Switch Theme:

Shooting Phase Question  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Fresh-Faced New User




Hi there, (may the emperor forgive if this is in the wrong forum section)
Getting back into the game after a long hiatus, I'm having a little trouble wrapping my head around the shooting rules - curse my deteriorating brain.
My issue is with causing more wounds than models during the shooting phase.
I THINK I have it correct, but correct me if I am wrong. Take this example:
4 models are in range of my boltguns from my tactical squad, and I cause 6 wounds. Even though there are more than 4 models in the enemy unit, my boltguns will still only kill 4 guys right? If I cause more than 4 unsaved wounds with my boltguns, the excess are lost due to being only 4 from the enemy unit within range of my boltguns, is that correct?
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

Correct. You cannot allocate wounds beyond the target unit, so any additional wounds caused are lost.

"Continue allocating Wounds to the closest model, taking saves and removing casualties until the Wound pool is empty or all models in the unit have been removed as casualties."

You see there you only allocate wounds and take saves into you run out of either wounds or models.

This message was edited 1 time. Last update was at 2015/10/16 08:40:01


 
   
Made in gb
Executing Exarch






Here is the bit I think you're after:
Out of Range
If none of the firing models are in range of a particular model in the target unit, then Wounds cannot be allocated to it. Note that, when determining if a model is out of range, always use the firing weapon’s maximum range, even if it was a Rapid Fire or Salvo weapon that was shooting at half range (it can be imagined that whilst these weapons sacrificed accuracy or mobility to gain extra shots, their shots still travel their full range and have luckily hit another enemy). If there are no models in the target unit that are in range, all remaining Wounds in the pool are lost.
   
Made in au
Fresh-Faced New User




Great, I got it right. Thanks guys!


Automatically Appended Next Post:
 Quanar wrote:
Here is the bit I think you're after:
Out of Range
If none of the firing models are in range of a particular model in the target unit, then Wounds cannot be allocated to it. Note that, when determining if a model is out of range, always use the firing weapon’s maximum range, even if it was a Rapid Fire or Salvo weapon that was shooting at half range (it can be imagined that whilst these weapons sacrificed accuracy or mobility to gain extra shots, their shots still travel their full range and have luckily hit another enemy). If there are no models in the target unit that are in range, all remaining Wounds in the pool are lost.


I'm a tad confused about the rules on rapid fire weapons in regards to the out of range rule. So my boltguns, in the previously stated situation, fire twice at up to half range, but.. can still wound models at maximum range?

This message was edited 1 time. Last update was at 2015/10/16 09:25:26


 
   
Made in gb
Decrepit Dakkanaut




Yes, because their range does not actualy change. the range is still 24"

ALl that happens is that, if the unit is at half range or less, you fire twice as many shots.
   
Made in au
Fresh-Faced New User




I apologize, but I am still confused :(
I fire twice within half range, but can still kill models in a unit with said weapon up to maximum range...........
So in what situation would I fire once at maximum range?
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

Ah, I missed the mention of range in the original post - apologies, Quanar and nosferatu have the right of it though.

Remember though that Rapid Fire weapons measure their half range two shots on a model by model basis so if half of your unit is within 12" and half is not, only the models within 12" will get to get fire two shots, though can wound models up to the maximum 24" range.


Automatically Appended Next Post:
Unreliable_Babysitter wrote:
I apologize, but I am still confused :(
I fire twice within half range, but can still kill models in a unit with said weapon up to maximum range...........
So in what situation would I fire once at maximum range?


When you are more than half but still within the maximum range. Note also that it is not a choice; models within half range fire two shots while models more than half and up to maximum range fire one shot.

Basically the number of shots the weapon fires is determined by the range from model to target unit, but that has nothing to do with the actual range of the weapon or wound allocation.

This message was edited 2 times. Last update was at 2015/10/16 09:58:10


 
   
Made in au
Fresh-Faced New User




 Mr. Shine wrote:
Ah, I missed the mention of range in the original post - apologies, Quanar and nosferatu have the right of it though.

Remember though that Rapid Fire weapons measure their half range two shots on a model by model basis so if half of your unit is within 12" and half is not, only the models within 12" will get to get fire two shots, though can wound models up to the maximum 24" range.


Automatically Appended Next Post:
Unreliable_Babysitter wrote:
I apologize, but I am still confused :(
I fire twice within half range, but can still kill models in a unit with said weapon up to maximum range...........
So in what situation would I fire once at maximum range?


When you are more than half but still within the maximum range. Note also that it is not a choice; models within half range fire two shots while models more than half and up to maximum range fire one shot.

Basically the number of shots the weapon fires is determined by the range from model to target unit, but that has nothing to do with the actual range of the weapon or wound allocation.



Ok I think I am getting this now.
Using my example, with your reply helping me-
two of my bolters are within 12 inch range, two are 20 inches away. All up, I will get 6 shots (4 from rapid firers, 2 from those over half range), with all 6 shots wounding models in a unit up to 24 inches away?
   
Made in gb
Decrepit Dakkanaut




Yes, tha is absolutely correct

The range of a boltgun is 24", so that is how far away models can be wounded in the unit you are firing at.

This range does not change, just because some are in "half" range to qualify for the rapid fire rule - that simply changes how many shots are fired, but not the range on the profile.
   
Made in au
Fresh-Faced New User




Excellent! I can get back to playing! lol.
My opponent must be influenced by Tzeentch, sitting there with no expression as I struggle with this, probably enjoying my wits fail me.
Or slaanesh, she is my wife after all.
   
 
Forum Index » 40K You Make Da Call
Go to: