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Made in be
Despised Traitorous Cultist





HQ
Warboss w/Mega Armour, Boss Pole(BP), Da Lucky Stikk
Painboy: Grot Orderly

Troops
20x Shoota boyz, boss nob with PK and BP, 2x big shootas
20x Shoota boyz, boss nob with PK and BP, 2x big shootas

Elite
10x tankbustas in trukk with reinforced ram
10x tankbustas in trukk with reinforced ram

Heavy
15x lootas

Formations: Ghazhkull's Bullyboyz
5x Meganobz, 1 w/ kill saws, 1 w/ Kombi-Skorcha in trukk with reinforced ram
5x Meganobz, 1 w/ kill saws, 1 w/ Kombi-Skorcha in trukk with reinforced ram
5x Meganobz, 1 w/ kill saws, 1 w/ Kombi-Skorcha in trukk with reinforced ram

Thoughts?

This message was edited 1 time. Last update was at 2015/10/18 17:01:40


 
   
Made in us
Waaagh! Warbiker




Alaska

You have too much weight in your elites. Orks are all about swamping and tarpitting. Our "elite"/specialist troops are meh compared to other factions. We have to use them surgically rather than as all-purpose killers. Orks also rely on being the same speed. Your tankbustas and MANZ are cool, but they cant take a sustained fight on their own, they rely heavily on support from boyz. What would happen with this list is that your MANZ and tankbustas, providing you go first, will reach their target, then get chewed up by all of your opponents available weaponry. If you go second, your opponent is going to pop every single transport, since even bolter fire brings down trukks. Then your fancy MANZ will just spend the rest of the game walking along.

The Bully Boyz formation is kinds cool, but at 900 points, you won't get your money's worth. MANZ really only shine as missile units. Orherwise, they draw too much fire, and without I/++ saves, they're gonna wither away.

What I'd do is drop the tankbustas down a few boys (maybe upgrade one to a nob), drop the MANZ units to 3 or 4 each, and then spam Trukk boys.

Oh, and your lootas will need a big mek w/bosspole, or they will be pushed off the field turn 1, or should be split up. They're too threatening to ignore in a blob of 15, and on Ld7, they fail lots.
   
Made in be
Despised Traitorous Cultist





BossMakk wrote:
You have too much weight in your elites. Orks are all about swamping and tarpitting. Our "elite"/specialist troops are meh compared to other factions. We have to use them surgically rather than as all-purpose killers. Orks also rely on being the same speed. Your tankbustas and MANZ are cool, but they cant take a sustained fight on their own, they rely heavily on support from boyz. What would happen with this list is that your MANZ and tankbustas, providing you go first, will reach their target, then get chewed up by all of your opponents available weaponry. If you go second, your opponent is going to pop every single transport, since even bolter fire brings down trukks. Then your fancy MANZ will just spend the rest of the game walking along.

The Bully Boyz formation is kinds cool, but at 900 points, you won't get your money's worth. MANZ really only shine as missile units. Orherwise, they draw too much fire, and without I/++ saves, they're gonna wither away.

What I'd do is drop the tankbustas down a few boys (maybe upgrade one to a nob), drop the MANZ units to 3 or 4 each, and then spam Trukk boys.

Oh, and your lootas will need a big mek w/bosspole, or they will be pushed off the field turn 1, or should be split up. They're too threatening to ignore in a blob of 15, and on Ld7, they fail lots.


I had removed a unit of lobbas and a dakkajet in favor for the tankbusta squads. Being cheap and having STR8 AP3 tankhunter seems to be excellent in this battlecompany heavy meta. The MANZ aren't that expensive, currently they are running at a 750 points including all the upgrades and trukks+upgrades. I'm thinking about slinking down the upgrades and going barebones on them so I have more points to stick into other stuff. As I haven't played this yet , because I'm still building the army, i'm thinking to counter them destroying my trukks when I go second by Null-deploying.

The reason i'm not going for trukk boys is because units of 12 boys seem to just go down way too fast and the horrible mob rule isn't helping here. On the other hand the Trukks will have objective secured.

I should have mentioned this. The lootas are being led by the Warboss with da lucky stikk for that sole reason, being able to tank saves and grant them the bosspole should it be needed and also giving SnP to allow them to move and shoot full BS when needed is also quite cool me thinks.

This message was edited 1 time. Last update was at 2015/10/18 18:12:50


 
   
Made in us
Waaagh! Warbiker




Alaska

No good. Null deploy won't help enough. It's math: not enough bodies. MAN'S are not mobile, rely entirely on melee, and have no ++. They're made to kill regular vehicles (not walkers) or infantry. On anything else they aren't cost effective. So, you zip out towards so weak infantry, which is what your shootas should target, and they'll just walk away. Even if they get there, again, they're so slow they don't move much. In the meantime, your two obsec units are getting the gak shelled out of them.

Lootas are nice with MA. If you mount them it's pretty sweet.
Tankbustas are good too, but get that nob in there. Primo fir hunting MCS and walkers.

'\_(:/)_/' I'd say try it if you like it, but I can tell you that 3/4 games of this list vs my usual ork one, I'd smash you.


Automatically Appended Next Post:
Note: I'm not boasting. I'd just swamp you. Simple math on my end, which is what orks rely on

This message was edited 2 times. Last update was at 2015/10/18 18:56:35


 
   
Made in us
Frightening Flamer of Tzeentch






Bullyboyz is a very competitive formation, and commonly has seen the top tables at major tournaments. I wouldnt run it entirely barebones, reinforced ram is most definitely worth it, and I peronally think a killsaw in each unit is worthwhile for the extra attack and utility against knights.

I dont think you need them AND tankbustas. I would choose one or the other.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in us
Waaagh! Warbiker




Alaska

Interesting. I did not know that about it. '\_(:\)_/'
I guess go for it!!!
   
Made in be
Despised Traitorous Cultist





 Lord Commissar wrote:
Bullyboyz is a very competitive formation, and commonly has seen the top tables at major tournaments. I wouldnt run it entirely barebones, reinforced ram is most definitely worth it, and I peronally think a killsaw in each unit is worthwhile for the extra attack and utility against knights.

I dont think you need them AND tankbustas. I would choose one or the other.


What would you suggest to take instead of the tankbustas? Some mek gunz or more ob sec boys?


Automatically Appended Next Post:
BossMakk wrote:
No good. Null deploy won't help enough. It's math: not enough bodies. MAN'S are not mobile, rely entirely on melee, and have no ++. They're made to kill regular vehicles (not walkers) or infantry. On anything else they aren't cost effective. So, you zip out towards so weak infantry, which is what your shootas should target, and they'll just walk away. Even if they get there, again, they're so slow they don't move much. In the meantime, your two obsec units are getting the gak shelled out of them.

Lootas are nice with MA. If you mount them it's pretty sweet.
Tankbustas are good too, but get that nob in there. Primo fir hunting MCS and walkers.

'\_(:/)_/' I'd say try it if you like it, but I can tell you that 3/4 games of this list vs my usual ork one, I'd smash you.


Automatically Appended Next Post:
Note: I'm not boasting. I'd just swamp you. Simple math on my end, which is what orks rely on


I very much understand that Orks generally speaking need bodies to get the job done, I just really don't want to roll a green tide or Zhadsnark bike spam list. I could replace the tankbustas and the big blobs on foot with more boys in trukks, to have more obsec and swamp the board and just a general distraction from the MANZ maybe?

This message was edited 1 time. Last update was at 2015/10/18 23:00:19


 
   
Made in us
Screamin' Stormboy





USA

this is just a recommendation based on what it seems you like in an ork army. I'd drop the boss's mega armor and give him eavy armor, drop the grot orderly, drop one squad of meganoobs and continue to wiggle around points until I could add 2 battlewagons with a reinforced ram and at least one weapon each. makes your opponent have to deal with some hard transports and makes it harder to stop the advance. with the way you have it now I see the game going down like this. by turn 2 all your manz missiles are walking on the ground w/o transports about a foot ahead of your footsloggin boyz. then by turn 3 they are either shot to death or weakened and make it to enemy line. then turn 4 the boyz make it there too. the issued is this staggered arrival isn't good for orks. you should try to bring down your entire army or as much as possible like a hammer instead of a bunch of broken up strikes. even with all transports some won't make it but at least most will. the other big deal is that with everything moving up together turn 1 your opponent is more likely to ignore your lootas in the backfield due to the huge wall of scrap metal flying at them.

Ya Avarage Finkin Man-
"Boys before toys but all my boy's toys are boys holding toys so can the toys before the boys really be boys with toys?"
-raving lunatic
 
   
Made in us
Waaagh! Warbiker




Alaska

 Ihadrabies wrote:
 Lord Commissar wrote:
Bullyboyz is a very competitive formation, and commonly has seen the top tables at major tournaments. I wouldnt run it entirely barebones, reinforced ram is most definitely worth it, and I peronally think a killsaw in each unit is worthwhile for the extra attack and utility against knights.

I dont think you need them AND tankbustas. I would choose one or the other.


What would you suggest to take instead of the tankbustas? Some mek gunz or more ob sec boys?


Automatically Appended Next Post:
BossMakk wrote:
No good. Null deploy won't help enough. It's math: not enough bodies. MAN'S are not mobile, rely entirely on melee, and have no ++. They're made to kill regular vehicles (not walkers) or infantry. On anything else they aren't cost effective. So, you zip out towards so weak infantry, which is what your shootas should target, and they'll just walk away. Even if they get there, again, they're so slow they don't move much. In the meantime, your two obsec units are getting the gak shelled out of them.

Lootas are nice with MA. If you mount them it's pretty sweet.
Tankbustas are good too, but get that nob in there. Primo fir hunting MCS and walkers.

'\_(:/)_/' I'd say try it if you like it, but I can tell you that 3/4 games of this list vs my usual ork one, I'd smash you.


Automatically Appended Next Post:
Note: I'm not boasting. I'd just swamp you. Simple math on my end, which is what orks rely on


I very much understand that Orks generally speaking need bodies to get the job done, I just really don't want to roll a green tide or Zhadsnark bike spam list. I could replace the tankbustas and the big blobs on foot with more boys in trukks, to have more obsec and swamp the board and just a general distraction from the MANZ maybe?


Seeing as that the Bully Boyz formation has a better reputation than I figured it would, don't change that up if you don't wanna bike or slog. Instead, use those tankbustas to buy more boys in trukks, or something of that nature. I've had very poor luck with ork MANZ in my local meta, so that's made me a bit skeptical of them. Trukk boys are not super durable, a common woe, so to compensate, i take every other unit with a big choppa rather than a klaw. It save points, but still keeps them viable and deadly (walkers and MCS can still be hurt, and at least it'll be wounding MEQ on a 2+)
   
Made in us
Battlewagon Driver with Charged Engine





I'd leave the tankbustas since you're likely to face battle comapnies. Rokkits also work well against nids and insta-kill crisis suits.

I would probably drop the mega armor and put the boss & painboy in with the boyz. I don't care much for big shootas...at their extreme range you probably want to be running anyway instead of getting the 1 hit each.
   
Made in be
Despised Traitorous Cultist





 JimOnMars wrote:
I'd leave the tankbustas since you're likely to face battle comapnies. Rokkits also work well against nids and insta-kill crisis suits.

I would probably drop the mega armor and put the boss & painboy in with the boyz. I don't care much for big shootas...at their extreme range you probably want to be running anyway instead of getting the 1 hit each.


That was exactly my reasoning for putting in the tankbustas in the first place. Now i'm not sure whether or not to keep the tankbustas or to add boys and put max squads of 12 in trukks...

 
   
Made in us
Battlewagon Driver with Charged Engine





 Ihadrabies wrote:
 JimOnMars wrote:
I'd leave the tankbustas since you're likely to face battle comapnies. Rokkits also work well against nids and insta-kill crisis suits.

I would probably drop the mega armor and put the boss & painboy in with the boyz. I don't care much for big shootas...at their extreme range you probably want to be running anyway instead of getting the 1 hit each.


That was exactly my reasoning for putting in the tankbustas in the first place. Now i'm not sure whether or not to keep the tankbustas or to add boys and put max squads of 12 in trukks...

You can keep the bustas and break the boyz in to 3-4 squads in trukks, if you have enough trukks to go around.

My current problem is I don't want to buy 8 of them at $30 each.
   
Made in be
Despised Traitorous Cultist





 JimOnMars wrote:
 Ihadrabies wrote:
 JimOnMars wrote:
I'd leave the tankbustas since you're likely to face battle comapnies. Rokkits also work well against nids and insta-kill crisis suits.

I would probably drop the mega armor and put the boss & painboy in with the boyz. I don't care much for big shootas...at their extreme range you probably want to be running anyway instead of getting the 1 hit each.


That was exactly my reasoning for putting in the tankbustas in the first place. Now i'm not sure whether or not to keep the tankbustas or to add boys and put max squads of 12 in trukks...

You can keep the bustas and break the boyz in to 3-4 squads in trukks, if you have enough trukks to go around.

My current problem is I don't want to buy 8 of them at $30 each.


I hear you! I'm making a german inspired blood axes army so i'll be converting Tamiya german Skdzf halftracks for my trukks, it's a little cheaper, but still.. It's something I can always do later, I have the boyz anyway.

 
   
Made in us
Screamin' Stormboy




Southern California

I was going to say you should just do trukk spam.

Bullyboyz are great at least in my local area. I would keep them and the tankbustas. I was thinking you should drop some boyz to get some bomb squigs in with the tankbustas. Hitting on 2+ is going to ruin someones day.

Me personally I would drop 20 shoota boyz get one or two units of grots and split up the other unit to trukk boyz maybe even make them Ard boyz just for giggles.
   
Made in be
Despised Traitorous Cultist





 morfangdakka wrote:
I was going to say you should just do trukk spam.

Bullyboyz are great at least in my local area. I would keep them and the tankbustas. I was thinking you should drop some boyz to get some bomb squigs in with the tankbustas. Hitting on 2+ is going to ruin someones day.

Me personally I would drop 20 shoota boyz get one or two units of grots and split up the other unit to trukk boyz maybe even make them Ard boyz just for giggles.


I really like the tankbustas as well, they seem to destroy tanks and MC's with their rokkits and melta bombs (been watching a lot of frontlinegaming batreps with Reece's orks and they work really well for him). The issue is I already have the 40 ork boys and the warboss in mega armour. I'll be sure to test the trukk boys in comparison to the blob squads in the future though.

 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

MANZ missile spam is pretty good. Personally, I'd like to know what is the point of your warboss and painboy. I am sure you are going to put them together in a squad. Your only option is a unit of boyz. The trucks are all full. You tons of dakka for shooting, but you can rely on your trucks to last you the whole game. They are just going to get you to a spot on the table. Competitive players will most likely target the MANZ first because they know once you are out on foot, you are slow. yes you will still have the 2 trukks of tankbustas, but your main force is now on foot. You have a lot of anti-armor in your list. (Lootas, tankbustas, and MANz)

Right now, top list have fast mobility and they either shoot hard, or they punch you hard. I don't see anything wrong with your list. It will definitely give some players a run for their money. If you go first you are in great shape. You go second and you will have to protect the MANZ missiles some how.

Personally, when I ran Bullyboy formation, I also ran the Blitzbrigade as well. 3 units of 5 MAN in 3 battle wagons. They get scout and then your just start thunderblitzing units off the table or right in front of the MANz to deal with. Just some food for thought.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in be
Despised Traitorous Cultist





 Glitcha wrote:
MANZ missile spam is pretty good. Personally, I'd like to know what is the point of your warboss and painboy. I am sure you are going to put them together in a squad. Your only option is a unit of boyz. The trucks are all full. You tons of dakka for shooting, but you can rely on your trucks to last you the whole game. They are just going to get you to a spot on the table. Competitive players will most likely target the MANZ first because they know once you are out on foot, you are slow. yes you will still have the 2 trukks of tankbustas, but your main force is now on foot. You have a lot of anti-armor in your list. (Lootas, tankbustas, and MANz)

Right now, top list have fast mobility and they either shoot hard, or they punch you hard. I don't see anything wrong with your list. It will definitely give some players a run for their money. If you go first you are in great shape. You go second and you will have to protect the MANZ missiles some how.

Personally, when I ran Bullyboy formation, I also ran the Blitzbrigade as well. 3 units of 5 MAN in 3 battle wagons. They get scout and then your just start thunderblitzing units off the table or right in front of the MANz to deal with. Just some food for thought.


This is some great input, thanks! I'm putting the warboss with the lootas to grant them SnP so they can walk and shoot + giving them a reliable 2+ rerollable with DLS. The painboy I am indeed not to certain of. Thought of putting him either with a boys squad or a MANz unit (don't trukks have 12 free spots?). I was thinking about the blitza brigade, but isn't 5 battlewagons a bit of overkill? it felt like putting too many eggs into one basket. That's also a reason I kept the upgrades on the MANZ to a minimum as possible.

From all the input I am considering of splitting the boys into three units and put them into trukks to get a generally very mobile army with lots of Obsec. still not sure though.

This message was edited 1 time. Last update was at 2015/10/20 19:56:17


 
   
Made in us
Screamin' Stormboy




Southern California

 Ihadrabies wrote:


This is some great input, thanks! I'm putting the warboss with the lootas to grant them SnP so they can walk and shoot + giving them a reliable 2+ rerollable with DLS..


I know this is popular to do usually with a big mek in mega armour but to me it just feels like you are leaving your biggest beat stick in the bag. Your army is mainly mounted in trukks and fast moving your boss would be great up with the MANZ busting stuff up. I usually find a great place my lootas and then I don't move them during the game unless I have too.

The blitz brigade is awesome as many people have trouble dealing with 5 battlewagons packed with MANZ and tankbustas.
   
 
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