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![[Post New]](/s/i/i.gif) 2015/10/06 23:02:05
Subject: 250pt Rebel list vs Big ship led Empire force
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Hellacious Havoc
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Hi guys, I have a game Friday night VS an Imperial Raider led Empire force. He has access to the Tie Advanced from the raider kit, a bomber, 2x fo/tie fighters and imperial aces.
This is what i thought I would run to combat it.
Tycho Celchu — A-Wing 26
Wired 1
Homing Missiles 5
Push the Limit 3
Shield Upgrade 4
A-Wing Test Pilot 0
Ship Total: 39
"Red Ace" — T-70 X-Wing 29
Advanced Proton Torpedoes 6
BB-8 2
Stealth Device 3
Ship Total: 40
Blue Squadron Novice — T-70 X-Wing 24
Proton Torpedoes 4
R7-T1 3
Stealth Device 3
Ship Total: 34
Warden Squadron Pilot — K-Wing 23
Twin Laser Turret 6
Proton Torpedoes 4
Plasma Torpedoes 3
Cluster Missiles 4
Seismic Charges 2
Ship Total: 42
Miranda Doni — K-Wing 29
Twin Laser Turret 6
Proton Torpedoes 4
Plasma Torpedoes 3
Cluster Missiles 4
Ship Total: 46
Corran Horn — E-Wing 35
Push the Limit 3
Fire-Control System 2
Flechette Torpedoes 2
R2-D2 4
Hull Upgrade 3
Ship Total: 49
I also have two normal x wings from starter sets, the falcon and a headhunter that are not included in this list but can be utilized for changes.
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"I was reading this as fetus, man I was wrong!" - BunkerBob
Fantasy - High Elves 6000PTS....Goblins 2000PTS
40K - Tau 2000PTS .... Imperial Guard 1000PTS .....Chaos Space Marines - 1000PTS
NECROMUNDA!!! |
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![[Post New]](/s/i/i.gif) 2015/10/07 00:26:01
Subject: 250pt Rebel list vs Big ship led Empire force
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Colonel
This Is Where the Fish Lives
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Stealth Device on the T-70s is a waste... three defense dice without an evade action means there is a good chance they won't last the first round of firing. Autothrusters is a better fit for them unless you proxy Integrated Astromech.
Give Tycho Autothrusters or Stealth Device and Proton Rockets instead of Homing Missiles.
I'm not sold on all the missiles on the K-wings either. I feel they work better as bombers than missile boats. However, if you are going to give them all that ordnance, make sure you give them Extra Munitions.
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d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/10/07 02:18:23
Subject: 250pt Rebel list vs Big ship led Empire force
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Fixture of Dakka
Bathing in elitist French expats fumes
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Yeah, I also plan on using Red Ace very differently. Give him R2-D2 instead, and you can have a very durable ship, especially with autothrusters.
The A-Wing is made to use Proton Rockets, as SPJ said.
Can't help you with the K-wings, haven't played them. If you want to run a 2nd T70 absolutely, I would try to squeeze Poe Dameron in there.
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![[Post New]](/s/i/i.gif) 2015/10/07 03:02:51
Subject: 250pt Rebel list vs Big ship led Empire force
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Colonel
This Is Where the Fish Lives
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Also, give Corran Shield Upgrade instead of Hull Upgrade; it makes R2-D2 even better.
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This message was edited 1 time. Last update was at 2015/10/07 03:03:11
d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/10/07 10:16:05
Subject: 250pt Rebel list vs Big ship led Empire force
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Hellacious Havoc
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Also thought i might try this.
Han Solo — YT-1300 46
Push the Limit 3
Cluster Missiles 4
Chewbacca 4
Nien Nunb 1
Engine Upgrade 4
Millennium Falcon 1
Ship Total: 63
Poe Dameron — T-70 X-Wing 31
Proton Torpedoes 4
R2-D2 4
Shield Upgrade 4
Ship Total: 43
"Blue Ace" — T-70 X-Wing 27
Proton Torpedoes 4
BB-8 2
Shield Upgrade 4
Ship Total: 37
Luke Skywalker — X-Wing 28
Squad Leader 2
Proton Torpedoes 4
R7-T1 3
Ship Total: 37
Tycho Celchu — A-Wing 26
Wired 1
Concussion Missiles 4
Push the Limit 3
Hull Upgrade 3
A-Wing Test Pilot 0
Ship Total: 37
Knave Squadron Pilot — E-Wing 27
R2-F2 3
Hull Upgrade 3
Ship Total: 33
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"I was reading this as fetus, man I was wrong!" - BunkerBob
Fantasy - High Elves 6000PTS....Goblins 2000PTS
40K - Tau 2000PTS .... Imperial Guard 1000PTS .....Chaos Space Marines - 1000PTS
NECROMUNDA!!! |
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![[Post New]](/s/i/i.gif) 2015/10/08 22:40:49
Subject: 250pt Rebel list vs Big ship led Empire force
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Dakka Veteran
California
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Luke is a rather underwhelming pilot for the X-wings. I might try to swap him for Biggs.
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/10/09 00:46:59
Subject: 250pt Rebel list vs Big ship led Empire force
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Fixture of Dakka
Bathing in elitist French expats fumes
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With an integrated Astromech, though, it feels so... cinematic. FORGE THE NARRATIVE HARDER!!!!
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![[Post New]](/s/i/i.gif) 2015/10/09 08:40:34
Subject: 250pt Rebel list vs Big ship led Empire force
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Battleship Captain
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Luke is awesome, but best used with Lone Wolf as an end-of-game duellist.
In epic games, he's less useful as the opponent retains the resources to kill him for more of the game.
R2-D2 is less good for the same reason; with 250 points of stuff on the board, Corran can't pull his usual "fly in, take a couple of hits, double tap someone and fly off to heal" trick, because one turn of concentrated fire and he's space junk.
Epic tends to reward a flock of good-quality generic fighters; aces lists can't mass enough firepower to kill them in numbers before they fire, but they can mass enough firepower to kill lower level generics before they fire. More importantly, they fire simutaneously with the flak-heavy raider corvette, not after it!
Since a huge ship uses a different set of actions and rules (reinforce, recover, etc) you can consider opportunist - it makes for a nice firepower upgrade that's reusable. It also pairs well with an X-wing pack as even if one or two don't get their bonus dice, either you'll burn through a target's tokens with concentrated fire, or they'll hang onto them instead of spending them for fear of you getting massed opportunist fire....
You're overladen with upgrades and ordnance. In a big game, keeping simple and clean makes it more likely you'll remember all the rules you do have, and a small saving on each ship can buy serious increases in numbers.....
If you're using "Red Ace", are you okay with proxy cards?
Okay....Suggestion:
The Support Units
Esege Tukutu - Twin Laser Turret, Recon Specialist
(A steady supply of focus tokens allowing for focus/target locked attacks)
Lieutenant Blount - Veteran Instincts, XX-23 S-Thread Tracers
(Pops area-effect target free target locks)
Etann A'Baht - R7 Astromech, Sensor Jammer
(Doesn't need to do much damage himself but adds criticals to all your fire)
The Big Guns
Miranda Doni - Twin Laser Turret, Shield Upgrade, Chewbacca
(This gives her maximum mileage out of her ability to trade shields for damage and vice-versa)
Red Squadron Veteran - Opportunist, R2 Astromech, Integrated Astromech
Red Squadron Veteran - Opportunist, R2 Astromech, Integrated Astromech
(The big guns - 4 dice attacks and easily dropping the resulting stress, on a platform a lot more manouvrable than anything carrying a cannon)
Red Squadron Pilot - R2 Astromech, Integrated Astromech
Red Squadron Pilot - R2 Astromech, Integrated Astromech
(And two 3-dice attacks to back them up)
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Termagants expended for the Hive Mind: ~2835
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