|
HQ: Uriah Jacobs
Priest w/ Litanies of Faith
Celestians x 8, Flamer, Heavy Flamer
Repressor
TROOPS
Battle Sisters x 10, storm bolter, flamer
Rhino
Battle Sisters x 10, storm bolter, flamer
Rhino
Battle sisters x 5, melta bomb
Immolator, dozer
FAST
Dominions x 5, Melta x 4
Immolator, dozer
Dominions x 5, Melta x 4
Immolator, dozer
Seraphim x 10, superior, melta, hand flamers x 2
HEAVY
Exorcist, storm bolter, dozer
Retributor x 8, Heavy Bolter x 4
Retributor x 8, Heavy Bolter x 4
FORT
Aegis, quad gun
ALLIES
HQ: Malleus Inquisitor, terminator armor, psycannon
ELITES: Bolter Acolyte x 10, priest
So, Dominions run in front, trying to ace enemy heavy stuff and just melta’ing whatever they can. The sisters run behind, with Uriah and his bubble of fearless and counter-attack going where its needed. His unit is there for extra CC aid, when they need it, with the Celestians being boosted by having two priests in the unit constantly having their Hymns go off. Nobody expects to see a unit with rerolling to wound, rerolling all saves, and that sweet 5++ from sisters, so the CC durability it brings is often a big surprise. The aegis goes where its needed, and the Acolytes man the gun to serve as backfield support. The priest is just there to make them fearless so they cant be shoo’d away. The inquisitor will go with one of the Retributor teams to provide walking fire. If need be, he can detach for their AoF.
I know sisters aren’t the maximum awesomest, but theyre fun and interesting. I tried to keep this list WYSIWYG 100%, thus the lack of MSU spam (I don’t have more than 6 or 7 rides for them). I like to run my sisters aggressive and assault when possible, so suggestions to improve this especially are appreciated. I have some repentia, but blah, unless you have a really good idea.
|