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Made in us
Drop Trooper with Demo Charge





Kalamazoo Michigan

I have played a few games and watched a few games with Latts Razzi and she does a superb job.

Her pilot ability works against everything other than epic ships and the decimator and it can be used when Latts is re-positioning.

I played a game against a fat han list (casually) and I was overjoyed to see the scowl on the fat han owner's face hehe.

Minimum must have for Latts Razzi:
K4 Security Droid
Weapon Engineer

Those 2 crew makes an amazing combo at 39 points. Green Maneuver get 2 target locks. Other then performing red maneuvers you can do this every single round of the game.

Engine Upgrade is really nice as well since focus is kinda useless on the YV-666 defensively. Green maneuver - 2 target locks and Boost!

Its not good for swarms or TLT but with 1 or 2 hard hitters its damn painful. I try and think of YV-666 lists but I always seem to want to field Latts...

I One shot Fel one game with Latts, and talonbane with glitterstim, crackshot, and a good dice roll!

This message was edited 2 times. Last update was at 2015/10/13 21:33:46


Life before death, Strength before weakness, Journey before destination. 
   
Made in us
Douglas Bader






I think the biggest problem is that you're paying 39 points for a support ship, and it's a support ship that doesn't even work effectively against all target types. Sure, it's great for killing Fel (assuming your kill ship can get him into arc), but what do you do when your opponent brings BBBBZ or TLT y-wing spam?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut





I love Latts Razzi as a character, so I'm really glad that her ability is so useful.

I would absolutely use her over the other choices.

You can also throw in Bossk crew and use her PS5 to combo it even more against larger load outs.

K4 Droid -> 2 Target Locks, PS 5+ Ship uses those TLs
Latts goes, Misses, Bossk grabs 2 more target locks for your lower PS pilots.



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Douglas Bader






 Talamare wrote:
K4 Droid -> 2 Target Locks, PS 5+ Ship uses those TLs
Latts goes, Misses, Bossk grabs 2 more target locks for your lower PS pilots.


Only one problem with this plan: once you've spent ~40 points on your support ship you aren't going to have enough points to buy multiple high-PS ships and multiple low-PS ships to use all of those target locks. And, even worse, you're spending those 40 points on a ship that intends to deliberately miss every shot!

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Speed Drybrushing





Yeah drop the bossk unless you're packing gunner.

I've flown Latts(didn't know it was a girl) with moderate success. Frankly I don't think the YV666 is that great of a large ship (very similar to the shuttle). If you fly it, keep it cheap, and pack as many kihraxz in as you can, so a 39 pt build is fine, and 3 kihraxz, you need as many shots as you can get to make dropping the defense down worth it. The way my dice roll, you really need to be flying against low agility ships to begin with and you'll take a beating due to your poor PS regardless

I just think you're better off running more or better ships anyway, it's fun for a casual game

This message was edited 1 time. Last update was at 2015/10/14 13:11:41


 
   
Made in us
Loyal Necron Lychguard





Virginia

I was at a tournament a month or so ago, right after the wave hit, and I ran her with Talonbane and a Cartel Marauder. I screwed up badly in the last game (my fault, made a single bad call that cost me the game early on), but ended up going 3-1, and my score got me 4th place. I was very satisfied with the combo, and it took a lot of people by surprise.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Drop Trooper with Demo Charge





Kalamazoo Michigan

 Peregrine wrote:
I think the biggest problem is that you're paying 39 points for a support ship, and it's a support ship that doesn't even work effectively against all target types. Sure, it's great for killing Fel (assuming your kill ship can get him into arc), but what do you do when your opponent brings BBBBZ or TLT y-wing spam?


Support ship? 3 attack dice with a 180 degree firing arc is not just a support ship. You could use 1 target lock for a friendly then save one for Latts + have a focus. If you add EU for 43 points you have good coverage and still can have 2 target locks after boosting. Even arc dodgers would have a hard time with that 180 arc unless they're really close.

But yes the weakness of Latts is vs swarm lists, and putting latts with a swarm or TLTs is pointless as well. Latts woudn't have much trouble with TLT spam but vs. BBBBZ it wouldn't go so well.

This message was edited 1 time. Last update was at 2015/10/14 19:35:32


Life before death, Strength before weakness, Journey before destination. 
   
Made in us
Douglas Bader






 easypeasylemonsquezy wrote:
Support ship? 3 attack dice with a 180 degree firing arc is not just a support ship.


It has a 180* arc, but it's a large base ship with a poor dial. It's easily outmaneuvered, and even when you do get shots 3 dice isn't all that much for ~40 points. It's a support ship because if you aren't getting a lot of benefit from the support abilities the ship is a terrible choice.

But yes the weakness of Latts is vs swarm lists, and putting latts with a swarm or TLTs is pointless as well. Latts woudn't have much trouble with TLT spam but vs. BBBBZ it wouldn't go so well.


Which means it isn't a viable option. You can't tailor for a specific type of opponent, so single-role ships are almost always bad.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Loyal Necron Lychguard





Virginia

 easypeasylemonsquezy wrote:
 Peregrine wrote:
I think the biggest problem is that you're paying 39 points for a support ship, and it's a support ship that doesn't even work effectively against all target types. Sure, it's great for killing Fel (assuming your kill ship can get him into arc), but what do you do when your opponent brings BBBBZ or TLT y-wing spam?


Support ship? 3 attack dice with a 180 degree firing arc is not just a support ship. You could use 1 target lock for a friendly then save one for Latts + have a focus. If you add EU for 43 points you have good coverage and still can have 2 target locks after boosting. Even arc dodgers would have a hard time with that 180 arc unless they're really close.

But yes the weakness of Latts is vs swarm lists, and putting latts with a swarm or TLTs is pointless as well. Latts woudn't have much trouble with TLT spam but vs. BBBBZ it wouldn't go so well.


I disagree. I obliterated a TIE swarm list using my aforementioned tourney list. It was actually one of the easier games I played.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
 
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