I'm adding
TWC to my Space Wolves army, I see how they got 2nd place of 60 contestants here at the Lansing Michigan
GT's (essentially, it was them. 3x Iron Priests w/ 4 Cyberwolves each)...
Leaves me to question:
-) Is it the impressive damage they deal w/ Thunderhammers and Servo-Arms?
Or
-) The T5 w/ 2+ Saves, able to Look-Out-Sir w/ 2+'s?
I ask, because I'm using a drop pod start to my list
(Here's the 2
GH squads:
And using 2x Iron Priests w/ 4 Cyberwolves each - in a unit together, charging up the field for hopeful 2nd turn assault.
?: is it that they're using impressive them Vs all weaponry, that makes them so potent
?: or is it that they have T5 wounds to hide behind, delivery a
CC package?
And ultimately -
Is fielding a tough, unignorable, duo of
GH droppods to land in their faces in range of 2nd turn charge hopefully deterring fire from the Iron Priests,
Is it enough that they've got 8 wounds to hide behind,
or is it necessary to add a pack of Fenrisian Wolves to give them more wound-soak to make it into combat?
If I need to, I'll field a 3rd Iron Priest to join them (w/ 4 more cyberwolves) ,emulating they
GT champ
But I'm wondering if it's more that they're awesome -offensively- in
CC that makes them so great (than the many, many wounds to hide in)
Thank you so much for your comments!
I really appreciate it