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/10/05 16:54:02
Subject: Re:Rotarran preview up (take a deep breath now)
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Stubborn Prosecutor
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There are still plenty of BoP left to be released. Lots of them were never designated as B'Rel or K'Vort so WK has room to make them whatever they want. I'm sure we will see another K'Vort, gotta have something to fill up that release schedule with next year Automatically Appended Next Post:
Tamwulf wrote:Oh look! Another B'rel! Hahahaha <snort> hahahah.
That Martok captain would have been awesome if it wasn't Martok. I don't understand why Wizkids is forcing you to make a choice for a Captain spot. Have they done this with any other faction? No. There are three versions of Picard, and one is so obviously better then the rest that you would only ever take the other two for special fleets or themes. So why make the Klingon's choose? I could buy the argument that the Ch'Tang was a prize ship, and not everyone would love access to it, but it still doesn't make any sense.
I don't have an issue with multiple copies of characters or ship classes. That gives us options, options are great for this game. Also lots of people play games that are larger than the standard OP size, more ships makes those games more fun. The problem with the Martok in this pack is that he is soo bad that he isn't really an option at all. If he was skill 9 there might be a reason to take him. Retail the Klingons highest is an 8 and not everyone got the Ch'Tang. They already gave us a skill 7 Martok that was crap I don't really see why we needed another.
The ship falls into the same category as the Martok above. B'Rels are great, cheap ships that can still dish out firepower. But the Rotarran has an ability that will cost you an Action + An Aux + the loss of an attack. When most scenarios are built around destroying your opponent, this is crap. Compared to the other B'Rels I would take the all of them over the Rotarran.
Dax still burns me up. I am almost convinced that they must have forgot to put something in the pack. There isn't a tech in it, so it's possible she was meant to work with some sort of scan tech.
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This message was edited 1 time. Last update was at 2015/10/05 17:11:23
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/10/05 18:27:24
Subject: Rotarran preview up (take a deep breath now)
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Dakka Veteran
California
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Is it possible that the card wasn't provided for preview?
And I am beginning to think that Stompa may be right; everything that seems to pull from DS9 is getting a significant shafting compared to what they can do. I mean, DS9 has a firepower of *5*?!? Makes no sense.
I agree with Both Mr. Baldrick and Tamwulf- having a variety of choices for a specific unique is nice... but in moderation. It becomes crippling when you release nothing but one specific crew/captain over and over and over again. Martok has not gotten that bad... yet. Riker is an example of overdoing it; you have something like 5 different Rikers now? and Worf, who now has a minimum of 5 different versions of himself, almost all of which are practically essential to the Klingons.
That said, I still want a Federation Capt. Worf, hopefully with the Valiant (he was captain of the Defiant in First Contact).
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/10/06 11:37:15
Subject: Re:Rotarran preview up (take a deep breath now)
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Lone Wolf Sentinel Pilot
PA Unitied States
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I saw this on facebook as soon as it was released, I refrained from comment out of disgust. What can I say wizkids is losing me here, they continue to build the 2 other primary factions while continuing the Klingon hate. None of these cards are practical to use, Worf and Martok are useless compared previous versions. No Tech at all, WTF. Also, no secondary weapon worth taking
Whats so hard about:
Dual Mounted Disruptor Cannons
SP 5
Power 4
Attack: Disable this card (or 3 time tokens). After the modify attack dice stage, you may choose to convert 1 {Critical} to 2 {hits}
+1 attack die if mounted on s K'vort class.
+5 SP on any ship other than a Klingon BOP
or
Nacelle Directed Disruptor Charges
SP 5
Power 5
Attack: Disable this card (or 3 time tokens). After the modify attack dice step you may convert 1 {blank} to 1 {Hit} and you may convert 1 {Hit} to 1 {Crit}
+1 attack dice for a Negh'Var class
This upgrade may only be purchased for a Vor'Cha or Nagh'Var ship. This upgrade cost +5 Points for any non-Klingon faction.
Making them time based and not disables would not help, there are no in faction means to mitigate time tokens.
I love the disruptor cannons as photon torps by the way.
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2015/10/06 14:45:40
Subject: Rotarran preview up (take a deep breath now)
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Dakka Veteran
California
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What the Klingons could benefit from is a few GOOD generic crew upgrades and some defense buffs. Their firepower is less than what it should be for the cruisers, but I personally feel that the Brels and the K'Vorts should both be at LEAST agility 2, if not 3.
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/10/06 15:01:26
Subject: Re:Rotarran preview up (take a deep breath now)
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Stubborn Prosecutor
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I mentioned this on BGG but no one paid any attention. I think what would help the Klingons a lot would be an errata to Tactical Sensors that came with the Somraw.
( http://wizkidsgames.com/wp-content/uploads/2014/01/Tech-TACTICAL-SENSORS.jpg)
It's a tech you take an action to disable to place a BS and a Scan beside your ship. Currently it can only be played on a Raptor Class, which is stupid. Did Klingons forget how to build sensors between Enterprise and TOS No they didn't, their scanners look the same on every Klingon ship. I would like to see this this errataed to only playable on a Klingon ship. It's 4 points, an action to use, cost an action to enable, and takes up a valuable tech slot. I think that is balanced.
This would give Klingons a good boost and something they truly need. Reliable and reusable defensive BS.
Either the Ning'Tao or Rotarran should have been the Haakona for Klingons, but neither was so a simple errata could fix that, and it would let WK sell a ton of Somraws
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/10/06 16:08:57
Subject: Re:Rotarran preview up (take a deep breath now)
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Lone Wolf Sentinel Pilot
PA Unitied States
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I could see B'rels having higher evade, K'vort maybe not. The Negh'var was given a rotten deal in comparison to the Scimitar.
Agree, Tactical sensors would be boss for klingons if it was a generic tech upgrade for all ships.
Also agree generic defensive upgrades would be great, Kerla and the new Kurak are not all that great. While I love Koloth but his ability is wasted on a captian, it should have been on a crew card.
Straffing Attack could have been a go to secondary weapon and the anti-squadron card klingons needed, buts its an expensive discard with a range 1 restriction. I'd use it, if it was Sp 5 and disable range 1-2. I'd even consider Time tokens if they had crew/tech to mitigate them.
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2015/10/06 16:26:27
Subject: Re:Rotarran preview up (take a deep breath now)
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Stubborn Prosecutor
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Tactical Sensors is NOT unique, but for some  reason it can only go on a Raptor. Apart from people trying to pull off Kor shenanigans you don't see many Raptors on the table. I fly them from time to time in TOS games, but I can't stand the look of the ship so mine are considered reconnaissance D7s
As for secondary weapons all Klingons need is something like Dorsal Weapons Array and Forward Weapons Grid. With buffs from guys like Martok 9 and Gowron these could be very effective for Klingons. Sometimes it seems that instead of repeating a card effect for a different faction the designers feel that they have to something completely new whether it actually works or not Automatically Appended Next Post: I agree with Runestonegrinder, 2 evade for B'rels would be good, but keep 1 on the beefy K'Vorts.
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This message was edited 1 time. Last update was at 2015/10/06 16:27:51
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/10/06 18:11:55
Subject: Rotarran preview up (take a deep breath now)
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Dakka Veteran
California
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If memory serves, the K'Vorts are BIGGER than Brels, right? so it makes sense. I really feel that the Negh'Var should have been a firepower 6 ship, same with the Sovereign Enterprise. I also hate that the Federation seems to only have maneuverability 1 or 2, with two exceptions. (three with the Delta Flyer)
In our home brewed rules, the Tactical Station upgrades, both for Feds and Klingons, are non-unique and restricted to their faction only. (so Klingons get theirs and Feds get theirs).
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/10/07 00:51:17
Subject: Rotarran preview up (take a deep breath now)
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Decrepit Dakkanaut
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Corpsman913 wrote:If memory serves, the K'Vorts are BIGGER than Brels, right? so it makes sense. I really feel that the Negh'Var should have been a firepower 6 ship, same with the Sovereign Enterprise. I also hate that the Federation seems to only have maneuverability 1 or 2, with two exceptions. (three with the Delta Flyer)
In our home brewed rules, the Tactical Station upgrades, both for Feds and Klingons, are non-unique and restricted to their faction only. (so Klingons get theirs and Feds get theirs).
B'rel are around 90 meters and K'Vort are around 700...
The b'rel is a dogfighter/scout/pack hunter, the K'Vort were light cruisers, the design of the B'rel scaled up appropriately as it enabled in-atmospheric flight/fight and the ability to land a large number of troops (500+) where transporter dampeners had been deployed.
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![[Post New]](/s/i/i.gif) 2015/10/07 14:36:05
Subject: Rotarran preview up (take a deep breath now)
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Dakka Veteran
California
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Thank you!
I am beginning to think that the crew at Wizkids really does have it out for DS9, since most of the stuff from that show has been eh at best... Automatically Appended Next Post: Dax might be useful on a ship with Spock or Janeway.
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This message was edited 1 time. Last update was at 2015/10/07 15:32:17
"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/10/19 21:15:12
Subject: Re:Rotarran preview up (take a deep breath now)
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Stubborn Prosecutor
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I thought I would fill you in on the Rotarran as well. It has an odd goldish tint to it, definitely stands out next to the other B'Rels.
Also Ortakin is the generic captain. I think he was the only named crew from the "Soldiers of the Empire" episode that didn't make it as a crew in the pack.
( http://memory-alpha.wikia.com/wiki/Ortakin)
Shame it didn't come with an upgrade to add crew slots. But I guess if you are playing a theme game you could always take Cryogenic Stasis to get them in. However Dax sill won't do anything for you
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It's time to go full Skeletor |
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