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An idea of a one two punch using a fist of khorne and a knight. The knight has a 12" dirge caster range to lock down overwatch. Belakor is in for invisibility cover.
A few spare points so added some servo skulls.
Could really use more warp charge. And a summoner.. and a jugger Lord and...
++ Codex: Khorne Daemonkin (Formation Detachment) ++
+ Formation +
Fist of Khorne [Kharybdis Assault Claw]
····Berzerkers [19x Bezerkers, Icon of Wrath, Replace CCW w/ Chainaxe]
········Bezerker Champion [Bolt Pistol, Power Fist]
++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) ++
+ (No Category) +
Force Options (Supplement options here) [Black Legion]
Hidden Units and Dataslates (Select first and once per roster) [Show Dataslate entries]
Show Forgeworld
+ HQ +
Be'lakor, The Dark Master [Warlord]
+ Troops +
Chaos Cultists [9x Cultists]
····Cultist Champion [Shotgun]
Chosen [6x Chosen with Boltgun, CCW and Boltpistol, Dreadclaw Drop Pod, Mark of Khorne, 2x Replace boltgun w/ Meltagun, Replace CCW w/ Power Fist, Veterans of the Long War]
····Chosen Champion [Melta Bomb, Power Axe]
········Boltgun [Combi-melta]
+ Lord of War +
[FW] Chaos Knight Errant [Dirge Caster] legacy: screams of lugganath
++ Inquisition: Codex (2013) (Inquisitorial Detachment) ++
+ HQ +
Ordo Hereticus Inquisitor [Bolt Pistol, Carapace Armour, Chainsword, 3x Servo Skulls]
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