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![[Post New]](/s/i/i.gif) 2015/10/05 09:58:01
Subject: Expanding my daemons
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Dakka Veteran
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Greetings all.
Been out of the gaming loop for a while, and looking to get back to it. With that in mind I want to expand my current daemon list to 1850. I'm currently running the following list at 1500, and it's been working well:
Be'lakor 350
Heralds of Chaos
• Herald of Khorne: Lesser Reward; Greater Reward; Juggernaut of Khorne; Exalted Locus of Wrath 155
11 Pink Horrors of Tzeentch: Iridescent Horror 104
20 Daemonettes of Slaanesh: Alluress 185
9 Screamers of Tzeentch 225
9 Screamers of Tzeentch 225
16 Flesh Hounds of Khorne 256
1,500 points
It's a pretty straightforward list, and I like it that way. Be'lakor casts invisibility on the hounds or daemonettes, and sometimes lends a shrouding bubble to the screamers. What I'm looking for with the next 350 points or so is some anti air and some anti superheavy power. I'm open to any suggestions, including allies of all sorts, so please give me some ideas! Cheers.
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![[Post New]](/s/i/i.gif) 2015/10/05 10:50:18
Subject: Re:Expanding my daemons
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Stubborn Dark Angels Veteran Sergeant
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For a list like this I wouldn't bother with anti air. It is fast enough to make it across the board and into cc before the flyers even arrive.
Also, daemons really are bad at anti air, one of the worst codices at it in the game in fact. If you feel that you really need anti air, then the CSM FW Fireraptor is where to go, but this would require some point reshuffling.
Regarding superheavies: what superheavies do you have in mind?
GMC's are threatened by daemonettes and other rending options. Buff then with the grimoire to limit damage from stomps and they should do fine. Be'lakor can also reliably put wounds on them, just try to take the thing down before stomps happen.
Super heavy vehicles are no problem, everything in your list besides the horrors can deal with them.
Super heavy walkers are where the real problems begin for daemons. You really have very few good options here. Personally trying to tie up a walker with invis or grimoire will be your best bet. Stomp rolls of 6 suck, but there really is no efficient way to deal with them.
For the last 350 points, I'd personally consider getting some more horrors to hold objectives, and a herald or 2, especially on disks. If you get a disk then he makes for an ideal grimoire holder and portable summoner.
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![[Post New]](/s/i/i.gif) 2015/10/05 11:48:11
Subject: Expanding my daemons
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Longtime Dakkanaut
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350 pts could get you a trio of blood slaughterers.
Pretty gnarly when boosted up and can hack up most supers. Tricky to control tho.
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![[Post New]](/s/i/i.gif) 2015/10/05 11:54:32
Subject: Expanding my daemons
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Dakka Veteran
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You may actually be right about the anti air. I don't bother with it at all at 1500, as speed and buffs (plus good board control) keeps it in check.
What I might do is jiggle things around a bit to get some KDK allies in there. That would allow me to take fearless flesh hounds with a power fist lord, plus a heldrake for some anti air and anti biker power, plus some melta bikers to help with anti tank (and give a bit of superheavy defence). Wouldn't be making much use of the blood tithe, but it would be a small fringe benefit.
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![[Post New]](/s/i/i.gif) 2015/10/05 11:58:40
Subject: Re:Expanding my daemons
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Stubborn Dark Angels Veteran Sergeant
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![[Post New]](/s/i/i.gif) 2015/10/05 12:04:52
Subject: Expanding my daemons
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Dakka Veteran
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Ah yes, picking up a knight of my own would in fact help the superheavy issue. I suspect I'll wait until they actually make it into an "official" book first though.
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![[Post New]](/s/i/i.gif) 2015/10/05 16:14:06
Subject: Re:Expanding my daemons
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Nurgle Veteran Marine with the Flu
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I'd second getting some more horrors in there as well as a Tzeentch herald or two, with at least one on a disc with the Grimoire. Your current list only has 5 base warp charges, by bumping it up to around 12 or so you are going to have much more options in the psychic phase and better exploit Be'lakor potential. He could reliably have enough WC to try for invis, shrouding and psychic shriek in the same turn, and/or your Tzeentch guys could be casting cursed earth or some conjurations.
Otherwise if you really don't want more psykers I'd also consider adding a pair of Soul Grinders which are very versatile.
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![[Post New]](/s/i/i.gif) 2015/10/14 00:29:11
Subject: Expanding my daemons
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Unhealthy Competition With Other Legions
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I love using a pair of Soul Grinders. Their torrent flamer is epic when they deep strike and they can also march upfield and use mini battle cannons as well.
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"He's doing the Lord's work. And by 'Lord' I mean Lord of Skulls." -Kenny Boucher
Prepare yourselves for the onslaught men. The enemy is waiting, but your Officers are courageous and your bayonettes sharp! I have at my disposal an entire army of Muskokans, tens of thousands of armour and artillery supporting millions upon tens of millions of the Imperium's finest fighting men with courage in their bellies, fire in their hearts and lasguns in their hands. Emperor show mercy to mine enemies, for as sure as the Imperium is vast, I will not!
- General Robert Thurgood of the Emperor's Own Lasguns before the landings at Traitor's Folly at the onset of the Chrislea's Road Campaign
"Pride goeth before the fall... to Slaanesh"
- ///name stricken///, former 'Emperor's Champion' |
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