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Made in pr
Screeching Screamer of Tzeentch




I have some (hopefully) simple questions regarding swarms and wound allocation.

Assume a unit (Attacker) is attacking another Unit consisting on 3 4-Wound Models with the Swarm Rule, each of which is exactly the same distance from the Attacker.

1. If the Swarm Unit were to receive 3 wounds; how should the wounds be allocated? Would each base receive 1 wound, or would a single base receive all 3? Would a base having a previous wound make any difference? Basically, since each would is allocated individually, does each one trigger the "choose the closest model" step?
2. Would it be any different if the models were in close combat (and base contact with the attacker)? In other words, do the Swarm rule overwrite or take priority over the wound allocation rules in CC (that once a model is selected all wounds from the same pool must be allocated to it)?
   
Made in us
Auspicious Daemonic Herald





Wounds are allocated one at a time. So you do a wound, then when you do the second wound now there is a swarm that has less wounds
   
Made in gb
Executing Exarch






{EDIT} Disregard {/EDIT}

Right, now that I've actually read the rule (and honestly, I don't remember that bit being there last edition), let's try again:

(1) Wounds are allocated to the model closest to the enemy, where two or more models are the same distance, the player being shot at can choose which one to count as "closest". Swarms steps in when there are Swarm models with less wounds than others, but only affects the choice of which model is closer, it does not expand the "what model is closest" to include the whole unit.
Example - A unit of three swarms is shot at. Two bases had already taken a wound earlier, and one base is at full wounds. The enemy is 8" from both one of the wounded bases and the unwounded base, but 9" from the last (wounded) base. When determining which is closer, the defending player doesn't get a choice (like they would for a non-swarm unit), and has to allocate wounds to the wounded base up front first.
Once that model is dead, you're left with an unwounded base 8" away, and a wounded base 9" away - this time the Swarm rule doesn't interfere, and you allocate to the unwounded base first.

(2) Similarly, when in base contact, all the models are 0" away - forcing you to allocate to wounded swarms first. But if one (or more) swarm(s) are not in B2B (there's no room or they were too far away to pile in), then you use the same method - wounds allocated to the closest (B2B) first, and of those in B2B allocating to wounded swarms first.

This message was edited 2 times. Last update was at 2015/10/11 22:18:57


 
   
Made in pr
Screeching Screamer of Tzeentch




So what you are saying, Quanar, is that "the model with the least number of Wounds" is the model that has been wounded the most?
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

When you suffer a Wound, you deduct one from the model's Wound characteristics. You count down, not up.
   
Made in pr
Screeching Screamer of Tzeentch




I guess that makes sense... Although one would expect swarms are harder to kill... not easier. But rules are rules.
   
 
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