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[1850] - Tzeentch/slaanesh daemons - Really need help  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Frenzied Berserker Terminator






Hi guys. Starting a daemon army and this is my starting base idea. I'm wondering if a nurgle/slaanesh army would be better... Here's what I'm thinking of course it's 2 CADs:

Fate weaver
Belakor
Herald in disc, ML 2 exalted reward
Herald on disc, ML 2

20 daemonettes
20 daemonettes
15 daemonettes
10 pink horrors
10 pink horrors

6 screamers of tzeentch( in the group with a herald)

6 screamers of tzeentch( in the group with a herald) probably getting grimoire and the heralds will try for cursed earth maybe for 2++ reroll? While fatey gets invis and belakor 2+ jinks. All while summoning more heralds, or pink horrors?

This message was edited 2 times. Last update was at 2015/10/05 20:28:38




" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in ca
Unhealthy Competition With Other Legions





go all tzeentch then summon slaanesh daemons
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Hey Dalymiddleboro,

Nice list! I would toss the third Daemonettes squad and with the points saved give the HoT's extra mastery levels, buy 2 Pink Horrors so both those squads have ML2 and buy 2 Screamers so both squads have 7 Screamers (or 1 of 8 and 1 of 6). This leaves 17 points to spend on an Alluress with a Lesser Reward or something like that.

With these changes you'd have 17 Mastery Levels to play with. That greatly boosts the chance that Invisibility or Summoning would be successful.

One of your Screamer-units would pack a bigger punch to help with the relatively weak anti-armor in the list.

Good luck with the list. Write us a Battlereport one of these days! :-)


Cilithan

Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





I once had an idea for a (mostly) Slaanesh/Tzeentch list that goes something like this:

CAD 1
Fateweaver
Be'lakor

10x Daemonettes: Icon and Instrument
10x Daemonettes: Icon and Instrument

CAD 2
Tz'erald: ML3, Disc, Grimoire
Tz'erald: ML3, Disc, Exalted Locus (S6 Flickering Fire basically)
Sla'herald: ML2, Greater Reward, Exalted Locus (entire unit rerolls to hit + challenge shenanigans)
Sla'herald: ML2, Greater Reward

20x Daemonettes
3x Nurglings ('cause points)

8x Screamers

The idea is that you give your opponent nothing but hard targets on turn 1 i.e. Flying and/or Jinking Fatey and Be'lakor, buffed ScreamerStar, and shrouded Nurglings. T2 you first deepstrike either of the 2 10 strong Daemonette squads in a relatively safe (mishap wise) location. Instrument allows you to immediately deep strike the DaemoBomb of 20 Daemonettes + 2 Heralds and with no scatter via the Icon. Be'lakor casts Invis on the Daemonettes and with 5 additional rolls on Telepathy, you have a decent chance for a second Invis to throw around. Exalted Locus of Beguilement means you've got 60 rending attacks on the charge rerolling to hit plus around 10 S5 AP2 attacks, plus you control who challenges and who accepts said challenge. They won't get into combat until turn 3, but it's unlikely they were going to get there until then anyway and the deep strike + Invis makes sure you're hitting at relatively full strength. With Fleet and a +3 inch run move after you deep strike it's pretty unlikely that they're not in combat the turn after you deep strike.

"Backfield? I have no backfield." 
   
 
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