Switch Theme:

[500] - Space Marines - Ultramarines  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




HQ
165 pts - Tigurius

Troops
190 pts - 10 man tac marines squad
-plasma pistol, grav gun, missle launcher

145 pts- 10 man tac marine squad
-plasma gun.

500/500

I've only just started playing so I'm not sure what to do with my list. I don't have Tigirius yet but I like him as an HQ, I'm open to any other HQ suggestion.
I know I want to add a centurion devastator squad in the future, other than that what should I do vehicle wise?
Should I put the tac squads in rhinos or drop pod them in? Also for fast attack should i go stormtalon or bike squad?

Super new player looking for some direction and tips in army building, thanks!
   
Made in ca
Stealthy Dark Angels Scout with Shotgun




Canadia

Tigirius is a really nice HQ.
It is hard to give tips on what to modify on a 500pts list tough, so I'll attempt telling you what you should get next.

First of all, you'll need some anti-tanks... doesn't need to be super expensive or anything. For example, I like to take a dreadnought with meltas or a command squad with all meltas.

Then, you need something so your guys don't get killed because everything on foot is just too easy to beat.
Rhino(s) are pretty good for that, Razorbarks can only carry 5 models but it's good for medium/long range.

Other then that... If you make a bigger list and have points to spare or something, Marneus is always nice to have in a fitting squad.
With Assault Termies when he has the armor of antilochus
or with Tacs n stuff withouth the armor of antilochus... He does cost a lot of points though.

This message was edited 1 time. Last update was at 2015/10/09 02:04:51


3000 pts--- 1500 pts
2000 pts--- 1800 pts

Wins/Loses/Ties
6/1/1--- 2/1/1
3/3/0--- 2/1/1 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Could always go with:

Chapter Master: Thunder Hammer, Shield Eternal, Artificer Armor, Bike

Bike Squad: 2 Meltaguns, 5 men

Bike Squad: 2 Meltaguns, 5 men

500 on the dot.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

lunchboxking wrote:
HQ
165 pts - Tigurius

Troops
190 pts - 10 man tac marines squad
-plasma pistol, grav gun, missle launcher

145 pts- 10 man tac marine squad
-plasma gun.

500/500

I've only just started playing so I'm not sure what to do with my list. I don't have Tigirius yet but I like him as an HQ, I'm open to any other HQ suggestion.
I know I want to add a centurion devastator squad in the future, other than that what should I do vehicle wise?
Should I put the tac squads in rhinos or drop pod them in? Also for fast attack should i go stormtalon or bike squad?

Super new player looking for some direction and tips in army building, thanks!


First: Welcome to Dakka and the Ultramarines.

HQ + 2xTroops is your basic list. It’s hard to make a take all comers list at 500 points for marines, but unless somone manages to shoehorn a land raider in, you should do fine.

Tigurius, while good, is a lot of points at this level. You could always field him as a normal librarian at lower points if you want to bring more stuff to the table. All of out HQs can work, which one to use depends a lot on what you like, and what formations you want to take advantage of.

In general, plasma pistols are overpriced, and should be avoided. A general rule of thumb for tac sarges is either nothing, or a combi weapon matching the special in the squad.

When building a list there are a number of things you need to be able to do:

Get scoring units to objectives, and keep them there alive as long as needed. End of the game for some missions, just a turn for maelstrom.

Kill heavy armor (AV13-14): Melta is the tool of choice here, but there are other options.
Light, Medium armor and transports. Massed mid-srenght fire is good here
Monstrous creatures. Similar to medium armor, grav/plas is probably your answer
Flyers. A few options, also, can be avoided in certain circumstances
Hordes. Massed bolter fire, templates, large blasts.

Now one of the nice things about marines is that many units can be geared to deal with different things, so there is a lot of wiggle room to take what you like, and still cover all your bases.

Drop pods vs. rhinos is an old question. Drop pods are high risk/high reward. Done right, they ensure your units get the first shot at optimal range, and destroy your opponent. But if you are up against someone who know how to counter them, you might just kill some cheep bubble wrap unit and get blown off the table piecemeal as you arrive. Rhinos are more conservative, but still have some fun tricks. And then there is a mix of the two, which also works. But you are eventually going to want transports for all your tac squads (and most other things as well). What to pick depends a lot on what you like, and your style of play.

Where would you like your army to be? All of the things you mentioned have places in lists. If you are looking at formations (which is a good idea, but not required) some things are easier to slot in then others. You can always use the CAD to take things that don’t fit well.

For HQs, you should look into a captain or chaplain, as you need one for the battle demi company, the core of our specific formation. A captain on a bike is one of the stronger things we can field right now, and chaplains are nice, low cost picks to fill the slot (and boost CC squads)

Bikes made out quite well in the last few editions, and are worth picking up. They have the additional advantage of filling the FA slot in the demi-company. Or, if using a CAD with a HQ on a bike, they can be troops. That said, the stormtalon is a scrappy little bird, and I enjoy flying mine.

If you like Dev Cents then by all means take them. They are a solid choice mechanically. Most issues with them come from looks/concept/fluff, not how they act on the table.

   
 
Forum Index » 40K Army Lists
Go to: