Background;
First World Dilemma; I want to do new space marines. Thing is I'm stuck between chapters or heresy.
Heresy: has to be salamanders, but its doing the same army again. Sort of.
Looking at the unique
FW chapter rules I would lime to build a fluffy yet strong force capitalising on their chapter tactics/commander trait, I've narrowed it down to: Mantis Warriors, Raptors, Minotaurs or Sons of Medusa (maybe maybe executioners)
If Im honest Im leaning towards the raptors and minotaurs but cant decide between the two;
Raptors: Pros: Reasonable marines, can use 10th company formation for fluff, Lias Issadron is awesome. Cons - No
FW support (shoulder pads, vehicle doors) not a fan of centurions in a 'stealthy' force and im told that they are good. Though i guess if some tanks are ok..? Tactics are of limited benefit?
Minotaurs - Pros - shiny color scheme, moloch is a beast, can take the fear causing 1st company formation for coolness.
FW support (shoulder pads, vehicle doors etc) Cons- a bit mono dimensional (charge and smash), need expensive pts wise chapter master to get best results
Tnoughts, input and abuse welcome!