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Made in ca
Regular Dakkanaut





Have some boys a truck and a couple characters atm. This is the ork army I would like to build up to please tell me what you think! WIll it be fun? competitive? both?

+++ orkz (1999pts) +++

++ Orks: Codex (2014) (Combined Arms Detachment) (1513pts) ++

+ HQ (190pts) +

Painboy (75pts) ['Urty Syringe, Dok's Tools, HQ]
····Warbike [Twin-linked Dakkaguns]

Warboss (115pts) [Gift: Da Finkin' Kap, HQ, Stikkbombs, Warlord]
····Mega Armour [Kombi-weapon w/ Rokkit Launcha, Power Klaw]

+ Troops (359pts) +

Boyz (167pts)
····Boss Nob [Bosspole, Kombi-weapon w/ Rokkit Launcha, Power Klaw, Stikkbombs]
····15x Boy [15x Choppa, 15x Shoota, 15x Stikkbombs]
····Boy w/ Big Shoota [Big Shoota, Choppa, Stikkbombs]

Boyz (192pts)
····Boss Nob [Bosspole, Kombi-weapon w/ Rokkit Launcha, Power Klaw, Stikkbombs]
····17x Boy [17x Choppa, 17x Shoota, 17x Stikkbombs]
····2x Boy w/ Big Shoota [2x Big Shoota, 2x Choppa, 2x Stikkbombs]

+ Fast Attack (584pts) +

Warbikers (292pts)
····13x Warbiker [13x Choppa, 13x Slugga]
········13x Warbike [13x Twin-linked Dakkaguns]
····Warbiker Nob [Bosspole, Power Klaw, Slugga]
········Warbike [Twin-linked Dakkaguns]

Warbikers (292pts)
····13x Warbiker [13x Choppa, 13x Slugga]
········13x Warbike [13x Twin-linked Dakkaguns]
····Warbiker Nob [Bosspole, Power Klaw, Slugga]
········Warbike [Twin-linked Dakkaguns]

+ Heavy Support (380pts) +

Battlewagon (135pts) [Reinforced Ram, 4x Rokkit Launcha]

Battlewagon (135pts) [Reinforced Ram, 4x Rokkit Launcha]

Mek Gunz (110pts)
····6x Extra Gretchin [6x Choppa]
····4x Zzap Gun w/ Grots
········8x Gretchin [8x Choppa]

++ Orks: Codex (2014) (Combined Arms Detachment) (486pts) ++

+ HQ (225pts) +

Big Mek (150pts) [Gift: Da Fixer Upperz, HQ, Mek's Tools, Stikkbombs]
····Basic Ork Armour [Kustom Force Field, Power Klaw]
····Warbike [Twin-linked Dakkaguns]

Painboy (75pts) ['Urty Syringe, Dok's Tools, HQ]
····Warbike [Twin-linked Dakkaguns]

+ Troops (177pts) +

Boyz (142pts)
····Boss Nob [Bosspole, Choppa, Slugga, Stikkbombs]
····10x Boy [10x Choppa, 10x Shoota, 10x Stikkbombs]
····Boy w/ Big Shoota [Big Shoota, Choppa, Stikkbombs]
····Trukk [Extra Armour, Rokkit Launcha]

Gretchin (35pts)
····10x Gretchin [10x Grot Blasta]
····Runtherd [Grabba stik, Slugga, Stikkbombs]

+ Heavy Support (84pts) +

Mek Gunz (84pts)
····5x Extra Gretchin [5x Choppa]
····3x Zzap Gun w/ Grots
········6x Gretchin [6x Choppa]
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Your warboss MUST have da lucky stikk, its too good to pass up

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Fresh-Faced New User




Alright so my thoughts:

-As Tactical said above, Da Lucky Stikk is almost mandatory. Just look at what it does and you'll see why you need it more than Da Finkin Cap. If you want the Cap, I'd put it on another HQ but I don't feel like it's make or break. Additionally, I'd put the Warboss on a bike rather than Mega-Armour. Get him into the fray faster and (I think) way more deadly.

-I don't like Zzap guns, and I am sure there are many here who would agree. They are too inconsistent and random. Kannons, Lobbas and Kustom Mega Kannons are the most popular options, but I would also like to advocate for at least one Traktor Kannon in each Mek Gunz unit. At 2000 points you can be fairly certain that there will be flyers and skimmers, and it is arguably one of the best anti-flyer units around.

-What's your anti-vehicle? You cannot even touch tanks at range. Your list needs Tankbustas and/or Lootas, both fantastic units for their point cost. I like to throw a big unit of Tankbustas in one of the Battlewagon you have (I put a Kannon on mine) and it gives me 20 Rokkit Launcha shots. This can be devastating to any unit. With regards to Lootas, some people like to stick a Big Mek in Mega-Armour with them to give them SnP, which allows you to move and still shoot at normal ballistic. Granted Orks don't care about snap shooting, but hitting on 5's is better than 6's. Lootas also make a great anti-flyer unit with the sheer amount of shooting they put out.

-I think you have too many points dumped into little items: Da Fixer Upperz are going to be useless when you only have 2 tanks. Too many points, not enough stuff for the Mek to repair. And you don't need to keep the Wagons rolling once they drop off their cargo. Kombi-Rokkits are wasted 2/3 of the time, and the likelihood is you'll never blow up a vehicle with them, just a hull point. Same goes for Big Shootas on the Boyz squads. I assume the big Boyz squads are riding in the Battlewagons, and therefore they'll be rolling up the field quickly. In that sense, a Rokkit Launcha would make way more sense, but I just wouldn't bother with any Ork special weapons on Boyz. (At least 55 pts in Kombi-Rokkits, Big Shootas, Fixer Upperz and Extra Armour on the Trukk). Edit: Just saw they are Shoota Boy squads and that's probably why you want the Big Shootas, but I still wouldn't pay the cost for them.

-In your 2nd CAD you have one unit of Trukk Boyz and a unit of Gretchin? Why? Why wouldn't you just take two units of Gretchin and have access to more fun stuff (Tankbustas and Lootas as mentioned above). Additionally, if you want Trukk Boyz, why wouldn't you just make the Boyz squads in CAD1 Trukk mobs and then fill the Battlewagons with fun/killy stuff (MANz, etc)

Those are just what I can think of off the cuff, but to answer about competitiveness, no. It's not. It would be fine and fun in a casual setting, but if you want to win then this list would be an uphill battle. Too many expensive goods and not enough bodies on the board. (Like, 60-70 models at 2000 points? That's a lot for most armies but the boys will die in droves when they start taking casualties/mob rule rolls)

This message was edited 1 time. Last update was at 2015/10/21 16:39:29


 
   
Made in ca
Regular Dakkanaut





Took your suggestions, here's what I came up with:

Now my whole army is basically 5 units (not counting the gretchin)

I removed the truck boyz and the mek guns and added a third battle wagon to fill with tankbustas. I actually really like the cap over the lucky stick for this particular army since I would probably take 2 traits from the strategic table and any 2 of those would greatly benefit my whole army, and not just the warboss and his unit. Master of ambush would be crazy because any 3 of my units starting 18" from the enemy would be really dangerous. I have 4 chances at that one and either the nightfight one or the one that gives my army move through cover/stealth (ruins) ,we play with a LOT of ruins!! I could get both units of boys and the warboss starting 18" from the enemy in 3+ cover ruins. And even if that outcome doesn't come about the other traits on that table are all VERY powerful for orks.


++ Orks: Codex (2014) (Combined Arms Detachment) (1716pts) ++

+ HQ (185pts) +

Painboy (75pts) ['Urty Syringe, Dok's Tools, HQ]
····Warbike [Twin-linked Dakkaguns]

Warboss (110pts) [Gift: Da Finkin' Kap, HQ, Stikkbombs, Warlord]
····Mega Armour [Power Klaw, Twin-linked Shoota]

+ Elites (195pts) +

Tankbustas (195pts)
····15x Tankbusta [15x Rokkit launcha, 15x Stikkbombs, 15x Tankbusta Bombs]

+ Troops (337pts) +

Boyz (158pts)
····Boss Nob [Bosspole, Power Klaw, Shoota, Stikkbombs]
····16x Boy [16x Choppa, 16x Shoota, 16x Stikkbombs]

Boyz (179pts)
····Boss Nob [Bosspole, Power Klaw, Shoota, Stikkbombs]
····19x Boy [19x Choppa, 19x Shoota, 19x Stikkbombs]

+ Fast Attack (584pts) +

Warbikers (292pts)
····13x Warbiker [13x Choppa, 13x Slugga]
········13x Warbike [13x Twin-linked Dakkaguns]
····Warbiker Nob [Bosspole, Power Klaw, Slugga]
········Warbike [Twin-linked Dakkaguns]

Warbikers (292pts)
····13x Warbiker [13x Choppa, 13x Slugga]
········13x Warbike [13x Twin-linked Dakkaguns]
····Warbiker Nob [Bosspole, Power Klaw, Slugga]
········Warbike [Twin-linked Dakkaguns]

+ Heavy Support (415pts) +

Battlewagon (145pts) [Kannon, Reinforced Ram, 4x Rokkit Launcha]

Battlewagon (135pts) [Reinforced Ram, 4x Rokkit Launcha]

Battlewagon (135pts) [Reinforced Ram, 4x Rokkit Launcha]

++ Orks: Codex (2014) (Combined Arms Detachment) (280pts) ++

+ HQ (210pts) +

Big Mek (135pts) [HQ, Mek's Tools, Stikkbombs]
····Basic Ork Armour [Kustom Force Field, Power Klaw]
····Warbike [Twin-linked Dakkaguns]

Painboy (75pts) ['Urty Syringe, Dok's Tools, HQ]
····Warbike [Twin-linked Dakkaguns]

+ Troops (70pts) +

Gretchin (35pts)
····10x Gretchin [10x Grot Blasta]
····Runtherd [Grabba stik, Slugga, Stikkbombs]

Gretchin (35pts)
····10x Gretchin [10x Grot Blasta]
····Runtherd [Grabba stik, Slugga, Stikkbombs]


Is it at least better than the first list?

This message was edited 1 time. Last update was at 2015/10/21 17:17:37


 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

-Warboss on a warbike is a beast with toughness 6, and tough enough to split off and go it alone if you need

-Big mek with KFF on bike is kind of useless since the bikers can jink for 4+ (3 if they turbo) already

-Gretchin are really really useless, (I love them and only take 1 unit) I don't think you need to camp 2 of your objectives with them - when there are too many they even tend to get in the way sometimes

-Battlewagons are good, but - remember after turn 1 they will likely be assaulted and then they are only as good as their rear armor 10 (they are not like 14 all around land raiders) mine almost never last longer than turn 2 - I'd suggest bringing maybe 1 and lots of trukks. If you are planning on having the shoota boyz do drive bys in the wagons it won't work, they will explode turn 2 and likely kill half the boyz inside because they don't have armor (remember open topped adds +1 to vehicle damage table, so really easy to explode when its armor 10 and +1 on the roll)

-When those battlewagons move, you can only shoot 1 rockit at full BS and the rest snapshoot so they won't be doing much damage, they're primary focus should be getting troops into assault and then dieing (and usually I just put my elites in them to make sure they get into combat turn 2)

-You seem to be lacking shooting support (mek guns, lootas, a stompa) you should get something to make sure you alpha strike anything that is a high threat to your horde (flamers, large blasts, mass shooting, etc)

-Slugga boyz are more popular than shoota boyz these days because you will tend to want to waagh and run/assault turn 2 (so no shooting) plus the extra point means for every 6 shoota boyz you can add +1 slugga boy - the extra swing in close combat is key too

-I'd suggest 3-4 units of trukk boyz instead of shoota boyz in battlewagons (and consider giving them heavy armor, you will see when they start exploding that the vehicles are like death traps)
   
 
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