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![[Post New]](/s/i/i.gif) 2015/10/10 17:57:00
Subject: Warhammer 40K Space Marine Xbox 360
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Road-Raging Blood Angel Biker
Austin Texas
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Why is it virtually dead for online play? There are still people out there playing guys, we need more people to get on regularly though there just isn't enough people to ever play annihilation or alot of the other styles of game play lets revive this game!!! if anyone is interested in playing friend me on xbox live my gamer tag is my user name here
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Do Space Marines Ever Have Fun?
If By "Fun" You Mean "Scour The Xenos Scum From The Galaxy" Then Yes Space Marines Can Have Fun.
"Scour The Xenos Scum From The Galaxy"
That Sounds More Like Cleaning The Bathroom...
Xenos-B-Gone, The #1 Alien Killing Bathroom Cleaner Of The 41st Millenium... Ingrediants May Include 99% Promethium %1 Spark
Instructions: Saturate, Rinse, Repeat And Killit Bang!! Xenos Are Gone! |
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![[Post New]](/s/i/i.gif) 2015/10/10 18:08:12
Subject: Warhammer 40K Space Marine Xbox 360
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Trazyn's Museum Curator
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Its also pretty dead on PC.
No one plays Dreadnaught assault, and its the same 5 maps over and over again.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/10/10 20:32:24
Subject: Warhammer 40K Space Marine Xbox 360
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Road-Raging Blood Angel Biker
Austin Texas
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I know the maps are limited but it's still a fast paced high intensity game I just don't get it
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Do Space Marines Ever Have Fun?
If By "Fun" You Mean "Scour The Xenos Scum From The Galaxy" Then Yes Space Marines Can Have Fun.
"Scour The Xenos Scum From The Galaxy"
That Sounds More Like Cleaning The Bathroom...
Xenos-B-Gone, The #1 Alien Killing Bathroom Cleaner Of The 41st Millenium... Ingrediants May Include 99% Promethium %1 Spark
Instructions: Saturate, Rinse, Repeat And Killit Bang!! Xenos Are Gone! |
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![[Post New]](/s/i/i.gif) 2015/10/10 20:38:23
Subject: Warhammer 40K Space Marine Xbox 360
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Gargantuan Gargant
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BloodDrop101X wrote:I know the maps are limited but it's still a fast paced high intensity game I just don't get it
For one thing, people are slowly moving onto the next gen consoles and games. Furthermore, from what I remember the game didn't sell badly but not extremely well either. Once you factor in the age of the game and the inevitable decrease in gamer population on its servers once fairweather fans move onto the next games, it leaves only a small community left, similar to DoW2 (which has more longevity in comparison since there's mods made for it).
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![[Post New]](/s/i/i.gif) 2015/10/11 13:24:34
Subject: Warhammer 40K Space Marine Xbox 360
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Ultramarine Librarian with Freaky Familiar
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I liked the game, not played in a while. I wouldn't mind jumping back in again, some time soon!
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They/them
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![[Post New]](/s/i/i.gif) 2015/10/14 08:07:16
Subject: Warhammer 40K Space Marine Xbox 360
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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I'd love to put together a couple games of Horde mode with some other Dakkanauts. Anyone else who owns the game on steam and wants to play send me a PM
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This message was edited 1 time. Last update was at 2015/10/14 08:07:29
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![[Post New]](/s/i/i.gif) 2015/10/14 08:51:56
Subject: Warhammer 40K Space Marine Xbox 360
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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It was very fun and immersive, though I really felt weapons did too much damage (or player characters had too little health, same thing in the end), which encouraged quickscoping oneshots, cornercamping, meltarunning etc. Grenades were also pretty wtf, especially prenerf. Those concepts shouldn't exist in MEQ battles in my opinion. That's the realm of Call of Duty, not the battles of Marines. Unfortunately it looks like Eternal Crusade has an even greater problem with this. It's not only because it'd feel fluffier if you were tougher, it also prevents 'I shot first so I win lolololol' and makes it more skill-based, which is far more satisfying in my opinion.
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This message was edited 3 times. Last update was at 2015/10/14 08:55:52
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![[Post New]](/s/i/i.gif) 2015/10/27 01:44:57
Subject: Warhammer 40K Space Marine Xbox 360
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Revving Ravenwing Biker
New York City
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Ashiraya wrote:It was very fun and immersive, though I really felt weapons did too much damage (or player characters had too little health, same thing in the end), which encouraged quickscoping oneshots, cornercamping, meltarunning etc. Grenades were also pretty wtf, especially prenerf.
Those concepts shouldn't exist in MEQ battles in my opinion. That's the realm of Call of Duty, not the battles of Marines.
Unfortunately it looks like Eternal Crusade has an even greater problem with this.
It's not only because it'd feel fluffier if you were tougher, it also prevents 'I shot first so I win lolololol' and makes it more skill-based, which is far more satisfying in my opinion.
Yea, saw a gameplay of alpha eternal crusade, and the reviewer was just raving about how good the game was. Meanwhile, on the screen, two marines were duking it out, firing their bolters and circling each other at point blank range. Really not how I imagined 40k combat to be like. The movements were also awkward, just like Space Marine. When I first heard of Space Marine, I was kind of hoping it would be more like the DoW trailer, but it kinda turned out like a TF2/Halo hybrid.
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I will forever remain humble because I know I could have less.
I will always be grateful because I remember I've had less. |
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![[Post New]](/s/i/i.gif) 2015/11/01 03:45:21
Subject: Warhammer 40K Space Marine Xbox 360
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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I think Space Marine captured the feel very well. It just needed some number tweaks, a meltagun redesign, etc.
It's a shame I don't know how to mod it.
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