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Made in us
Lesser Daemon of Chaos




New England

So I play Chaos, Necrons, and Dark Angels. Just starting to build a small Ork force because my daughter loves the orks and wants to play with me. Also, I enjoy fielding different armies.

I picked up 1 box of boys, 1 box of lootas.
I also have a few ebay bids out on some small boys/nobs lots and a Warboss.

I'm thinking of going green tide because that's where I've seen the most Ork success. What are other viable builds and what purchases would be recommended to add to what I've already gotten.
Thanks.
   
Made in us
Krazed Killa Kan






General Tactics for Orks (copy paste from a reply I made a few days ago).
-------------------------------
-Green Tide- TONS of boyz and nobz all combined into a massive wall of green and choppy death. KFF, Painboy, and Void Shield Generators can make the Green Tide deceptively durable. Might be a bit much to move around the table but if you want to play out the thematic of a Ork Horde running into the enemy lines and chopping them to bits then this is the best way to play that out.

-Blitz Brigade- Battlewagon Spam to flood the board with an AV14 wall with scout. Fill with boyz, tankbustas, lootas, meganobz, etc and always be in charge range on turn 2. AV14 isn't quite the unstoppable force it use to be but many opponent lists lack the firepower to stop 5 Battlewagons before the inevitable turn 2 blitz with basically the entire Ork army. Tau (the unofficial hard counter to Orks) really struggles vs Blitz Brigade style lists.

-Biker Gang- Boatload of Warbikers and Zardsnark makes them troops. Warbikers are a great mix of durability, dakka, and somewhat choppy. Good synergy with trukk meganobz (MANZ Missiles) and trukk tankbustas. One of the stronger Ork playstyles and can be blended with trukk spam tactics.

-Dread Mob- Forget about the boyz and take an army of all Walkers. Deff Dreads, Killa Kanz, and the Forgeworld walkers flooding the board with AV and a lot of potential AP2 melee attacks. Who cares about mob rule when you have no leadership rolls. Not the most competitive army (in tournaments anyway) but its quite capable for standard play.

-Trukk Spam- Take all your favorite Orks that stand on 2 feet, throw them in a lot of trukks, floor it at the enemy, watch the mass carnage, sort out later if the carnage was your boyz getting blown to bits, the enemy getting their teeth kicked in, or both. Fast army and high casualties but my god is there a lot of trukks on the table. Good synergy with bikers if you don't want to go full trukk spam.
-------------------------------

The units you want really depends on your playstyle preference and overall strategy. Tankbustas for example are crazy good in nearly all armies but you might not see as many in a Dreadmob as you would in a Trukk spam list. Killa Kanz and Deff Dreads are usually considered sub optimal in most Ork lists but they are core to a Dreadmob army. In general though Tankbustas, Meganobz (bully boyz in particular), Warbikers, Painboy, Warboss, and certain Mek Gunz are considered the top tier unit entries in the Ork dex. Most of the rest of the codex really depends on the context that the unit is being used in.

With Orks you really want to have a toolset that can handle the weaknesses of the Ork dex. Killing MCs and Vehicles (preferably at range), mitigating poor moral, keeping your orks alive longer, and being able to deliver said Orks to where they need to go quickly and with acceptable levels of casualties.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ru
!!Goffik Rocker!!






First play with around 80-100 bodies on the table (~1250-1500 pt games and not-greentide) and than decide if you actually do want greentide or not. Games gona be drowning and take like 5-6 hours. Or you got to be super-efficient and shortcut some rules like move + run emidiately if the opponent doesn't mind, move models from the back instead of the front if the opponent doesn't mind, move not very accurately if the opponent doesn't mind, ask your opponent to help you move your piles of models...

And than someone brings scatbike spam and you almost autoloose cause you can't eath THAT much fire even with 100 bodies and fnp

This message was edited 2 times. Last update was at 2015/10/19 03:51:33


 
   
 
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