Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/10/15 15:03:08
Subject: Greyknight advice?
|
 |
Regular Dakkanaut
|
So I'm primarily interested in a smaller army with dreadknights and intercepters, but im hung up on the troop choice. I was originally going to run the strike squad because im assuming that theyre cost is lower, so i can get more psychic charges, but the termies seem liek the more popular choice... any opinions?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 15:13:05
Subject: Re:Greyknight advice?
|
 |
Devastating Dark Reaper
|
I would recommend going for the terminators. While you are correct in saying that the strike squad is cheaper, bear in mind that these guys are still 20ppm for a guy with tactical marine resilience. Terminators are more expensive, but the 2+ save along with the relentless platform for psycannons makes them better if you ask me. They also have an extra attack, which is always nice.
Then again, if you're not going to stick any nice shinies on any of them, the strike squads could win out I suppose. I'm not sure if grey knights can really afford to have a 'cheap' unit that doesn't do so much though!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 17:14:40
Subject: Greyknight advice?
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
The maximize DreadKnights and Interceptor (a great choice!), take a small unit of GK Terminators and a Librarian. You can Deep Strike the TDA turn 1 in a Nemesis Strike Force, leaving you 20 Interceptors and 2 NDK per NSF.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 17:16:04
Subject: Greyknight advice?
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
Strike squads are unfortunately just too expensive for what they offer. Terminators are indeed more expensive than Strikes, but they are much more worth their points.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 17:18:35
Subject: Greyknight advice?
|
 |
Regular Dakkanaut
|
Alright  What equipment would you consider for the termies and intercepters?
|
This message was edited 1 time. Last update was at 2015/10/15 17:20:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 17:23:21
Subject: Greyknight advice?
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
Terminators should take as many psycannons as possible and at least one hammer per 5. I usually wait to upgrade their other melee weapons until I have spare points to toss around.
Interceptors should probably be kept cheap and just take incinerators. I know less about these guys though having only run them a few times.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 17:27:28
Subject: Greyknight advice?
|
 |
Regular Dakkanaut
|
How many psycannons and hammers per 5? is it basically 4 psycannons and 1 hammer? Same with the intercepters, how many incinerators? sorry my codex is coming in in a few days and im considering buying some already build models if they have the right equipment
thanks for the help
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 17:31:05
Subject: Greyknight advice?
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
marcman wrote:How many psycannons and hammers per 5? is it basically 4 psycannons and 1 hammer? Same with the intercepters, how many incinerators? sorry my codex is coming in in a few days and im considering buying some already build models if they have the right equipment thanks for the help 
One special weapon per 5, similar to Space Marine Tactical squads. So you can have up to 2 psycannons in a 10 man squad . Also, keep in mind that terminators don't lose their melee weapon when taking a special weapon. Check out their page on GW's website and you can see how they're modeled.
|
This message was edited 1 time. Last update was at 2015/10/15 17:31:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 18:28:47
Subject: Greyknight advice?
|
 |
Trigger-Happy Baal Predator Pilot
|
I really like running halberds with my Termies if they are going to do any CC; the strength bonus is worth the points (in my mind)
* double post
|
This message was edited 2 times. Last update was at 2015/10/15 18:34:55
10000
2700
4000
3800
3000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 19:06:05
Subject: Greyknight advice?
|
 |
Regular Dakkanaut
|
Interceptors
3 with polearm and storm bolters
1 with hammer and stormbolter
1 with psycannon
Termies
3 with stormboters and polearm
1 with psy cannon and hammer
1 with stormbolter and hammer
Would these be good upgrades? I am looking for good CC as well so  this intercepted has psycannon though:(
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 19:53:21
Subject: Greyknight advice?
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
I'd recommend against psycannons on non-terminators. Psycannons are now salvo, so not only can you not shoot and assault, you also lose half the shots when simply moving. Interceptors want to be moving since they count as jump and can also shunt.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 21:46:53
Subject: Greyknight advice?
|
 |
Regular Dakkanaut
|
Makes sense! Any opinion on the CC weapons? When I looked at the Codex I wasn't really sure
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 23:21:55
Subject: Greyknight advice?
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
marcman wrote:Makes sense! Any opinion on the CC weapons? When I looked at the Codex I wasn't really sure
They're all pretty situational. If you have the means, either by magnetizing or buying extra models, I'd suggest having options to swap them out based on how many points you have.
Swords are your general AP3 force weapons.
Halberds are good if you have spare points and don't want to use warp charges on Hammerhand or you really just need that extra S boost.
Hammers are self explanatory in their usefulness, and any GK army should have a few kicking around.
Falchions...I'm not sure about these. I'm still on the fence regarding their usefulness for their points. I'd recommend trying them out and seeing how they work for you.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/15 23:51:54
Subject: Greyknight advice?
|
 |
Fresh-Faced Inquisitorial Acolyte
United States
|
I like to give my interceptor squads one of each weapon if I can
1 sword
1 hammer
1 halberd
1 incinerator
and 1 set of falcions on the justicar. he has 2 attacks base so the extra attack is nice if he gets hung up in a challenge or I have to challenge for a victory point.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/16 00:08:52
Subject: Greyknight advice?
|
 |
Devestating Grey Knight Dreadknight
|
Falchions are really questionable for most Grey Knight players. Yea, it's an extra attack, but my god 4 points? AND its already on a model that costs at LEAST 20 ppm already!
OUTRAGEOUS!
Especially considering that on every other squad besides Strike Squads they will get an extra attack somehow else.
Interceptors will have HoW
Termies have 2 attacks base
Purifiers have 2 attacks base.
The only squad I would recommend it on would be Paladins if you ever run them. WS5 and an extra attack synergize nicely. Since they cost so much already you probably are going all in on them as well before you even upgraded them.
The standard AP3 sword is good enough for most things.
|
SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/16 00:50:27
Subject: Greyknight advice?
|
 |
Water-Caste Negotiator
|
I personally run my GKT like this
Justicar: Falchions, Melta-Bomb
^ This way I have a reason for LOS'ing him that and if he gets challenged he might do well.
1 w/ Falchions (A backup to help deal with numbers)
2 w/ Halberd (1 W/ Psycannon to give me an all rounder to pal around with)
1 w/ Hammer (Because it has a punch & GK need to punch hard often)
It's a bit of a mix but I enjoy it and it's served me well.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/16 06:31:25
Subject: Greyknight advice?
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
Falchions math out as the best melee weapon for GK. The extra attack nets more wounds that the +1 Str from a Halberd in all brackets up to Toughness 6. Halberds edge out Falchions at T7, but everything loses out the Hammers at T8 or above.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/16 06:50:38
Subject: Greyknight advice?
|
 |
Jovial Plaguebearer of Nurgle
|
MOAR HAMMERS imho the hammers are the best weapon unless playing a hoard type army then id take the falchions just for the extra wounds.
The hammers just give you the ability to take on anything with virtually any unit and as GK this happens often, you don't want an expensive unit of termies unable to kill a rhino effectively nevermind the possibility of a landy or a daemon soulgrinder.
Hammers just put the fear of Mork into anyone vaguely nearby.
|
Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/16 07:13:22
Subject: Greyknight advice?
|
 |
Dakka Veteran
|
Really, none of the CC upgrades are essential. S6 AP3 +/- Force is fine for the kind of stuff you want to be targeting in CC.
If you've already bought all the good stuff (guns, dreadkinghts, lvl3 libs, Draigo etc) and have points left over, a hammer per terminator squad is nice. Falchions don't hurt either.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/16 14:23:03
Subject: Greyknight advice?
|
 |
Regular Dakkanaut
|
Any opinions on venerable dreadnights?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/16 15:11:36
Subject: Greyknight advice?
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
A venerable DreadKnight would be awesome! Too bad only our crappy Dreadnoughts can be venerable. :(
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
 |
 |
|