Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/10/18 14:58:15
Subject: Tips for running incubi
|
 |
Regular Dakkanaut
|
Trying to decide how... Ik I want to put them in either a venom or a raider but cant decide what is the more optimal choice. 10 incubi seems like too much but then again 5 seems almost too little. Also the raiders dark lances provide some anti tank that I am lacking, or I could just upgrade my kalbite warriors to trueborn and give them blasters in venoms for anti tank... Any opinions?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/18 16:26:43
Subject: Tips for running incubi
|
 |
Decrepit Dakkanaut
|
6-7 seems like an alright number. Have a Shadowfield Archon ready to tank wounds though.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/18 16:28:17
Subject: Tips for running incubi
|
 |
Decrepit Dakkanaut
|
The way I usually run all of my infantry is I roll a d6 and move that many inches in the shooting phase.
Should work for Incubi too.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/18 17:14:59
Subject: Tips for running incubi
|
 |
Screaming Shining Spear
|
Unit1126PLL wrote:The way I usually run all of my infantry is I roll a d6 and move that many inches in the shooting phase.
Should work for Incubi too.
Very funny. However, Incubi have Fleet, so they get to re-roll their run moves!
From what I have heard, Incubi are best used as bodyguards for a CC-oriented Archon or Succubus. The main risk is ironically killing too much with the squad. Ten Incubi will kill pretty much anything on the charge, but will be sitting ducks in the next shooting phase. The way I would run them is four (including the Klaivex) with a Succubus or Archon kitted out for CC in a deep-striking Venom. Relatively cheap for a bodyguard unit, and very capable when in their element.
|
~3000 (Fully Painted)
Coming Soon!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/18 17:28:39
Subject: Tips for running incubi
|
 |
Decrepit Dakkanaut
|
TheNewBlood wrote: Unit1126PLL wrote:The way I usually run all of my infantry is I roll a d6 and move that many inches in the shooting phase.
Should work for Incubi too.
Very funny. However, Incubi have Fleet, so they get to re-roll their run moves!
From what I have heard, Incubi are best used as bodyguards for a CC-oriented Archon or Succubus. The main risk is ironically killing too much with the squad. Ten Incubi will kill pretty much anything on the charge, but will be sitting ducks in the next shooting phase. The way I would run them is four (including the Klaivex) with a Succubus or Archon kitted out for CC in a deep-striking Venom. Relatively cheap for a bodyguard unit, and very capable when in their element.
I had the sneaking suspicion they had fleet, but did not know for sure.
I concede the point, and realize that my meager human running is no match for the swiftness of the Eldar! Or Dark Eldar, whatever floats your skimmer.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/18 20:11:39
Subject: Tips for running incubi
|
 |
Regular Dakkanaut
|
Why not just put 5 in a venom then and then go flat out turn 1 and get into cc turn 2? running seems too slow for CC infantry even with fleet
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/18 20:32:07
Subject: Tips for running incubi
|
 |
Powerful Phoenix Lord
|
Take a squad of Incubi. Add Drazhar. Add Karandras. Drink the tears of the fluff monkeys as two hated enemies play together.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/18 20:33:43
Subject: Re:Tips for running incubi
|
 |
Hellish Haemonculus
|
I often find ten in a Raider kills the charged unit too fast.
I would experiment with both options to find the solution that's best for your meta.
|
|
|
 |
 |
|