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Imperial Guard (Astra Militarum) 405th Cadian "The Spartans" fandex (Taken down for Major Revision)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Douglas Bader






Orvis25 wrote:
And you be more specific and explain in detail why?


The problem is you've just copy/pasted the entire IG codex and buffed a few things. Making your own codex should be about making something different, not just making your army more powerful. For example, consider the FW Elysian drop trops list: you gain deep strike on everything and dedicated transport Valkyries, but you lose access to all of the tanks. So you have an IG variant codex that is still recognizable as IG, but has its own strengths and weaknesses. Yours, on the other hand, has no such differences. It's a strictly better IG codex and if you had to choose between the two there would never be any reason to use the official codex, regardless of what theme you've chosen for your army.

Now, if you just want to re-balance the game then that's fine, it certainly needs a lot of balance changes. But don't dress it up as a customized fandex for your army, be honest and say "my codex is too weak and I'm struggling to compete, let's make some changes to bring it in line with the other armies".
Made in us
Douglas Bader






Orvis25 wrote:
I wouldn't go as far as to say i copied the entire codex


You did. You literally copy/pasted the entire codex and made a very small number of changes. TBH I'm surprised the moderators haven't removed your attachment yet, since it's pretty clearly a substantial enough copy to be a violation of GW's IP rights.

i have cut some units completely because i feel they don't fit with the theme of my fandex "fluff"


Which units? The special characters? It sure doesn't look like you've removed anything significant. Whatever it is, it's certainly not enough of a change to be a serious drawback in the way that things like Elysians losing all of the tanks force you to make difficult choices about whether or not you want to use a variant codex.

and also created my own units.


Not any interesting ones. Adding a medic IC is not a very significant change, and it doesn't really show off anything about the character of your army.

In addition to adding an entire army trait table from scratch (which in v1.3 will be revised to possibly include some negative effects).


Sure, but that's just straight buffs. It doesn't say anything about the character of your army, especially since there's no common theme to any of the traits. In fact, adding so many new traits/orders/etc just dilutes the theme of your army. You'd be better off choosing a single buff that represents the concept of your army and getting rid of the rest.

To me fandex is just put a spin on a current dex or improve the original, not create one form scratch (or what your saying in terms of make it play different than its normal dex), i would just call that a regular dex.


But you haven't put a spin on anything, you've just made your army more powerful. Again, consider the Elysian drop troops example as an official "fandex". It has significant army-wide rules (universal deep strike and turn-1 flyers), changes which units are available and which FOC slot they're in (dedicated transport Valkyries, no tanks), adds some different upgrade options (veteran squads can take homing beacons instead of camo cloaks), and generally plays completely differently compared to a codex IG army. It's still clearly IG, but it definitely has its own character and you have to make really difficult choices between the two.

You've done none of that. Your codex is a "spin" on the standard codex in the same way that a codex where I edited lasguns to be STR D AP 1 would be.

This message was edited 1 time. Last update was at 2015/10/08 08:19:06


 
 
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