I once had an idea for a (mostly) Slaanesh/Tzeentch list that goes something like this:
CAD 1
Fateweaver
Be'lakor
10x Daemonettes: Icon and Instrument
10x Daemonettes: Icon and Instrument
CAD 2
Tz'erald: ML3, Disc, Grimoire
Tz'erald: ML3, Disc, Exalted Locus (S6 Flickering Fire basically)
Sla'herald: ML2, Greater Reward, Exalted Locus (entire unit rerolls to hit + challenge shenanigans)
Sla'herald: ML2, Greater Reward
20x Daemonettes
3x Nurglings ('cause points)
8x Screamers
The idea is that you give your opponent nothing but hard targets on turn 1 i.e. Flying and/or Jinking Fatey and Be'lakor, buffed ScreamerStar, and shrouded Nurglings. T2 you first deepstrike either of the 2 10 strong Daemonette squads in a relatively safe (mishap wise) location. Instrument allows you to immediately deep strike the DaemoBomb of 20 Daemonettes + 2 Heralds and with no scatter via the Icon. Be'lakor casts Invis on the Daemonettes and with 5 additional rolls on Telepathy, you have a decent chance for a second Invis to throw around. Exalted Locus of Beguilement means you've got 60 rending attacks on the charge rerolling to hit plus around 10 S5 AP2 attacks, plus you control who challenges and who accepts said challenge. They won't get into combat until turn 3, but it's unlikely they were going to get there until then anyway and the deep strike + Invis makes sure you're hitting at relatively full strength. With Fleet and a +3 inch run move after you deep strike it's pretty unlikely that they're not in combat the turn after you deep strike.
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