Thanks for the replies.
Deadza wrote:Noise Marines are awesome in concept but super expensive and I never have them accomplish enough to justify those points. Obliterators would do better imho. If hellbent on noise marines put them in a rhino or lump them into a group of 10 with an Icon of Excess for the FNP and pray you can find cover.
I agree, my friend keeps telling me my Noise Marines are awesome but he doesn't see the price tag, or maybe he is and he is trolling. That is an interesting way to run them with the icon, albeit more expensive... But ultimately, yes Oblits are better
IMO.
Tonberry7 wrote:As for the list it definitely looks fun. Depends on psychic power rolls to some extent but I'd be interested in trying it out.
Very true, I'm relying a lot on psychic rolls. If the Forewarning doesn't go off, I guess you throw more dice at prescience, but not much else in Div is good for this
CC unit... maybe the rending if you have a lot of spawn and roll well with their attacks? The biomancy on the other hand is all pretty useful, while endurance is definitely amazing on the Spawn because they're T6 and don't have any save to start with, so they maximize its utility. I'm almost tempted to take out Be'lakor and put another Biomancy Sorcerer to get better chance at Endurance as well as another chance at Iron Arm, maybe stacking enfeeble, etc. Be'lakor is so expensive, and I probably just need to baby him better with regard to sight lines to enemy guns. The fact that he can't reroll spells eats warp dice... it's 5 dice to get a good confidence shot at Invisibility, which is a lot.
It's a fun and viable (for
CSM) concept though! Give it a shot.